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Author Topic: Sad players you are. [Locked]
kyrv  2 stars
Title: Lord Logicus
Posts: 263
Registered: 2002-1-31 13:09:58
It's amazing to me how many players turn back into noobs when a new game or expansion comes out.


To echo what Gutter said, the players:


1) are not geared


2) have not mastered the instances yet


Gear and experience. Just like the last expansion, and the one before that, and the game when it came out.


Now, as to the players expecting everything on a silver platter and dropping groups like mad, how much is the players and how much fostered by Blizz, that I can't say. I will say, learning new dungeons and bosses i a PUG can be a very much not fun and rewarding experience.

 

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Bowdi
Posts: 17
Registered: 2003-7-23 08:36:08
but in the end, doesnt everyone pay the same price to play the game?


why not just have everything zerg'able and if you personally want to make it harder, go in with less people and you will have the satisfaction of beating something with just a few people...why should it matter how many people go inside a dungeon? we all pay the same price to play this game...

 

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Ardenwolfe  2 stars
Title: All Knowing Grammar Police
Posts: 499
Registered: 2002-12-11 14:47:24
Interesting.

 

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Sanctimonious know-it-all.
Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
kyrv posted:

It's amazing to me how many players turn back into noobs when a new game or expansion comes out.

To echo what Gutter said, the players:

1) are not geared

2) have not mastered the instances yet

Gear and experience. Just like the last expansion, and the one before that, and the game when it came out.

Now, as to the players expecting everything on a silver platter and dropping groups like mad, how much is the players and how much fostered by Blizz, that I can't say. I will say, learning new dungeons and bosses i a PUG can be a very much not fun and rewarding experience.



Really? The instances are not that challenging to be honest. I only needed to do the bosses one time on each Normal I did and frankly I didn't even feel like I needed to look them up. They are all pretty easy.

You know what was a "challenge" in Cata? Fighting my gimp character. When I got to level 80 from level 70 and had replaced all my BC gear with dungeon/quest blues and a few greens (like I am now on my Priest at 85) I felt fine. I was underpowered, had low hps/mana but I could contribute and have fun. A run or two in each level 77+ dungeon was enough to learn the encounters. As I gained gear/item levels, I gained in power and felt tougher and more able to do my job. My healing power scaled with tanks hps and I could keep everyone alive and do my job.

At 85, my Priest feels sluggish and I have to spam the same boring ass, lame, low mana, low output heal just to not go out of mana in a few casts. It is flat out not fun watching your group die as you spam a crappy heal over and over and over again. No amount of gear is going to help change that playstyle they have forced on healers. The mechanics are jacked and I hope they fix them soon.

 

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st0rmie  1 star
Posts: 108
Registered: 2005-4-20 00:33:25
Much as I would like to join the OP in bashing bad players, I suspect that the truth is that the people who said they wanted a challenge, and the people who are now crying that it's too hard, are not actually the same people.

 

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Banquetto <Moonbrook Bowls Club> - 85 Dwarf Priest / Daggerspine
Beliandra <Moonbrook Bowls Club> - 80 Human Rogue / Daggerspine
Beliarchia <Moonbrook Bowls Club> - 80 Draenei Shaman / Daggerspine
st0rmie  1 star
Posts: 108
Registered: 2005-4-20 00:33:25
And furthermore, is the difficulty REALLY that different now?

Is it that much harder than running UBRS or Scholomance with a random gang of level 60 idiots?

Is it that much harder than running heroic Shadow Lab or Shattered Halls as fresh 70s in blues? You know, the instances where the ideal (and in some peoples' minds, only viable) group comp was tank + healer + 3 mages?

Is it that much harder than running heroic Halls of Lightning as fresh 80s in blues? You know, the instance where everyone simply despaired of ever finding a pug that was capable of staying in close on Loken until the nova, then moving out? Or Halls of Reflection in the first weeks of 3.3's release?

I have to say, I'm not finding it so different. Few heroics, couple of raid bosses (Halfus and Magmaw), and yeah, it's hard, but no harder than I expected as blue geared new 85s. Don't have top rep and crafted gear yet. Don't have top enchants and gems freely available yet. Still learning the fights and learning how to play at level 85. It's hard but fair.

 

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Banquetto <Moonbrook Bowls Club> - 85 Dwarf Priest / Daggerspine
Beliandra <Moonbrook Bowls Club> - 80 Human Rogue / Daggerspine
Beliarchia <Moonbrook Bowls Club> - 80 Draenei Shaman / Daggerspine
Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
st0rmie posted:

And furthermore, is the difficulty REALLY that different now?

Is it that much harder than running UBRS or Scholomance with a random gang of level 60 idiots?

Is it that much harder than running heroic Shadow Lab or Shattered Halls as fresh 70s in blues? You know, the instances where the ideal (and in some peoples' minds, only viable) group comp was tank + healer + 3 mages?

Is it that much harder than running heroic Halls of Lightning as fresh 80s in blues? You know, the instance where everyone simply despaired of ever finding a pug that was capable of staying in close on Loken until the nova, then moving out? Or Halls of Reflection in the first weeks of 3.3's release?

I have to say, I'm not finding it so different. Few heroics, couple of raid bosses (Halfus and Magmaw), and yeah, it's hard, but no harder than I expected as blue geared new 85s. Don't have top rep and crafted gear yet. Don't have top enchants and gems freely available yet. Still learning the fights and learning how to play at level 85. It's hard but fair.



The "Pro" players will tell you that things are way harder and that they changed lots of things. Honestly, nothing has changed. Same ole tactics, same ole gimmicks, same ole mobs with slightly or same models, and only slightly tweaked bosses.

Things that appear different but aren't: Tanks have massive hp pools but mobs hit harder as a percentage of his hps compared to WOTLK.

DPS levels are almost the exact same numbers-wise as ICC 25 Heroic (ilvl 264-277) geared DPS at 80. This means that DPS are weaker than WOTLK so damage is down in Cata making fights longer.

Healing is pathetic compared to WOTLK so encounters appear FAR harder due to any little mistake by a DPS and they are going down. The popular thing to say is "Well, LOL, let them die so they learn, herpderp." except that if they die you all lose cause you don't have the DPS to finish the pull or boss.

So, the real challenge in Cata is fighting your epicly crappy classes that scaled hideously with levels. Fun...really.

 

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The VNboards are so much fun! Its like my own personal train wreck going 24/7
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kyrv  2 stars
Title: Lord Logicus
Posts: 263
Registered: 2002-1-31 13:09:58
"Healing is pathetic compared to WOTLK so encounters appear FAR harder due to any little mistake by a DPS and they are going down"


If healing is down and any mistake kills DPS, the encounters appear to be harder because they are harder.

 

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CO, LOTRO, RoM, PWI, CoH
Dragon Age
Elkabong08  1 star
Posts: 77
Registered: 2010-11-5 12:23:54
I am following this thread closely. Try getting this much competence and logical discussion on the WoW official boards. I'm certainly listening guys. Mo' dat. Major kiss a** bumpity.......
Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
Elkabong08 posted:

I am following this thread closely. Try getting this much competence and logical discussion on the WoW official boards. I'm certainly listening guys. Mo' dat. Major kiss a** bumpity.......



Eggnog is definitely OP!

 

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