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Author Topic: November Focus Question - Class Feedback (Spells and Abilities) [Locked]
Warriorperson  1 star
Posts: 169
Registered: 2006-6-15 07:09:06
Eldritches already get two base DDs, and yet you want a 3rd?

 

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slajzer  1 star
Posts: 196
Registered: 2006-9-22 14:59:56
So change the void nuke to energy dmg then...

The point is to make void a viable spec by basically turning them into RM darkcarvers.

 

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McThompson
Posts: 32
Registered: 2002-10-13 11:26:50
eldie, chanter, mentalist: root

RM: any 2nd form of CC

wizard: random chance to explode oneself when bolting

druid, cleric, healer shaman: quickcast

all castesr: quickcast on 15 sec timer

 

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Warriorperson  1 star
Posts: 169
Registered: 2006-6-15 07:09:06
slajzer posted:

So change the void nuke to energy dmg then...


The point is to make void a viable spec by basically turning them into RM darkcarvers.



Much better solution than handing them a 3rd dd. Although my enchanter sure would love a DD in Mana. Personally, I see neither one happening though. Which makes me a sad panda. My enchanter wants a dd in mana spec so very badly.

 

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DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
McThompson posted:

eldie, chanter, mentalist: root
RM: any 2nd form of CC
wizard: random chance to explode oneself when bolting
druid, cleric, healer shaman: quickcast
all castesr: quickcast on 15 sec timer

I can tell that your favorite class is.. any tank.

 

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McThompson
Posts: 32
Registered: 2002-10-13 11:26:50
I wish tanks were more viable, outside the realm of Midgard. Right now they're just another brittle guard that gets melted down by full caster groups.


Within the games' mechanics, the only solution is _____. I can't think of one. Innate determination maybe?


[edit] 10 minute long tank fights with multiple rezzes and rebuffs have been my most epic experiences. I do wish the tank to caster ratio was 2:1 in NF. It's completely reversed under the current system.

 

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Rum_N_Coke  1 star
Title: BOOM HEADSHOT
Posts: 50
Registered: 2010-2-9 05:51:32
Meddyck posted:

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Warlocks - make chambers cause self damage like bright wizards in WAR

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I would be perfectly fine with this, as long as I can fire all my chambers at once

 

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Nicaleh
Posts: 35
Registered: 2006-2-22 21:43:15
Albion:

Armsman

Cabalist

Cleric

Friar - rear snare in staff

Infiltrator

Mercenary

Minstrel

Necromancer

Paladin

Reaver

Scout -- remove engage, make slam a rear style and substantial boost to mellee dmg table

Sorcerer

Theurgist

Wizard

Heretic


Midgard:

Berseker

Bonedancer

Healer

Hunter

Runemaster

Savage

Shadowblade

Shaman -- make the cave spec dd 2.8 speed (small change but might get cast once in while)

Skald

Spiritmaster

Thane -- Replace str/con self buff with self acuity, Hybrid WS table

Warrior

Valkyrie

Warlock


Hibernia:

Animist

Bard

Blademaster

Champion

Druid

Eldritch

Enchanter

Hero

Mentalist

Nightshade

Ranger -- Bump WS table to that of Hunters

Valewalker

Warden

Bainshee

Vampiir


Mauler



Make all Champ buff spells affected by dex for cast times

 

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Windwalkr  1 star
Title: Camelot Vault Staff
Senior Mentor

Posts: 180
Registered: 2002-7-26 11:47:42
Meddyck posted:

Eldritch - baseline energy DD in mana so void elds can debuff like runecarvers
Cleric - restore the 30 second reuse timer to pbae mezz
Druid - baseline green con pet with no special abilities in nature
Archers - add AF debuff to crit shot to make it worth using
Bainshee - baseline single target bolt
Healer - level 21 spreadheal in mending to allow higher aug or pac specs
All hybrid melee classes - add a lower value version of stoicism
Warlocks - make chambers cause self damage like bright wizards in WAR
Animist - add mobile permanent pet to creeping spec
Wizard - remove fire debuff from spec fire dd
Theurgist - add higher spec air pets
Vampiir - increase growth rate of Vampiric Feint so spamming the 34 anytime isn't superior to doing VF-ES
Heretic - add focus single target heal in rejuv that increases value over time
Runemaster - increase either damage or debuff % of dark DD+debuff to make dark more competitive with runecarver
Minstrel - add Mastery of Stealth
Armsman - either make double speccing actually effective or drop it
Warrior - add spear as a spec option or give them a free spell to turn sword into thrust damage similar to what shadowblades have for crush
Sorceror - add ae dot in spec matter
Enchanter - add heat debuff to light spec DD



I hate to sound like a fanboi, Meddyck, but I've rarely seen anyone on VN who more consistently has the same/similar ideas & opinions on classes, abilities, balance, etc. then you have.

Please just use cut & paste that list for my input for this topic!

 

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SaiyanOfDarkness  1 star
Title: Prince of Saiyans
Posts: 176
Registered: 2005-12-8 13:41:54
Nherzul posted:

Midgard:

Warlock - Remove the timer of realoding Chambers.



I do agree, or at least make that chamber you just fired half the timer than the others, that way the other ones that you still have up will get the 10 second reuse but the one just fired you can put back up after 5 seconds. Thus still waiting out the full 10 seconds, but not making it a 15s wait on resummoning that specific chamber.


Also the RR5 is pretty horrible. Summons a large cauldron that boils in place for 5 seconds before spilling and doing damage and snaring all those nearby. .. Boils in place for 5 seconds (gives the opponent enough time to get out of the area so it does nothing). This should be changed to at least a 2 second boil before spilling. If not then a new rr5 would better fit.

 

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