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Author Topic: Healing in Cataclysm [Locked]
Ashmaele  4 stars
Title: Pastor of Muppets
Posts: 1,809
Registered: 2002-1-15 08:30:50
TruthyID posted:

Healers have effectively become "Cataclysm dungeoning instructors." We have to inform the tanks and dps that they can't just pull everything and aoe it down anymore. More often that not polite requests for CC or mana breaks is met with arrogance, anger, or even vote kicks.



I'm not a healer but I can vouch for this. I asked about CC going into a pug three nights ago. The response, I shit you not, from TWO of the DPS'ers: "What's CC?" I politely explained what it is and was told that this run was "easy" and that it wasn't necessary. Ten minutes into the run, in response to "go go go go" (from one of the DPSers who was clueless as to what CC is) I ran in and pulled 5 onto me. I wiped, the group wiped...and I was kicked from the group.

A a glass-half-full look at this: At least dumbasses like this will be weeded out of PUGs. They will eventually either learn to play the game as it should be played or they will ragequit and go back to Everquest. Either way we will all benefit.

 

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Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
There is a great deal of catharsis in threads like this for me.

 

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If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
-MrBean- posted:

And I too fell like the devs have gotten an us versus them mentality and honestly, no good ever comes out of that.

WoW is the tops right now, and honestly no other game can knock it off it's pedestal. So if it starts to decline and go down the tubes, it will only be from the devs own doing.



This.

Morons like Ghostcrawler state "we think" or "we like" in every idiotic post he makes.


He is too stupid to realize that no one cares what blizzard thinks, players care what players think.

There is "enough" outrage on this issue that people really will vote with their wallets and changes will occur.

Its a shame though, that you have to cancel your sub for a while in order to get blizzard management to get retarded developers heads out of their collective azzes and get things done right.


The funny thing is, even the most die hard sycophant blizzard fanbois cannot defend the game currently without knowingly sounding as retarded as the B-team who developed this design.

Notice they are remaining silent on this issue so as not to remove all doubt?

 

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Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
Spookysheep posted:

-MrBean- posted:

And I too fell like the devs have gotten an us versus them mentality and honestly, no good ever comes out of that.

WoW is the tops right now, and honestly no other game can knock it off it's pedestal. So if it starts to decline and go down the tubes, it will only be from the devs own doing.



This.

Morons like Ghostcrawler state "we think" or "we like" in every idiotic post he makes.


He is too stupid to realize that no one cares what blizzard thinks, players care what players think.

There is "enough" outrage on this issue that people really will vote with their wallets and changes will occur.

Its a shame though, that you have to cancel your sub for a while in order to get blizzard management to get retarded developers heads out of their collective azzes and get things done right.


The funny thing is, even the most die hard sycophant blizzard fanbois cannot defend the game currently without knowingly sounding as retarded as the B-team who developed this design.

Notice they are remaining silent on this issue so as not to remove all doubt?



Actually, if the development staff can bring people's overall playing skill up a few notches, it gives the development staff more breadth to design interesting content. If everything is an AOE fest, even the most anti-social, anti-PvE player will eventually get tired of going "See all you elitist pricks, I got the same gear as you did, it's not hard!" and get bored with the game.

Requiring the players to actually use more of their characters' multitude of abilities ultimately is better for the game because it increases the diversity of the type of content that can be offered.

 

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If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
-MrBean-  2 stars
Title: Now With Extra Baldness
Posts: 357
Registered: 2001-5-23 14:15:00
Cawlin posted:

Actually, if the development staff can bring people's overall playing skill up a few notches, it gives the development staff more breadth to design interesting content. If everything is an AOE fest, even the most anti-social, anti-PvE player will eventually get tired of going "See all you elitist pricks, I got the same gear as you did, it's not hard!" and get bored with the game.

Requiring the players to actually use more of their characters' multitude of abilities ultimately is better for the game because it increases the diversity of the type of content that can be offered.



I'm not against them bringing up the playing skill some.... it just seems that there is way too much superfluous damage in dungeons now on top of the healing nerf that makes things purely unfun as a healer.
Ashmaele  4 stars
Title: Pastor of Muppets
Posts: 1,809
Registered: 2002-1-15 08:30:50



Quote:

Priests

* Blessed Resilience now increases healing received by 15/30%, up from 5/10%.
* Focused Will now reduces damage taken by 5/10% and 10/20%, up from 4/8% and 6/12%.
* Healing done by Glyph of Dispel Magic no longer improperly caps out at a certain health pool range.
* Holy Concentration's mana regeneration component has been increased from 10/20% to 20/40%.
* Player-controlled vehicles return an Invalid Target error when attempting to use Leap of Faith on them.
* Rapture's mana regeneration component has been increased from 1.5/2/2.5 to 2/4/6%.

 

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Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
Ashmaele posted:




Quote:

Priests

* Blessed Resilience now increases healing received by 15/30%, up from 5/10%.
* Focused Will now reduces damage taken by 5/10% and 10/20%, up from 4/8% and 6/12%.
* Healing done by Glyph of Dispel Magic no longer improperly caps out at a certain health pool range.
* Holy Concentration's mana regeneration component has been increased from 10/20% to 20/40%.
* Player-controlled vehicles return an Invalid Target error when attempting to use Leap of Faith on them.
* Rapture's mana regeneration component has been increased from 1.5/2/2.5 to 2/4/6%.




They obviously are acknowledging that things are definitely not right with healing, specifically with Priests. But they are still not fixing the real problem....throughput. Instead of buffing healers back to godmode mana regen, why not just buff all the direct healing spells by about 20% and see how that feels? Then if that is not enough, tweak it a tad higher.

I don't get it, why is this so hard for them?

 

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Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
Bremen_Gaheris posted:

Ashmaele posted:




Quote:

Priests

* Blessed Resilience now increases healing received by 15/30%, up from 5/10%.
* Focused Will now reduces damage taken by 5/10% and 10/20%, up from 4/8% and 6/12%.
* Healing done by Glyph of Dispel Magic no longer improperly caps out at a certain health pool range.
* Holy Concentration's mana regeneration component has been increased from 10/20% to 20/40%.
* Player-controlled vehicles return an Invalid Target error when attempting to use Leap of Faith on them.
* Rapture's mana regeneration component has been increased from 1.5/2/2.5 to 2/4/6%.




They obviously are acknowledging that things are definitely not right with healing, specifically with Priests. But they are still not fixing the real problem....throughput. Instead of buffing healers back to godmode mana regen, why not just buff all the direct healing spells by about 20% and see how that feels? Then if that is not enough, tweak it a tad higher.

I don't get it, why is this so hard for them?



Balancing an MMO is like an armwrestling contest between lepers - one wrong move and the whole thing falls apart.

It's a different thing when you're looking at one class only or an ability that is only related to that class as opposed to a whole ROLE (i.e. healing) is considerably more tricky. Seeing them make small(ish) adjustments to individual classes is better imo than seeing "across the board" changes which have the potential to create a REALLY gutwrenching pendulum ride.

 

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If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
Cryme  1 star
Title: iMUD
Posts: 245
Registered: 2002-1-24 13:21:35
What do you think would benefit PUG's the most in light of these healing changes... people who know how to properly:


1. Tank

2. DPS

3. CC

4. Heal

 

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Cryme  1 star
Title: iMUD
Posts: 245
Registered: 2002-1-24 13:21:35
Cawlin posted:

Bremen_Gaheris posted:

Ashmaele posted:




Quote:

Priests


* Blessed Resilience now increases healing received by 15/30%, up from 5/10%.

* Focused Will now reduces damage taken by 5/10% and 10/20%, up from 4/8% and 6/12%.

* Healing done by Glyph of Dispel Magic no longer improperly caps out at a certain health pool range.

* Holy Concentration's mana regeneration component has been increased from 10/20% to 20/40%.

* Player-controlled vehicles return an Invalid Target error when attempting to use Leap of Faith on them.

* Rapture's mana regeneration component has been increased from 1.5/2/2.5 to 2/4/6%.




They obviously are acknowledging that things are definitely not right with healing, specifically with Priests. But they are still not fixing the real problem....throughput. Instead of buffing healers back to godmode mana regen, why not just buff all the direct healing spells by about 20% and see how that feels? Then if that is not enough, tweak it a tad higher.


I don't get it, why is this so hard for them?



Balancing an MMO is like an armwrestling contest between lepers - one wrong move and the whole thing falls apart.


It's a different thing when you're looking at one class only or an ability that is only related to that class as opposed to a whole ROLE (i.e. healing) is considerably more tricky. Seeing them make small(ish) adjustments to individual classes is better imo than seeing "across the board" changes which have the potential to create a REALLY gutwrenching pendulum ride.

 

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thisismysignatureandnoyoucanthaveitgetyourown

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