| Author |
Topic:
November Focus Question - Class Feedback (Spells and Abilities) [Locked] |
|
|
Date Posted:
1/1/00 12:00am
Subject:
November Focus Question - Class Feedback (Spells and Abilities) |
Eldritches already get two base DDs, and yet you want a 3rd?
-----signature-----
|
slajzer Posts: 196
Registered: 2006-9-22 14:59:56
|
Date Posted:
1/1/00 12:00am
Subject:
November Focus Question - Class Feedback (Spells and Abilities) |
So change the void nuke to energy dmg then...
The point is to make void a viable spec by basically turning them into RM darkcarvers.
-----signature-----
DAOC - http://gimpchimp.etilader.com/s.php?u=Dudor
WAR - r32 rr25 Ironbreaker - Retired
AOC - 80 ToS, Soulstorm (PvP) - Retired
WoW - 60 Druid/Priest - Retired
http://www.youtube.com/watch?v=DfJ09Ptg8LY <- Animist vid 
|
McThompson Posts: 32
Registered: 2002-10-13 11:26:50
|
Date Posted:
1/1/00 12:00am
Subject:
November Focus Question - Class Feedback (Spells and Abilities) |
eldie, chanter, mentalist: root
RM: any 2nd form of CC
wizard: random chance to explode oneself when bolting
druid, cleric, healer shaman: quickcast
all castesr: quickcast on 15 sec timer
-----signature-----
McTana - Hibernia Pellinor
http://gimpchimp.etilader.com/s.php?u=mct
<<< Invented the shart.
|
|
|
Date Posted:
1/1/00 12:00am
Subject:
November Focus Question - Class Feedback (Spells and Abilities) |
slajzer posted:
So change the void nuke to energy dmg then...
The point is to make void a viable spec by basically turning them into RM darkcarvers.
Much better solution than handing them a 3rd dd. Although my enchanter sure would love a DD in Mana. Personally, I see neither one happening though. Which makes me a sad panda. My enchanter wants a dd in mana spec so very badly.
-----signature-----
|
|
|
Date Posted:
1/1/00 12:00am
Subject:
November Focus Question - Class Feedback (Spells and Abilities) |
McThompson posted:
eldie, chanter, mentalist: root
RM: any 2nd form of CC
wizard: random chance to explode oneself when bolting
druid, cleric, healer shaman: quickcast
all castesr: quickcast on 15 sec timer
I can tell that your favorite class is.. any tank.
-----signature-----
|
McThompson Posts: 32
Registered: 2002-10-13 11:26:50
|
Date Posted:
1/1/00 12:00am
Subject:
November Focus Question - Class Feedback (Spells and Abilities) |
I wish tanks were more viable, outside the realm of Midgard. Right now they're just another brittle guard that gets melted down by full caster groups.
Within the games' mechanics, the only solution is _____. I can't think of one. Innate determination maybe?
[edit] 10 minute long tank fights with multiple rezzes and rebuffs have been my most epic experiences. I do wish the tank to caster ratio was 2:1 in NF. It's completely reversed under the current system.
-----signature-----
McTana - Hibernia Pellinor
http://gimpchimp.etilader.com/s.php?u=mct
<<< Invented the shart.
|
Rum_N_Coke Title: BOOM HEADSHOT
Posts: 50
Registered: 2010-2-9 05:51:32
|
Date Posted:
1/1/00 12:00am
Subject:
November Focus Question - Class Feedback (Spells and Abilities) |
Meddyck posted:
--------------------------------------------------------------------------------
Warlocks - make chambers cause self damage like bright wizards in WAR
--------------------------------------------------------------------------------
I would be perfectly fine with this, as long as I can fire all my chambers at once
-----signature-----
**Dreako - Bubble Master - RR7 Balls of Doom**
->Now Everyone, Less QQ and Moar PEW PEW <-
**Splinterr - Slice and Dice Machine - 24 Savage**
**Rumn Erutaron - Shield Bearer - RR6 BG Warrior**
Ex-Camelot Vault Warlock Mentor
|
Nicaleh Posts: 35
Registered: 2006-2-22 21:43:15
|
Date Posted:
1/1/00 12:00am
Subject:
November Focus Question - Class Feedback (Spells and Abilities) |
|
Albion:
Armsman
Cabalist
Cleric
Friar - rear snare in staff
Infiltrator
Mercenary
Minstrel
Necromancer
Paladin
Reaver
Scout -- remove engage, make slam a rear style and substantial boost to mellee dmg table
Sorcerer
Theurgist
Wizard
Heretic
Midgard:
Berseker
Bonedancer
Healer
Hunter
Runemaster
Savage
Shadowblade
Shaman -- make the cave spec dd 2.8 speed (small change but might get cast once in while)
Skald
Spiritmaster
Thane -- Replace str/con self buff with self acuity, Hybrid WS table
Warrior
Valkyrie
Warlock
Hibernia:
Animist
Bard
Blademaster
Champion
Druid
Eldritch
Enchanter
Hero
Mentalist
Nightshade
Ranger -- Bump WS table to that of Hunters
Valewalker
Warden
Bainshee
Vampiir
Mauler
Make all Champ buff spells affected by dex for cast times
-----signature-----
The Caitiff - Lance
God's final message to creation:
"We apologise for the inconvenience"
http://gimpchimp.etilader.com/s.php?u=Nicaleh
|
Windwalkr Title: Camelot Vault Staff
Senior Mentor
Posts: 180
Registered: 2002-7-26 11:47:42
|
Date Posted:
1/1/00 12:00am
Subject:
November Focus Question - Class Feedback (Spells and Abilities) |
Meddyck posted:
Eldritch - baseline energy DD in mana so void elds can debuff like runecarvers
Cleric - restore the 30 second reuse timer to pbae mezz
Druid - baseline green con pet with no special abilities in nature
Archers - add AF debuff to crit shot to make it worth using
Bainshee - baseline single target bolt
Healer - level 21 spreadheal in mending to allow higher aug or pac specs
All hybrid melee classes - add a lower value version of stoicism
Warlocks - make chambers cause self damage like bright wizards in WAR
Animist - add mobile permanent pet to creeping spec
Wizard - remove fire debuff from spec fire dd
Theurgist - add higher spec air pets
Vampiir - increase growth rate of Vampiric Feint so spamming the 34 anytime isn't superior to doing VF-ES
Heretic - add focus single target heal in rejuv that increases value over time
Runemaster - increase either damage or debuff % of dark DD+debuff to make dark more competitive with runecarver
Minstrel - add Mastery of Stealth
Armsman - either make double speccing actually effective or drop it
Warrior - add spear as a spec option or give them a free spell to turn sword into thrust damage similar to what shadowblades have for crush
Sorceror - add ae dot in spec matter
Enchanter - add heat debuff to light spec DD
I hate to sound like a fanboi, Meddyck, but I've rarely seen anyone on VN who more consistently has the same/similar ideas & opinions on classes, abilities, balance, etc. then you have.
Please just use cut & paste that list for my input for this topic!
-----signature-----
Windwalker
DAoC Research Wiki: http://tinyurl.com/35564tf
Minstrel Mentor Column: http://tinyurl.com/2uog2ur
|
SaiyanOfDarkness Title: Prince of Saiyans
Posts: 176
Registered: 2005-12-8 13:41:54
|
Date Posted:
1/1/00 12:00am
Subject:
November Focus Question - Class Feedback (Spells and Abilities) |
Nherzul posted:
Midgard:
Warlock - Remove the timer of realoding Chambers.
I do agree, or at least make that chamber you just fired half the timer than the others, that way the other ones that you still have up will get the 10 second reuse but the one just fired you can put back up after 5 seconds. Thus still waiting out the full 10 seconds, but not making it a 15s wait on resummoning that specific chamber.
Also the RR5 is pretty horrible. Summons a large cauldron that boils in place for 5 seconds before spilling and doing damage and snaring all those nearby. .. Boils in place for 5 seconds (gives the opponent enough time to get out of the area so it does nothing). This should be changed to at least a 2 second boil before spilling. If not then a new rr5 would better fit.
-----signature-----
Member of What.CD | BTN | PTP | SCC
Psychopathic 11L4 Warlock 
Proud Owner of 4TB, 1 Gbps Seedbox
Owner of 1819 Video Game Soundtracks and Climbing
Latest VGM Entry: Toy Music: Dancing Super Mario Brothers - http://vgmdb.net/album/2351
|
|