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Author Topic: Healing in Cataclysm [Locked]
Elkabong08  1 star
Posts: 77
Registered: 2010-11-5 12:23:54
Elaok posted:

LFD is totally not worth doing right now can down a boss or 2 but it just feels DPS go aboslutely RETARDED by a third or second boss and decide to stop interrupts or decide the healer can heal through this.


The Holy Pally nerf was hard on me it took me a day to get back on my feet i'm still healing heroics and we are clearing them as a guild but the tank is super geared and we still wipe quite alot


IN THE END they just need to like double the heals i think that'd be a good place to start i'm giving it a month but i'm close to voting with my wallet and telling them healing is just not fun as it is right now



Here's my issue. I don't disagree that DPS and in some case tanks need to retrain themselves. However, until such time as they do, which in quite a few cases is going to be NEVER, the LFD has been rendered useless. It's a shame, really, it was a good idea. Personally, I'm going to go back to the way I did things in vanilla and BC. Find a decent guild and only group with people I know and trust.
--Syrus--  3 stars
Posts: 536
Registered: 2003-12-2 15:51:47
Sorry if this has been talked through but I havn't been following the thread closly enough.


Could part of the problem with healing be Crowd Control?


We were told before cata was released that we are going to need a whole lot more right? What I am seeing though is groups still trying to smash through it with out CC'ing. Don't get me wrong it is possible, but maybe this is what is putting undue stress on healers and causing a lot of DPS to take damage.


I have never been the type of healer not to heal a DPS that takes damage. Heck, I am the guy that tells the locks to lifetap away, but maybe if we CC'ed one or two mobs a pull the healers would have an easier time.


One encounter I had a little trouble with was the last boss on stonecore, all of those adds in that encounter make it a nightmare to heal. Back in the day you would have dedicated a member of your team specifically to the adds, remember encounters like that? Well maybe we need to employ these types of strategy and the healers won't have such a bad day.

 

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Boone-Eldar  2 stars
Title: Infallible
Posts: 273
Registered: 2001-12-28 16:31:37
As has already been stated, the real problem right now is how geared people are that are running the instances, mainly the tanks. As tanks start getting to the 200k+ hit point pool and have increased avoidance stats the 5 man content will be trivialized and go back to the grab everything and AoE it down strategy.

 

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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
Lack of CC contributes to the issue, as does lack of gear, lack of dungeon knowledge....those are adjustments. Those will not be issues for the most part, over time.


You still have to factor in what someone called (Bremen I believe), "filling 5 bathtubs of water with a thimble."


Lich King, it was all about offense. Hitting hard. Taking mobs and players down fast.


Cata is old-style defense: outlasting the mobs, peeling them off one at a time. And healing through that. If the healing is weaker, that's a problem.

 

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Unstruck  2 stars
Posts: 260
Registered: 2004-3-24 18:59:13
Auenwing posted:

You still have to factor in what someone called (Bremen I believe), "filling 5 bathtubs of water with a thimble."

Lich King, it was all about offense. Hitting hard. Taking mobs and players down fast.

Cata is old-style defense: outlasting the mobs, peeling them off one at a time. And healing through that. If the healing is weaker, that's a problem.



Well said. And that quote stuck out with me, too. Was accurate and hilarious.
Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
Thank you /bow. And yes, you can CC and the tanks can get massive avoidance and 200k+ hps and healers will still be spam casting "Heal" over and over and over, ad nauseum to fill up that huge tank of hps.

If they doubled heal spells values (someone else mentioned this earlier) I think that would help a lot. Before anyone screams at me, though, re-nerf mana regen to be what it was on Cata release and keep the spell costs the same. That way you have a challenge of managing cooldowns and mana but without the retarded spam casting of tiny wimpy heals to fill a huge 150k+ hp tank.

 

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