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Author Topic: Healing in Cataclysm [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Nethaera posted:

Quote:

It's definitely challenging to heal in Cataclysm and that's by design. We want players to pick and choose what spells to use and when. Those in your group will also need to be conscious of whether or not they're putting out enough DPS, taking too much damage, and more. You'll probably be pulling out more "tricks" from your bag than you've been doing in awhile. You're also going to miss a time or two, run out of mana at a bad time and find yourself trying to figure out just what went wrong. Even experienced healers are going to have to dig their heels in a bit.

That said, we're keeping an eye out for how healing is going and should we feel there need to be adjustments, we'll make them. As many have noticed, we're starting to get a larger population of level 85 players who will be running through the content and getting better gear to compliment their spells and abilities. That should help some.



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Flesh_Wound  1 star
Posts: 86
Registered: 2002-8-21 11:30:42
The real problem is not the healing design, it's getting the other 4 members of your group to understand it. The example I've been using is the first pull in HoO. Is it possible for a tank to just run in, pick up the 3 little guys and tank the big one? Yes. Is it utterly brutal and stupid and painful to heal even on normal? Yes. It's not even so much that people got used to steamrolling stuff because it was easy. They got used to essentially breaking gameplay design in terms of incidental damage, pulls, etc.. You just can't do that anymore without the result being shunted directly to the healer (and in turn, the group entire).

I've pretty much shelved healing until more pugs understand how useful and vital CC is now, even for some normal pulls (rly). Once people are playing like a group again, I'll come back to it. Guild runs are, of course, a different thing.

 

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Malachi256  1 star
Posts: 158
Registered: 2002-11-12 17:33:28
Flesh_Wound posted:

The real problem is not the healing design, it's getting the other 4 members of your group to understand it.

I've pretty much shelved healing until more pugs understand how useful vital CC is now, even for some normal pulls (rly). Once people are playing like a group again, I'll come back to it. Guild runs are, of course, a different thing.



This.

Healing is everyone's responsibility.

Tank doesn't use a CD when the boss goes into DPS mode? That's the TANK'S fault, but it reflects not on the tank's performance but on the healer's.

DPS stands in the fire too long? Bubye healer mana.

Poor CC? Same thing.

People running off to the next pull at 50% health while the healer is at 25% mana - /boggle.

 

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Rill_of_WE  3 stars
Title: WoW Vault Site Manager
Posts: 557
Registered: 2002-8-6 09:16:33
Yeah, there's a druid in my guild who's like the best healer I've ever known. He's been kicked for 'bad healing' from 6 or 7 pugs. It really isn't his fault. It's these WotLK tanks running in and lolaoepulling and expecting the healer to be able to keep up with not only the damage he's taking but the rest of the group as well since, you know, he's not going to be able to hold onto all those mobs.

Needless to say he only heals in guild groups now.

And I haven't even considered trying a pug yet.

 

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Ardenwolfe  2 stars
Title: All Knowing Grammar Police
Posts: 499
Registered: 2002-12-11 14:47:24
Agreed. There's still no cure for stupid, no matter what the tanks say.

 

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-MrBean-  2 stars
Title: Now With Extra Baldness
Posts: 357
Registered: 2001-5-23 14:15:00
Last night I actually had a group come and blame me that my healing sucked. Not to mention that for some reason I at 82 was the best geared and had the biggest health pool out of the group.

I hate those groups. I left, they can be terribad and abuse some other healer.
-Spacelord-  2 stars
Posts: 281
Registered: 2000-12-18 16:59:19
I stopped healing too, my favorite role. It is unbelievable to be nerfed that much. I understand their design but it is too much responsibility for one role while other all they have to do is swear at the healer.
sarnsereg  1 star
Title: I HAS A TITLE?
Posts: 117
Registered: 2001-6-17 21:19:51
So far 4 of my guilds 6 healers have quit healing. one of them rerolled a different class to see if the healing was better on that class.. which it wasn't.


I've tried healing and here is my opinion... healing isn't hard in cata.. it's just different.


what makes it hard is the dps/tanks to be honest. right now most people are undergeared to successfully run a heroic (myself included) but dps is low on bosses they take too long to die.


trash pulls are the worst. dps needs to CC if it's available. if there's 2 mobs and you have 2 CCers one of the 2 mobs needs CC'd.. this sounds ridiculous coming from LK where you could grab the 2 mobs + the 15 behind them and be fine. but CC is HUGE right now. the more CC the easier it is to heal. 1 mob on the tank and i barely need to heal them, 4 mobs on the tank and they're probably gonna die even with me spamming heals. tanks that think they can pull everything and do.. including breaking CC that is already up is another problem.


want healing to be easy? get smarter group members. pretty simple really. have at least 2(if not 3) CCers and use the CC. Don't try and chain pull things, don't break CC. Get better gear for more dps, etc. every healer i've talkd to will tell you when theres 3 or 4 mobs its noticably easier to heal when at least 1 of those mobs is CC'd. sure, later you probably won't need it when everyone has better gear

 

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Demorak  2 stars
Posts: 300
Registered: 2009-1-16 11:20:55
I've thankfully come across some very good healers thus far.

Tanks on the other hand, just don't seem to get it in most cases. I still see them AoE pulling even at 85 in heroics, on top of disregarding my CC half the time. To the point that I will launch an Ice Trap at a ranged mob that isn't pulling to stop it from doing damage. The tank will just run across the screen and go break it to get aggro, while still have excess mobs to kill.

Another one last night on Heroic Ozruk in Stonecore, that the best way to get away from his 1-hit kill frontal spikes was to run through him and face the group..........three wipes in a row.

I commend the healers I've encountered thus far, as it seems they have it the hardest at the moment. They are no longer able to carry stupid and yet get the crap end of it.

 

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Elvionnor
Posts: 6
Registered:
I recently returned to the game and noticed these group play problems, no CC, no assisting, pulling with low health (tank included), body pulls standard, pulling with low mana (healer included). I've been playing a priest and druid from the 50-60 range and pugs tend to blame the healer if he can't conjure superhuman powers to save them from their own stupidity. On the few occasions where I was blamed for their poor play and booted from the group I took solace in the fact that they would not be completing the dungeon either and that I would have a group in under a minute and they would wait much, much longer.

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