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Author Topic: November Focus Question - Class Feedback (Spells and Abilities) [Locked]
Daamien  1 star
Title: DAoC Knight
Generalist

Posts: 129
Registered: 2003-10-6 19:34:44
Feel free to fill out the list below with suggestions. Please keep it short, I don't like having to read through paragraphs when you can just say an existing spell/ability.
What single spell or ability would you like to see added to your class, and which line (if applicable) would you put it in?

Albion:
Armsman
Cabalist
Cleric
Friar
Infiltrator
Mercenary
Minstrel
Necromancer
Paladin
Reaver
Scout
Sorcerer
Theurgist
Wizard
Heretic

Midgard:
Berseker
Bonedancer
Healer
Hunter
Runemaster
Savage
Shadowblade
Shaman
Skald
Spiritmaster
Thane
Warrior
Valkyrie
Warlock

Hibernia:
Animist
Bard
Blademaster
Champion
Druid
Eldritch
Enchanter
Hero
Mentalist
Nightshade
Ranger
Valewalker
Warden
Bainshee
Vampiir

Mauler

 

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DAoC Knight-Generalist - Ruleset Specialist
Former DAoC Mordred (PvP) Team Lead
Former Camelot and Warhammer Vault Polling Master
Former Mordred VNBoards Moderator
DAoC Feedback: http://tinyurl.com/67h5xw Knights Feedback: http://tinyurl.com/ctf8fr
Warriorperson  1 star
Posts: 169
Registered: 2006-6-15 07:09:06
Daamien posted:

Feel free to fill out the list below with suggestions. Please keep it short, I don't like having to read through paragraphs when you can just say an existing spell/ability.
What single spell or ability would you like to see added to your class, and which line (if applicable) would you put it in?

Albion:
Armsman - Cone taunt to interrupt
Cabalist - Don't play enough to comment
Cleric - Don't play enough to comment
Friar - Don't play enough to comment
Heretic - Don't have one
Infiltrator - Don't have one
Mercenary - Don't have one
Minstrel - Don't have one
Necromancer - New rr5
Paladin - Not sure what would be a good addition
Reaver - Fine as-is
Scout - Don't have one (anymore, he got deleted to make the tic)
Sorcerer - Spec nuke in matter line
Theurgist - Don't play enough to comment
Wizard - Don't have one


Midgard:
Berseker - Don't have one
Bonedancer - Don't have one
Healer - Don't have one
Hunter - Don't have one
Runemaster - Don't have one
Savage - Don't play enough to comment
Shadowblade - Don't play enough to comment
Shaman - Don't play enough to comment
Skald - Don't have one
Spiritmaster - Fine for what I use him for
Thane - Don't have one
Warrior - Cone taunt to interrupt
Valkyrie - Don't play enough to comment
Warlock - Don't have one

Hibernia:
Animist - Don't play enough to comment
Bainshee - Don't play enough to comment
Bard - Don't play enough to comment
Blademaster - Don't have one
Champion - Don't have one
Druid - Some sort of heal proc buff, similar to Clerics?
Eldritch - Don't have one
Enchanter - New rr5
Hero - Don't have one (cone taunt to interrupt)
Mentalist - Don't play enough to comment
Nightshade - Don't have one
Ranger - Don't have one
Valewalker - Don't have one
Vampiir - Don't have one
Warden - Maybe a cleric-type heal proc buff?

Mauler- Don't have one

 

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http://gimpchimp.etilader.com/s.php?u=warrperson
email: blasek0 at gmail dot com
poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Thane: Add a short duration resist pierce buff component to the AoE Energy Resist Debuff spell Thanes already have (Stormcalling).

Warden: Group defensive heal proc added to Regrowth.

Shaman: Group defensive heal proc added to Mending.

Thank you.

 

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What kind of god would admit to creating us?
-- Pyrrho the Skeptic
Docmandu  1 star
Posts: 240
Registered: 2005-7-12 00:54:17
"November Focus Question" -- all good and well, but can we at least know what the result was of people that answered the previous focus questions?! ie. some kind of feedback on what was done with the answers..
elric_1977  1 star
Posts: 82
Registered: 2010-1-17 04:48:05
Docmandu posted:

"November Focus Question" -- all good and well, but can we at least know what the result was of people that answered the previous focus questions?! ie. some kind of feedback on what was done with the answers..



Stop being awkward and pretend there's an actual dev left to implement these suggestions and answer the question.

 

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Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.
slajzer  1 star
Posts: 196
Registered: 2006-9-22 14:59:56
-Animist: Anything with a range of > 1500
-Warden: Greater heal and spec grp heal maybe? This would open a whole new aspect to the class as they could take a spot as a second healer if speced for it, like friars currently can.
-Mentalist: Baseline stat debuffs
-Valewalker: Haste shout changed to something useful (thinking celerity maybe?)
-Hero: Cone taunt to interrupt
-Enchanter: Improved pet abilities maybe? Could make the pet somewhat controlable, like a necro pet.

-Shaman: New RAs added (det, PR, BoF...)
-Thane: Endo reduction so they can make use of battlemaster ML styles. Or a baseline nuke to open up more spec options.
-Warrior: Cone taunt to interrupt, make Thrown Weapons spec somewhat useful...

-Cabalist: Pet demezz
-Friar: See warden.
-Blademaster: Tripple wield changed to something useful, like actually swinging your offhand twice maybe? Or a major overhaul of the celtic dual specline.
-Armsman: Cone taunt to interrupt


-Non-specific: Add some abilities to parry spec.


Cba to think of any more atm.

 

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DAOC - http://gimpchimp.etilader.com/s.php?u=Dudor
WAR - r32 rr25 Ironbreaker - Retired
AOC - 80 ToS, Soulstorm (PvP) - Retired
WoW - 60 Druid/Priest - Retired
http://www.youtube.com/watch?v=DfJ09Ptg8LY <- Animist vid
Kamlauaut  1 star
Posts: 84
Registered: 2010-8-19 10:40:13
Necromancer: Group ABS buff ( Shade castable while running),
Silver_Songman  1 star
Posts: 59
Registered: 2010-8-31 08:58:59
Assassin Stealthers:

I want the ability to have your composite spec above your character level for envenom and to be able to use those poisons like we used to two years ago.

I had to redo all my BG specs when I got back because this little ability was removed and I couldn't find the notes about it anywhere.

I mean, did the ability to use the level 25 DoT poison in thid need to be removed?


All Classes with Confusion (except Minstrel):

Reduce casting time of confusion.
Daamien  1 star
Title: DAoC Knight
Generalist

Posts: 129
Registered: 2003-10-6 19:34:44
Docmandu posted:

"November Focus Question" -- all good and well, but can we at least know what the result was of people that answered the previous focus questions?! ie. some kind of feedback on what was done with the answers..



Answers aren't necessarily given by devs, but changes are possible.

 

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DAoC Knight-Generalist - Ruleset Specialist
Former DAoC Mordred (PvP) Team Lead
Former Camelot and Warhammer Vault Polling Master
Former Mordred VNBoards Moderator
DAoC Feedback: http://tinyurl.com/67h5xw Knights Feedback: http://tinyurl.com/ctf8fr
Krautter
Posts: 9
Registered: 2009-6-30 19:14:07
Albion:
Armsman - is fine as it is
Cabalist - is fine as it is
Cleric - maybe a singletarge root (instant long reusetimer)
Friar - spec grp heal
Infiltrator - is fine as it is
Mercenary - is fine as it is
Minstrel - is fine as it is
Necromancer - 10% resist pierce, but some more grp utility -> root or sth for grp
Paladin - is fine as it is
Reaver - is fine as it is
Scout - is fine as it is
Sorcerer - is fine as it is
Theurgist - lower the pet cap but give all pets 30 sec dura, maybe 6 pets thats really enough...
Wizard - is fine as it is
Heretic - - is fine as it is

Midgard:
Berseker - is fine as it is
Bonedancer - - is fine as it is
Healer - is fine as it is
Hunter - is fine as it is
Runemaster - is fine as it is
Savage - is fine as it is
Shadowblade - is fine as it is
Shaman - def heal proc
Skald - is fine as it is
Spiritmaster - NS or disease would be great
Thane - is fine as it is
Warrior - NEEDS stormproc weapon like other realm tanks
Valkyrie - is fine as it is
Warlock - stay with timer on firing chambers, but remove timer for loading... or make it loadable while moving with 10 sec casttime maybe

Hibernia:
Animist - mainpet should move with caster (like normal pets)
Bard - is fine as it is
Blademaster - needs a little more dps to compete with vamps/champs
Champion - is fine as it is
Druid - def heal proc
Eldritch - is fine as it is
Enchanter - give him a root
Hero - is fine as it is
Mentalist - is fine as it is
Nightshade - timer on DD cast (5 sec) but give them Bodyguard
Ranger - make rr5 purgable but give them a short range 15 sec insta root (5 min timer)
Valewalker - need Banelord and stoicism
Warden - is fine as it is
Bainshee - is fine as it is
Vampiir - is fine as it is

Mauler - soicism, charge, banelord, just everything... once befor the end of daoc i wanna see maulers getting rvr grps^^


FOR ALL: rework RR5s... they are so outdated and really need to be done next! Some are so over the top... some are so useless that u safe the hotkeyspace for a /target %t macro^^

 

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