Albion:
Armsman -> Nothing, this is fine.
Cabalist -> Nothing
Cleric -> Fine
Friar -> Perfect as are; still uncertain why these are the ST guys in Albion?
Infiltrator -> 29 DW Stun, 44 DW Stun reduction 8->7.
Mercenary -> Fix DT that it actually isn't like 100% fumble
Minstrel -> Fine
Necromancer -> Remove double ABS/AF buffing from the pet, increase LT speed (pet cast). Decrease LT (master) damage and frequency and percent return (75 delve, 35% return)
Paladin -> Stoicism
Reaver -> Remove parry line from reaver, no need for that much defense and offense at all time.
Scout -> Fine
Sorcerer -> More-than-fine.
Theurgist -> Fine
Wizard -> Decrease delve on bolt by 10 points.
Heretic -> Make RR5 pbaoe for any member in group, shouldn't be able to make everyone immune to magic (IE armsman inside a keep, shouldn't get tic RR5)
Midgard:
Berseker -> Remove the DD on the 50 style. Give climb wall ability.
Bonedancer -> Fine
Healer -> Fine
Hunter -> Fine
Runemaster -> Allow RR5 to affect even during stun duration.
Savage -> You just fixed them.
Shadowblade -> 2H perf has always been silly, but an essential part of the class. Remove bonus hit-points from SBs.
Shaman -> Move DoT into base-line. Keep everything else as-is.
Skald -> More then fine
Spiritmaster -> Change RR5 to something more Wizardy/Theurgy (I.E, pbaoe ability)
Thane -> Increase hit points. Healer table sucks.
Warrior -> Throw Weapon, @ 25, you can toss'em on the run.
Valkyrie -> Remove Charge.
Warlock -> Max chambers at 2-3, if you have 3, you're gimping damage (as before). Keep spec lines as is. OR remove class from game, allow transfer of RPs to different toon =oD.
Hibernia:
Animist -> AoE + Bomber up to 1600-1650 range.
Bard -> Remove instant football-field-range.
Blademaster -> Fix CDW, give a DD to BMs. Fix 3ple wield.
Champion -> Stoicism
Druid -> Fine
Eldritch -> Fine, very fine.
Enchanter -> Give secondary CC: in Light line.
Hero -> Fine.
Mentalist -> Although I really liked mine, never really got into this class, like an eld with pet or lt with shitty return caster.
Nightshade -> Increase cast time of DDs to 5 seconds. So you can still cast on someone while they run towards you, but you could only maybe get off 2-3 instead of being a stealther eld.
Ranger -> Increase CDW for Rangers with BMs, give access to parry line. Increase spec points available.
Valewalker -> Perfect the way they are.
Warden -> Fine with astral weapons, Give a decent group heal in regrowth line.
Bainshee -> Just got love.
Vampiir -> Decrease overall ability of dimentia, literally everything the vamp was "suppose" to be weak to, they AREN'T with this line.
Mauler -> silly class, Give Stoicism? Or just /delete idea like Warlock.
-----signature-----
Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide