TheTrueObelus posted:
Age of Conan went F2P with microtransactions and Funcom claims to have doubled their revenue. Same story with D&D Online, and Lord of the Rings Online. City of Heroes is going F2P and I'm sure they'll do well.
Seriously Mythic...wake up.
Pabulum gets put into some article by a gullible reporter that should ask questions, but doesn’t, and then the article gets picked up and repeated over and over.
Profit = revenue – cost to generate revenue
Double revenue does not = double profit
Double revenue could = reduced profit (if expenditure rises enough)
Double revenue could = 2% increased profit
Whenever some company spouts pabulum about increased revenue, rather than talking about actual profit, it is usually because they do not want to disclose their actual profit but want to make things sound more rosy than it actually is (so they talk revenue instead of profit).
Don’t get sucked into the silliness.
Edit:
There are some F2P games that discuss revenue, profit, numbers of subscribers, etc. . . and in general what is found when looking at the numbers is the typical revenue from subscribers using the F2P model is $3 to $6 per month per subscriber (average).
I am not sure what the cost of operation per subscriber is, but the cost is much greater than zero.
Mythic currently gets $15 per subscriber. If DAoC were to shift to F2P, just to break even with revenue (not profit) Mythic would need to increase subscriber numbers between 3x to 5x but that increase in subscribers would overload the existing Ywain server. Mythic would need to add servers, which would increase cost. Mythic would also need to code the new F2P model and continually add gear that players would need to continually pay for (or the F2P model generates no money) and creating all that gear and coding to keep some kind of balance also costs money.
Then there is the problem that DAoC is not what the typical MMO player (who is PvE centric) wants. Then there is the old and clunky UI. Then there is the . . . basically DAoC is a hodgepodge, eclectic combination of broken code that desperately needs about $15 million of expenditure to fix it. Would players come to it if it were F2P, yep but because the PvE has been broken most would not stay.
Free shards are available yet most would rather pay to play other games than play DAoC for free (as shown by shard population.)
Don’t get sucked into the silliness.
Other F2P threads:
Topic: Make it free
Topic: F2P model success
Topic: We need a Mythic run F2P server
Topic: *Article* GA, AOC, and other MMO's go F2P - Record Profits!!!
Topic: Some Type of Free to Play?
Topic: Should DAoC become free to play?
Topic: Mythic - Watch and Learn
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