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Author Topic: Healing in Cataclysm [Locked]
Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
Cawlin posted:

Balancing an MMO is like an armwrestling contest between lepers - one wrong move and the whole thing falls apart.

It's a different thing when you're looking at one class only or an ability that is only related to that class as opposed to a whole ROLE (i.e. healing) is considerably more tricky. Seeing them make small(ish) adjustments to individual classes is better imo than seeing "across the board" changes which have the potential to create a REALLY gutwrenching pendulum ride.



I agree and I know that. But if it is such a delicate thing, why do they make these massive, kneejerk type changes and lots of them everytime they try to fix things? That was my point.

Frankly, I think a slight 5% buff to all healing spells then a wait a week and see how it pans out would have worked better than massive buffs to all mana regen talents and an across the board mana regen buff of silly proportions.

 

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Broken_Kayfabe  1 star
Posts: 248
Registered: 2002-2-16 01:05:01
Cawlin posted:

Balancing an MMO is like an armwrestling contest between lepers - one wrong move and the whole thing falls apart.



This isn't generally true. Balancing is only this razor thin if another component is in play - what these devs call "bring the player, not the class". What this means, in effect, is that the devs are trying to make everyone EQUAL. What they don't understand is that trying to do that is a zero sum game - the closer to "equal" everyone is, the more magnified small differences are everywhere else. You end up spending more and more time trying to make a challenge for that tiny and still decreasing zone of "challenging but not punishing or too easy" and every mistake you make as a dev is that much worse.

The "balanced but not overpowered or underpowered" portion of class balance is a part of that zone. Without class diversity you don't have the buffer you need to be able to make changes and not instantly have everything go out of whack.

There are a LOT of problems that have, at their core, Ghostcrawler's beloved "bring the player not the class" mentality at their heart, and this is one of them. Get rid of the incompetent at the top of the dev ladder and maybe the gigantic balance problems that have been infesting WoW for years now can finally be addressed.

 

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Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
Cawlin posted:

Actually, if the development staff can bring people's overall playing skill up a few notches, it gives the development staff more breadth to design interesting content. If everything is an AOE fest, even the most anti-social, anti-PvE player will eventually get tired of going "See all you elitist pricks, I got the same gear as you did, it's not hard!" and get bored with the game.

Requiring the players to actually use more of their characters' multitude of abilities ultimately is better for the game because it increases the diversity of the type of content that can be offered.



I agree with you in theory that this would make the game more fun for those of us who actually spend time learning the game.

But WOTLK proved (with numbers in the millions) that in reality, the players you describe do not get bored with the game. In fact, the opposite occurs and they bring friends and subscription numbers rise.

WOW's sub numbers went up because of what they did in WOTLK. For every person that got bored and quit, 3 or 4 more new subscribers replaced them.


The masses want mindless, easy, fun, entertainment. They don't read forums, or MMO champion, or wowhead, or anything else about how to play the game. They just want to log in and faceroll their way to epics.

That is how blizzard got numbers to rise.

Why they thought reversing it would not revers subscriptions boggles the mind.

 

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Cawlin  4 stars
Posts: 1,759
Registered: 2005-2-22 07:58:42
Spookysheep posted:

Cawlin posted:

Actually, if the development staff can bring people's overall playing skill up a few notches, it gives the development staff more breadth to design interesting content. If everything is an AOE fest, even the most anti-social, anti-PvE player will eventually get tired of going "See all you elitist pricks, I got the same gear as you did, it's not hard!" and get bored with the game.

Requiring the players to actually use more of their characters' multitude of abilities ultimately is better for the game because it increases the diversity of the type of content that can be offered.



I agree with you in theory that this would make the game more fun for those of us who actually spend time learning the game.

But WOTLK proved (with numbers in the millions) that in reality, the players you describe do not get bored with the game. In fact, the opposite occurs and they bring friends and subscription numbers rise.

WOW's sub numbers went up because of what they did in WOTLK. For every person that got bored and quit, 3 or 4 more new subscribers replaced them.


The masses want mindless, easy, fun, entertainment. They don't read forums, or MMO champion, or wowhead, or anything else about how to play the game. They just want to log in and faceroll their way to epics.

That is how blizzard got numbers to rise.

Why they thought reversing it would not revers subscriptions boggles the mind.



I don't know if the subscription numbers rose more during WOTLK than they rose during BC, or even during vanilla for that matter.

I also don't know why those numbers rose (if in fact they did) more during that period.

 

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Cryme  1 star
Title: iMUD
Posts: 245
Registered: 2002-1-24 13:21:35
Cawlin posted:

Spookysheep posted:

Cawlin posted:

Actually, if the development staff can bring people's overall playing skill up a few notches, it gives the development staff more breadth to design interesting content. If everything is an AOE fest, even the most anti-social, anti-PvE player will eventually get tired of going "See all you elitist pricks, I got the same gear as you did, it's not hard!" and get bored with the game.


Requiring the players to actually use more of their characters' multitude of abilities ultimately is better for the game because it increases the diversity of the type of content that can be offered.



I agree with you in theory that this would make the game more fun for those of us who actually spend time learning the game.


But WOTLK proved (with numbers in the millions) that in reality, the players you describe do not get bored with the game. In fact, the opposite occurs and they bring friends and subscription numbers rise.


WOW's sub numbers went up because of what they did in WOTLK. For every person that got bored and quit, 3 or 4 more new subscribers replaced them.


The masses want mindless, easy, fun, entertainment. They don't read forums, or MMO champion, or wowhead, or anything else about how to play the game. They just want to log in and faceroll their way to epics.


That is how blizzard got numbers to rise.


Why they thought reversing it would not revers subscriptions boggles the mind.



I don't know if the subscription numbers rose more during WOTLK than they rose during BC, or even during vanilla for that matter.


I also don't know why those numbers rose (if in fact they did) more during that period.

I don't know if numbers rose or declined or whatnot for any expansion. I do know that this whole "something for nothing" mentality of the large mass of players that whine, flame, threaten to quit whenever they have to think for themselves or actually try more than once before succeeding is not exclusive to WoW, or even to gaming in general.


I, for one, find it appealing that Blizzard is attempting to provide some adversity and this actually ENTICES me to want to play it again. I'm not surprised at the huge pushback from such a large population Blizzard is getting though, and I wouldn't be surprised if they succumbed to it either, it's they're income afterall. It wouldn't make sense from a business standpoint to turn away so many subscriptions for some heroic cause to provide a challenege to the minority that wants one.


I am not playing yet either, so I can't comment on whether or not they went too far with healing nerfs, but I applaud the effort to force CC/tanks/dps to have to know their roles in order for healers to keep up, and I agree that would be very frustrating for a healer waiting for people to essentially L2P again, while taking the blame at the same time.


Just my thoughts.

 

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Fist_de_Yuma  3 stars
Posts: 571
Registered: 2001-12-20 21:17:22
I tend to applaud success effort only. “Nice try” is what you say to losers whom you would rather not motivate to greater effort next time.


We clearly need to take a long view of this. We have no idea what things will be like at 85 for anyone but the power player. This might be a chicken little scare and needless worry. I’m not going to rush through content so I can grind gear anyway. This is all about fun and we need to keep that in the forefront of our minds.


I worry that this attempt to improve players will blow up in their face. Nevertheless better players might make the game far more enjoyable in the long run. We will see.

 

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Unstruck  2 stars
Posts: 260
Registered: 2004-3-24 18:59:13
Nevermind, someone posted this.
Elaok  2 stars
Title: I has title now!
Posts: 404
Registered: 2003-9-10 15:57:29
LFD is totally not worth doing right now can down a boss or 2 but it just feels DPS go aboslutely RETARDED by a third or second boss and decide to stop interrupts or decide the healer can heal through this.


The Holy Pally nerf was hard on me it took me a day to get back on my feet i'm still healing heroics and we are clearing them as a guild but the tank is super geared and we still wipe quite alot


IN THE END they just need to like double the heals i think that'd be a good place to start i'm giving it a month but i'm close to voting with my wallet and telling them healing is just not fun as it is right now
Spilt_Milk
Posts: 44
Registered: 2002-1-12 22:53:10
I am done healing until they fix their mistake. It's just plain not fun anymore.

 

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chaddlock  1 star
Posts: 144
Registered: 2008-5-22 10:36:48
Spilt_Milk posted:

I am done healing until they fix their mistake. It's just plain not fun anymore.



Not a mistake. The mistake is on the end of the DPS that are not playing smart. Tell them to stop taking unneeded damage and watch how much easier your job becomes when you are focus healing the tank and healing through only occasional AOE.

EDIT: It is not broke.

 

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