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Author Topic: Did WoW finally meet it's match? [Locked]
-Mythril-  1 star
Title: International Man of Mythery
Posts: 118
Registered: 2001-1-6 20:42:31
as others have said.

It's burnout on the genre.

People try the new shiny thing in hopes that it's something different.

I honestly don't think there is much else that can be done in the fantasy realm. And by that I mean; innovation.

Can create new worlds.. new skins.. new models. But it's the really the same thing at the core. Kill X mobs. FedEx quest. Raid for gear. Raid next instance for better gear. Expansion pack makes everything before it obsolete. Chase the carrot.

Many of us older farts have seen the mmo evolution over the last 20 years. And let's be honest. Evolution has stopped or at the best.. slowed to a crawl.

And if you aren't growing.. you're dieing.

Will mmos just appeal to people for 5-6 years or so and then each person moves on to something else? maybe.

That's my problem anyway. Burnout on the genre. Makes me and it seems others more critical of what we play as time has passed.

 

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Tongue-tied and twisted. Just an earthbound misfit; I.
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pattongb  1 star
Posts: 84
Registered: 2002-5-28 12:07:13
Voqar posted:

I predict that as usual, people will screw with rift for 1-3 months, then 90% of those enjoying the diversion will be done with it. Same old.


I know exactly 1 person who's not even in my guild that preordered rift, didn't do much with the beta, and still hasn't even logged into rift as of yesterday. I reminded her that rift has been live a few days ago and maybe she should log in and check it out.


What is kind of sad is that rift has a decent amount of hype yet threads like this happen...or you see ads for rif with "we're not in azeroth anymore" - because even the rift team can't stop thinking about WoW.



^^ Not sure this is going to be the case with Rift. The ability to redefine your characters playstyle at any given moment, as well as the possibility of decent Opvp gives the game longer legs than you think.


The jury is still out obviously, but I think Rift has a real shot to have a better showing than the failures that came before it (AoC, WAR, Aion).

 

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Rift - Having fun
WoW - Just cant do it anymore...
"WAR and AoC also showed that a strong, nerd-attracting IP can only get you so far
before the cognitive dissonance starts to wear off" - bOrngamer
Broken_Kayfabe  1 star
Posts: 248
Registered: 2002-2-16 01:05:01
pattongb posted:

The ability to redefine your characters playstyle at any given moment, as well as the possibility of decent Opvp gives the game longer legs than you think.



It was one of the reasons I didn't stick with it at all. If you can just be whatever you want more or less whenever you want, it really reduced, for me, any attachment whatsoever to my character. I needed character differentiation.

 

-----signature-----
Thanks, but it's been fun
Five more minutes then I'm done!
I've been saying that to myself since
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The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
Broken_Kayfabe posted:

It was one of the reasons I didn't stick with it at all. If you can just be whatever you want more or less whenever you want, it really reduced, for me, any attachment whatsoever to my character. I needed character differentiation.

And I have once again to agree with BK (it's quite often lately). By wanting to be everybody, you end being nobody. It's already bad enough in WoW and the double specs, but it's pushed to the limits in Rift.
Of course, it's praised by the "fed with silver spoon" kind of players for whom the constant dumbing down of MMORPGs is supposed to be "progress".

 

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SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
LOTRO: Lifetime account, playing very casually.
WoW: Both accounts canceled for now.
GW2: Future Warrior.
seanh_race
Posts: 10
Registered: 2003-3-11 01:25:08
The_Korrigan posted:

Ashmaele posted:

Once I sat down and started doing it, I was 85 within a few days. I didn't do every raid boss, no. Whether or not I personally completed it has no bearing on the fact that plenty of people have and the expansion is, what, 3 months old?

Point being, you complain the expansion is too small when you didn't do all the content of it... thanks for clearing that up. It's a bit like complaining at the restaurant that you don't get enough food for your money even if your plate is still half full.



why are you having such a hard time with the concept of value?

the value of something is a constant, not dependant on my current usage/completion.

if one game has 3 months content for $40 and another has 1 year of content for $50, the $50 one is a better value. regardless of whether i've spent 3 months playing yet.

if i need 1 apsrin, should i buy 2 of them for $1 or 25 of them for $5?

and... after i take 1 apsrin, the bottle of 25 is still a better value even though i haven't completed the 2 i bought for $1
The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
You mean - you didn't figure out how WoW's progression works after 3 expansions?

Nothing I can do for you then...

 

-----signature-----
SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
LOTRO: Lifetime account, playing very casually.
WoW: Both accounts canceled for now.
GW2: Future Warrior.
-Mythril-  1 star
Title: International Man of Mythery
Posts: 118
Registered: 2001-1-6 20:42:31
seanh_race posted:

why are you having such a hard time with the concept of value?

the value of something is a constant, not dependant on my current usage/completion.

if one game has 3 months content for $40 and another has 1 year of content for $50, the $50 one is a better value. regardless of whether i've spent 3 months playing yet.

if i need 1 apsrin, should i buy 2 of them for $1 or 25 of them for $5?

and... after i take 1 apsrin, the bottle of 25 is still a better value even though i haven't completed the 2 i bought for $1



that's one of the worst analogies i've seen in a while.

horrible.

and also for the record. Value is never a constant. It's perception based with many different variables that also change. Time being the biggest.

 

-----signature-----
Tongue-tied and twisted. Just an earthbound misfit; I.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mythphisto- Hunter;
Too many alts to list.
pattongb  1 star
Posts: 84
Registered: 2002-5-28 12:07:13
The_Korrigan posted:

Broken_Kayfabe posted:

It was one of the reasons I didn't stick with it at all. If you can just be whatever you want more or less whenever you want, it really reduced, for me, any attachment whatsoever to my character. I needed character differentiation.

And I have once again to agree with BK (it's quite often lately). By wanting to be everybody, you end being nobody. It's already bad enough in WoW and the double specs, but it's pushed to the limits in Rift.
Of course, it's praised by the "fed with silver spoon" kind of players for whom the constant dumbing down of MMORPGs is supposed to be "progress".



^^ Read much? At no point did I say I approved or disapproved of any of the games features, I simply pointed out reasons why the game may have longer survivability than others have argued. You may not like those features, but the masses may very well.

 

-----signature-----
Rift - Having fun
WoW - Just cant do it anymore...
"WAR and AoC also showed that a strong, nerd-attracting IP can only get you so far
before the cognitive dissonance starts to wear off" - bOrngamer
-Mythril-  1 star
Title: International Man of Mythery
Posts: 118
Registered: 2001-1-6 20:42:31
pattongb posted:

The_Korrigan posted:

Broken_Kayfabe posted:

It was one of the reasons I didn't stick with it at all. If you can just be whatever you want more or less whenever you want, it really reduced, for me, any attachment whatsoever to my character. I needed character differentiation.

And I have once again to agree with BK (it's quite often lately). By wanting to be everybody, you end being nobody. It's already bad enough in WoW and the double specs, but it's pushed to the limits in Rift.
Of course, it's praised by the "fed with silver spoon" kind of players for whom the constant dumbing down of MMORPGs is supposed to be "progress".



^^ Read much? At no point did I say I approved or disapproved of any of the games features, I simply pointed out reasons why the game may have longer survivability than others have argued. You may not like those features, but the masses may very well.



^^ Read much? I didn't see anything that said they were speaking of your specific approval or disapproval. Seems like you jumped the gun on being defensive.

 

-----signature-----
Tongue-tied and twisted. Just an earthbound misfit; I.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mythphisto- Hunter;
Too many alts to list.
croaks35
Posts: 45
Registered: 2009-7-20 22:26:57
The_Korrigan posted:

Demorak posted:

Don't level strictly through quests in Rift, problem solved.

Because grinding rifts brings so much variety... ah yeah, the advertised fake "dynamic world", where once the rift (aka random mob spawn point) is gone, nothing has changed. Very dynamic indeed. Even Anarchy Online, a very old game now, has a more dynamic world than Rift, with its "Notum Wars". At least there, parts of the world really change hands when guilds conquer them, and then guild can extract the resources until another guild eventually attacks and takes over. The world durably CHANGES due to player actions. That's a dynamic world - and not random monster generators spawning at predefined spots on the map, which are just another form of spawn points, nothing less, but also nothing more, since once they are gone, the world is still exactly like it was before they spawned.


Demorak posted:

And I don't see how WoW does anything different with quests. It's all the same BS, except in WoW you get to shoot a cannon or some s**t on occasion.

It's pretty obvious to people who leveled in both games. LOTRO too has way better quests than Rift, by the way, not only WoW.

My opinion is that in a couple of months, Rift will be just another Warhammer, with a core fan base playing but most having left for something else (including their previous game). Unless Trion have a major ace up their sleeves, which I doubt.

The answer is to the OP title question anyway.
Did WoW finally meet it's match?
Definitely not, not even remotely close.



Well considering they been retail for a week now and doing a pretty big patch this friday which is also adding in content I think personally they are on the right track they also said they would be announcing this week also info about there next update and all they plan to add.

If they keep on things,keep adding content in in a timely manner there is really no reason why they will have such a huge drop off as WAR or AoC did.WAR failed imo due to the lack of PVE and what lil they did had sucked.

Will Rift be the WoW killer? No.I don't think any game came come out to kill WoW.People will tire of playing it after 6 years and will migrate to other games but WoW will always have a good core base I am sure in the millions for alot more years.

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