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Topic:
Sad players you are. [Locked] |
Auenwing Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
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Date Posted:
1/1/00 12:01am
Subject:
Sad players you are. |
Boone-Eldar posted:
Ashmaele posted:
I remember Sidi and dragon runs in DAOC where we had 100+ people involved in the raids (and you HAD to have that many in order to beat the content). Yet, the WoW player needed easy, and he/she got it.
Why would I want to remember the horrid raid/dungeon design that DAoC had? By far the worst PvE I have played.
Lol! My son and I were just talking last night about the 30-man Sidi run we led. (Gotta love strategic pet spam.) And ML10 with 15 characters (total of 10 players). Those were the days! You can't pull crazy shi* off like that in WoW. I miss that.
cough
I think Blizz needs another layer of 5-man in there beyond what will eventually be nerfed Heroic. I dunno, call it "5-Man Mastery Mode".
-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
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Ugh_Lancelot Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
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Date Posted:
1/1/00 12:01am
Subject:
Sad players you are. |
Cawlin posted:
The gear people have right now, which they're using to jump right into heroics is essentially the level 70 green gear and quested blues.
You may be generally close to the mark regarding BC heroics fresh after BC went live, though I don't recall ever wiping frequently on _normal_ dungeons in BC or WotLK like we are in Cata. That seems to indicate a significant increase in gear-check optimization for this expansion.
By gear-check what I mean is, they gave everything nasty AoE so everyone has to move all the time, bumped up damage output overall, nerfed tank avoidance (especially block) and nerfed healing, all in the same build (4.0.x). I think the result points to more than simply lacking gear.
-----signature-----
WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
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OldBitterCraig Title: EXTERMINATE!
Posts: 4
Registered: 2002-8-22 16:41:13
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Date Posted:
1/1/00 12:01am
Subject:
Sad players you are. |
-Peo- posted:
I go to a restaurant, they serve crab.
Crab is a bitch to eat. After a while, the restaurant starts serving soup, soup is easy to eat. The restaurant starts to do quite well serving soup.
Then, after they become wildly popular, they stop serving soup and start serving crab again.
And when the customers complain, it is the customers fault because they liked soup?
NO SOUP! NO SOUP FOR YOU! COME BACK ONE EXPANSION!
-----signature-----
85 everything. weeee.
.
i've always been a nobody, i'll never be a somebody
unless i kick some ass or get drink with the umbrella in it.
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Date Posted:
1/1/00 12:01am
Subject:
Sad players you are. |
Bowdi posted:
why not just have everything zerg'able and if you personally want to make it harder, go in with less people and you will have the satisfaction of beating something with just a few people...why should it matter how many people go inside a dungeon? we all pay the same price to play this game...
Yep, that's the way to do it if you're going to have a static amount of loot drop from the mob. Want to take 72 people to down something? Feel free, but have fun trying to gear up when you're up against ten other people for the same class specific item. Or thirty for a role specific one. Meanwhile the groups doing it with thirty are finishing up their gearing process more than twice as fast.
Raid limits came because the servers were having trouble handling the load, but the freedom was still better before devs like Blizzard got obsessed with controlling everything the players did.
-----signature-----
Thanks, but it's been fun
Five more minutes then I'm done!
I've been saying that to myself since
...yesterday.
- from "Has anybody seen my corpse". Man Everquest rocked back in the day...
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Cawlin Posts: 1,759
Registered: 2005-2-22 07:58:42
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Date Posted:
1/1/00 12:01am
Subject:
Sad players you are. |
Ugh_Lancelot posted:
Cawlin posted:
The gear people have right now, which they're using to jump right into heroics is essentially the level 70 green gear and quested blues.
You may be generally close to the mark regarding BC heroics fresh after BC went live, though I don't recall ever wiping frequently on _normal_ dungeons in BC or WotLK like we are in Cata. That seems to indicate a significant increase in gear-check optimization for this expansion.
By gear-check what I mean is, they gave everything nasty AoE so everyone has to move all the time, bumped up damage output overall, nerfed tank avoidance (especially block) and nerfed healing, all in the same build (4.0.x). I think the result points to more than simply lacking gear.
WOW, frequent wipes are happening in NORMAL dungeons? Sheesh I had no idea. Damn, I've got to get my character leveled. I've basically not been able to find the time, nor muster the desire to log in since making level 81 that first night back from vacation... don't see much happening until after the first of the year either...
Sorry man, if wipes are happening in normal mode dungeons, then I guess gear isn't a big part of the equation. It would seem difficulty notching up along with L2P issues are creating that level of havoc.
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If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
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Ugh_Lancelot Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
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Date Posted:
1/1/00 12:01am
Subject:
Sad players you are. |
Cawlin posted:
WOW, frequent wipes are happening in NORMAL dungeons? Sheesh I had no idea. Damn, I've got to get my character leveled. I've basically not been able to find the time, nor muster the desire to log in since making level 81 that first night back from vacation... don't see much happening until after the first of the year either...
Sorry man, if wipes are happening in normal mode dungeons, then I guess gear isn't a big part of the equation. It would seem difficulty notching up along with L2P issues are creating that level of havoc.
My group being all melee is a peculiar case to be sure but we never had anywhere near this much trouble even on tougher anti-melee fights in previous expansions. /shrug
And based on what I'm seeing in the occasional PuG, things just aren't as forgiving regardless of people having 5 times the health pools.
-----signature-----
WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
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Cawlin Posts: 1,759
Registered: 2005-2-22 07:58:42
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Date Posted:
1/1/00 12:01am
Subject:
Sad players you are. |
Ugh_Lancelot posted:
My group being all melee is a peculiar case to be sure but we never had anywhere near this much trouble even on tougher anti-melee fights in previous expansions. /shrug
And based on what I'm seeing in the occasional PuG, things just aren't as forgiving regardless of people having 5 times the health pools.
Is your melee group's idea of CC "The 3 of us will each just offtank the extra mobs?"
That seemed to be the prevailing strategy for melee players during WOTLK: "Sure I know I charged/DGed/Ambushed/jacked my biggest opening burst attack into this mob well before you could even touch it Tank, but I'll just DPS tank this one myself, besides, it helps my DPS when I can do my rotation and not have everyone else kill the mob before I get through a cycle of abilities!"
-----signature-----
If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
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-MrBean- Title: Now With Extra Baldness
Posts: 357
Registered: 2001-5-23 14:15:00
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Date Posted:
1/1/00 12:01am
Subject:
Sad players you are. |
Cawlin posted:
Ugh_Lancelot posted:
My group being all melee is a peculiar case to be sure but we never had anywhere near this much trouble even on tougher anti-melee fights in previous expansions. /shrug
And based on what I'm seeing in the occasional PuG, things just aren't as forgiving regardless of people having 5 times the health pools.
Is your melee group's idea of CC "The 3 of us will each just offtank the extra mobs?"
That seemed to be the prevailing strategy for melee players during WOTLK: "Sure I know I charged/DGed/Ambushed/jacked my biggest opening burst attack into this mob well before you could even touch it Tank, but I'll just DPS tank this one myself, besides, it helps my DPS when I can do my rotation and not have everyone else kill the mob before I get through a cycle of abilities!"
Cawlin,
I love how you just keep talking crap that everyone are huge CF's that don't know how to CC, yet aren't even playing to see for yourself.
Rather than just ragging on every poster that is actually doing the content and saying it's not right, you just read what they post and think to yourself in a smug manner that "  OU will do it better."
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Quazimortal Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
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Date Posted:
1/1/00 12:01am
Subject:
Sad players you are. |
-MrBean- posted:
Cawlin posted:
Ugh_Lancelot posted:
My group being all melee is a peculiar case to be sure but we never had anywhere near this much trouble even on tougher anti-melee fights in previous expansions. /shrug
And based on what I'm seeing in the occasional PuG, things just aren't as forgiving regardless of people having 5 times the health pools.
Is your melee group's idea of CC "The 3 of us will each just offtank the extra mobs?"
That seemed to be the prevailing strategy for melee players during WOTLK: "Sure I know I charged/DGed/Ambushed/jacked my biggest opening burst attack into this mob well before you could even touch it Tank, but I'll just DPS tank this one myself, besides, it helps my DPS when I can do my rotation and not have everyone else kill the mob before I get through a cycle of abilities!"
Cawlin,
I love how you just keep talking crap that everyone are huge CF's that don't know how to CC, yet aren't even playing to see for yourself.
Rather than just ragging on every poster that is actually doing the content and saying it's not right, you just read what they post and think to yourself in a smug manner that "  OU will do it better."
How does him making a comment about accurate observations he made during WotLK have to do with him being unsubscribed right now? That's pretty much how I remember heroics in Wrath and I only ever ran them with friends back then. The problem being that you could have a dps off-tank them and not have any fear of wiping the group.
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“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.†~Leopold Stokowski
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-MrBean- Title: Now With Extra Baldness
Posts: 357
Registered: 2001-5-23 14:15:00
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Date Posted:
1/1/00 12:01am
Subject:
Sad players you are. |
Quazimortal posted:
How does him making a comment about accurate observations he made during WotLK have to do with him being unsubscribed right now? That's pretty much how I remember heroics in Wrath and I only ever ran them with friends back then. The problem being that you could have a dps off-tank them and not have any fear of wiping the group.
Sorry quoted the wrong post of his... was thinking more along the lines of this:
Cawlin posted:
Sorry man, if wipes are happening in normal mode dungeons, then I guess gear isn't a big part of the equation. It would seem difficulty notching up along with L2P issues are creating that level of havoc.
The L2P issues is quite condescending considering he has no clue what people truly are bitching about.
There just honesty seems to be random damage coming out in dungeons. Point in fact:
Last night I was healing a Halls of Origination normal dungeon. It was me (Pally Healer), Pally Tank, Mage, Warlock and cat druid. Through the first couple of battles other than the tank I notice I am having to throw more heals at the mage than anyone else. The mage knew what he was doing, hell he started sheeping without us even having to say anything.
So as I healed the group I started to watch him to see where he was getting the aggro from. It was from nowhere. No melee on him, no adds, no ranged or even spell casters. Just random damage being taken by him. It's rather annoying when I don't have a HoT to throw on him other than one that takes up a whole sixth of my mana to heal the entire group.
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