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Topic:
Healing in Cataclysm [Locked] |
Tai-Daishar_MT Title: Moderator
Troll Eradicator
Posts: 469
Registered: 2000-3-9 15:14:13
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Date Posted:
1/1/00 12:00am
Subject:
Healing in Cataclysm |
This is why I so love dual spec. My Priest is a stone cold killer in Shadow and my Shammy lights the place up in Ele so it's all good. I'll heal so long as it is enjoyable, if not, face melting and lava slinging never get old
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Fare thee well VN, Vini, Vidi, Vici!
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huldu Posts: 54
Registered: 2002-6-20 12:46:48
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Date Posted:
1/1/00 12:00am
Subject:
Healing in Cataclysm |
Far too many players pick the healer for one reason and that is to be carried through content. Now, the same players complain that it is hard to heal. Yeah, because healing was insanely easy before cata. Healers would fall asleep, go dps and what not in dungeons before cata. What is needed right now is to weed out the crappy players so the real healers can actually shine for once. Healing should never be easy.
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"Boy, the next word that comes out of your mouth better be some brilliant *****' Mark Twain ****. 'Cause it's definitely getting chiseled on your tombstone."
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TruthyID Posts: 189
Registered: 2010-7-7 12:52:20
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Date Posted:
1/1/00 12:00am
Subject:
Healing in Cataclysm |
huldu posted:
Far too many players pick the healer for one reason and that is to be carried through content. Now, the same players complain that it is hard to heal. Yeah, because healing was insanely easy before cata. Healers would fall asleep, go dps and what not in dungeons before cata. What is needed right now is to weed out the crappy players so the real healers can actually shine for once. Healing should never be easy.
If people want to be carried through content they'd be better off rolling dps. Mages can still top meters while doing their taxes.
The complaints don't stem from the new playstyle being hard, they stem from healing not being fun. The new model just fails to deliver the fun factor. The new model isn't even that difficult to master, it just feels underpowered which is frustrating.
It's a sad state of affairs when it's more difficult to heal ICC as a lvl 85 than it was to heal it at lvl 80 even with new talents and better gear.
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Khreative Posts: 45
Registered: 2005-2-8 07:19:00
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Date Posted:
1/1/00 12:00am
Subject:
Healing in Cataclysm |
Healing raids and the outgoing raid damage is completely ridiculous right now
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slythetove Title: Julie's Pool Boy
Posts: 146
Registered: 2001-11-7 11:12:56
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Date Posted:
1/1/00 12:00am
Subject:
Healing in Cataclysm |
huldu posted:
Far too many players pick the healer for one reason and that is to be carried through content. Now, the same players complain that it is hard to heal. Yeah, because healing was insanely easy before cata. Healers would fall asleep, go dps and what not in dungeons before cata. What is needed right now is to weed out the crappy players so the real healers can actually shine for once. Healing should never be easy.
You're an idiot.
I chose to play the healer (the role NOBODY else wants to play) because nobody wants to do it.
The role is underrepresented in even the best of times, and you (and apparently Blizzard) want to make it so painful that even less people want to do it? You are out of your freaking mind.
On Tuesday queue times for healer at 80 - 82 were 8 to 10 minutes.
At 85 on Sunday they were 3 to 5 minutes.
By last night at 85 they were instant.
Think about it. Think about why.
--Sly
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"a slap in the face" since 1975
85 Priest - 85 Hunter - 85 Mage - 83 Druid
81 Warlock - 80 Paladin - 80 DK
70 Rogue - 70 Warrior
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slythetove Title: Julie's Pool Boy
Posts: 146
Registered: 2001-11-7 11:12:56
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Date Posted:
1/1/00 12:00am
Subject:
Healing in Cataclysm |
Oh for those of you who still think priests are making this up:
http://us.battle.net/wow/en/forum/topic/1531763402?page=5#82
Bashiok: "To be fair the priest issues are well known on the class design team. Mana regen probably needs a buff or mana regen in some way needs to be addressed for ... us. Them? I've never considered myself a specific class so that sounds weird to say."
--Sly
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"a slap in the face" since 1975
85 Priest - 85 Hunter - 85 Mage - 83 Druid
81 Warlock - 80 Paladin - 80 DK
70 Rogue - 70 Warrior
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Elkabong08 Posts: 77
Registered: 2010-11-5 12:23:54
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Date Posted:
1/1/00 12:00am
Subject:
Healing in Cataclysm |
slythetove posted:
huldu posted:
Far too many players pick the healer for one reason and that is to be carried through content. Now, the same players complain that it is hard to heal. Yeah, because healing was insanely easy before cata. Healers would fall asleep, go dps and what not in dungeons before cata. What is needed right now is to weed out the crappy players so the real healers can actually shine for once. Healing should never be easy.
You're an idiot.
I chose to play the healer (the role NOBODY else wants to play) because nobody wants to do it.
The role is underrepresented in even the best of times, and you (and apparently Blizzard) want to make it so painful that even less people want to do it? You are out of your freaking mind.
On Tuesday queue times for healer at 80 - 82 were 8 to 10 minutes.
At 85 on Sunday they were 3 to 5 minutes.
By last night at 85 they were instant.
Think about it. Think about why.
--Sly
Yup. Stevie Wonder could see that coming.
I'm confused about Blizzard's strategy here. It really doesn't make a lot of sense from a business perspective to take an unpopular class and make it more difficult/less fun to play. Sort of goes against all of their previous efforts that make this game so casual friendly ,which was largely responsible for their monstrous playerbase. Have they decided they have too many subscriptions? A bit schizo if ya ask me. Make it hard, or make it easy. Or better yet, find a happy medium. These huge swings of the pendulum get annoying after a while.
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Date Posted:
1/1/00 12:00am
Subject:
Healing in Cataclysm |
TruthyID posted:
As it stands there are some pretty glaring inequities amongst the different healing classes. If someone tells you healing is just fine and doesn't need to be fixed they're likely playing a holy paladin, or not playing a level 85 healer at all and have no idea wtf they're talking about.
Healers are really frustrating to play right now for a number of reasons.
1. Healers scaled backwards from 80-85.
Unlike every other role in this game healers actually got WEAKER every time they got a level from 80-85. Heals don't really scale at all however mana costs grow at an alarming rate. There really isn't anything fun about getting levels and better gear only to feel like you're worse off than you were before. Not only are we less powerful than before, health pools scaled like they never have before. Tanks in blue gear have 150K+ health going into heroics. Meanwhile we heal for nearly the same as we did in Wrath. As a % of the tank's health that our heals restore we've never been weaker.
2. Blizzard left it up to healers to educate the rest of the WoW community that the paradigm has changed.
Healers have effectively become "Cataclysm dungeoning instructors." We have to inform the tanks and dps that they can't just pull everything and aoe it down anymore. More often that not polite requests for CC or mana breaks is met with arrogance, anger, or even vote kicks.
3. The only feedback mechanism for poor play is death or ooming which is blamed on healers
Tanks and dps need to be learning from their mistakes in order to adapt to the new model but they're not. At this point they're lashing out at healers for not compensating for poor play. Obviously this shouldn't be happening but it is happening, a lot. Healers are getting abused in randoms even though they're playing their class as well as it can be played in the new paradigm.
4. Healing didn't get more "interesting" it got LESS interesting
Supposedly this change was about making healing more "interesting" by making it about choosing the right spell at the right time. Turns out that the right spell is almost always slow efficient spell, heal, holy light, etc. GC has said that he didn't want healers to spam one spell, then he goes and designs a system that encourages healers to spam one heal, the whole thing's mind boggling. The mana conservation game seems to boil down to using anything other than your slow efficient heal as infrequently as possible, how interesting.
TLDR: GC forgot that he's in charge of a GAME that is supposed to be FUN. The new healing system isn't fun, at best it's boring, and needs to be reworked.
Well said.
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Date Posted:
1/1/00 12:00am
Subject:
Healing in Cataclysm |
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I too have given up healing for now. Not because I am tired of being blamed for deaths, but because the priest class just does not work anymore.
I "know my class" quite well and I am a very efficient healer already (I did not over heal as a matter of principle before and out of habit (as I was healing before dungeons got too easy)). But right now effective healing is too difficult. Yes, partly because of reckless behavior on the part of others but also because the mana requirements are now, frankly, onerous.
Yes, onerous. It is so bad that I honestly feel that I am being punished. Not personally of course. But punished for choosing to be a healer.
Blizz needs to understand that the healer assumes a larger share of the overall responsibility for success/failure of the group and Blizz has allowed no compensation for that fact.
Blizz needs to understand that this is just a game, something that we do for fun. It is not a test of manliness or whatever.
I think it is good that mana costs went up, but they went up way too much.
And as for the "you need to be better geared" red hering... it is true to an extent, but it takes good gear to get good gear. You have to do the heroics to get the heroic drops. And with dungeons now handing out far fewer JPs, buying the better gear takes a very long time.
Also, my shadow spec routinely runs out of mana half way through large combats. This after making damn sure I don't recast a degen until after it first expires. I am currently level 83 and well geared for an 83. A combat shadow spell consumes 4-5% of my mana per cast. This is unreasonable. Cast 10 shadow spells and your mana is depleted by 50%. If I am only supposed to fight one target at a time then I guess this is ok. But typically there are more than one target and it just makes sense to put degens on more than one target at a time.
From what I see on other forums Blizz has admitted to their mistake and they are going to give the priest class a new buff that, in effect, gives them uber-spirit mana regen. Frankly, I do not want yet another spell to cast. Instead, they should just correct their original mistake and not increase spell mana costs as much as they have.
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Foojo Posts: 147
Registered: 2008-8-18 16:16:47
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Date Posted:
1/1/00 12:00am
Subject:
Healing in Cataclysm |
Healing seems to be down to put your low cost HoT on the tank, spam the most efficient single target heal on the tank. If the tank starts dropping too much, use the big heal mana inefficient heal. If a pull goes bad, let the dps die, and save the tank yourself as long as possible.
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