Less abilities doesn't = and easier game.
In fact, with less abilities, it's actually a harder game. It would require more skill to play, with less abilities.
.... I've got to kill this guy quick before his buddies make it back over here, but I only have 3 skills, only three tools available to me to accomplish this task. Truly a challenge.
vs
.... I've got to kill this guy quick before his buddies make it back over here, hmm, which one of the twelve abilities available to me should I use? Not a challenge, requires no skill, just the ability to make a decision on which tool you want to use from your plethera or choices. Several of which will accomplish your desired goal.
With less choices you have to make a stregic choice in armor and weapons to either focus more on your strenghts, or even out your weakness. You prepare to perform better during the situations you find yourself in the most. And you attempt to figure out a way to perform better when you are caught at a disadvantage.
With more choices and abilities you can prepare for any situation. So there is less strategy involved. It winds up comeing down to who has the best, and most amount of equipment and character/class abilities. And less about the ability of the "User" to manipulate his avatar to overcome another "User". You no longer have an area where you can get caught at a disadvantage because you have an ability or item to overcome that situation. Now, the only time you can get caught at a disadvantage is when your timers are down and his are up.
The only argument is the claim that it taks skill to manipulate your keyboard with all of the added abilities. Which makes the game more complicated, but doesn't necessarily translate into more skillful play of your character, just more dextrous manipulation of your keyboard. WHy not just play those text games? where its 7 words to attack, and five words to defend.
It's like checkers and chess. It can easily be argued that chess takes a great deal more skill to play then checkers. But, if you have ever played against an old man that plays checkers, you realize just how much you are lacking, how much you relied on special moves, and trying to hide your intentions so that you catch your opponent with no defenses, so you have no real challenge once you engage. In checkers it is pretty straight forward, there is no guile or subtlety, you can see it coming the whole time and you still can't stop this 80 yr old farmer from making you look bad.
It's like a handgun vs a rifle. When you see a guy in an FPS game running aruound with his hand gun out mowing people down with headshots, and he goes 12 and 4. And you got another guy with the AK-47 and the red dot scope, with double ammo, or grenade launcher, and a secondary weapon that happens to be an semi automatic shotgun, and he goes 24 and 3. Which one exercised the most skill? It wasn't the guy with all the abilities, that should be obvious.
The classic servers died because everyone wanted OF, but NF wasn't the only problem with the player base. Mythic transferred over to the Classic servers part of the infection that killed DAOC. And that would be the new classes they introduced. It was a relatively unbalanced game, that only become more pronounced with the new classes. Prior to that, you could deal with some of the unbalanced realm abilities, and some of the toons that were better suited for rvr than others, in realm, and cross realm. Because there weren't that many of them.
But then there were more unbalances introduced, usually in an effort to bring about balance.
Zerker is a ligt tank, the primary light tank. Then the savage came out pre nerf. Same weapon skill, but more base evade, and abilities that increased evade further. Duel weild ability, but the savages off hand had a chance to hit 3 times. Huge DPS buff, and attack speed buff, could be comparable to the damage output of a zerked zerker, except the zerker loses all defensive capabilities, and the savage only has the ability to make himself more resilent and deadly.
The reaver blew the paladin away, Large shield spec, and evade, and a new type of weapon, and a pbao pulse, and weapon styles that proced more damage.
And then the vamp with perm unshearable self buffs? speed? some kind of 4 sec instant DD you cant block, evade or interrupt.
to hell with cross realm inbalance. These classes were unbalanced to the classes of the realms they were in.
People spent two years on their zerker, only to have LA nerfed by 30%, and to have a new class introduced that nearly made the zerker obsolete. Only to roll a savage, and then get it nerfed. Yeah, no one saw two handed savages comeing with warrior weapon skill swinging at cap speed with 50% advanced evade, a huge HP pool regardless of the cost of self buffs, and melee resists around 50%? Nobody made that realization for 6 months? nobody figured that out in testing? Nerfed, back to where your zerker is now looking pretty good. Thanks for the wasted time Mythic.
as a side note, LA didn't need to be nerfed 30%. The zerker class should have been a 1.5, not a 2.0. I think LA styles sucked up more end so you have a good stragic choice. 50 LA and 40ish axe? or 50 axe and 40ish LA? Considering you would have the same overpowered damage output with 50LA and 39+11 axe while you used LA styles, you wouldn't have a zerker whiping the two hander with 50+11 for increased style damage. Nor would the zerker have the same damage output using 50LA and 39+11 axe when out of end or using axe styles with a 1h. Maybe 1.4 growth rates on a high WS tank was a bit much, but nerfing the styles of LA, which is a special fighting style for the melee oriented realm, by 30%, to the point where some of the growth rates were less than the newly introduced classes styles is, I don't know, use your own appropriate derogatory adjective here.
Aside from just nerfing the styles, in conjuction to a 1.5 class, they could have reduced the base damage of 1 LA from 60% of base damage to 50% or something more appropriate.
It was acts like these from Mythic that really gave the player base insight into the fact that the present stewards of DAOC either didn't understand the developers concepts, or were motivated by other things. 1st suspect is always money. Either way, it was the beginning of the low morale and distrust that soon permeated the daoc community. And it certainly wasn't un founded.
So yeah, I've made the comment before. Re launch daoc from day 1, after a comprehensive cross realm class balance study is done by an 'independant party' for both pve and 8 man rvr. Do OF, with NF keeps and towers. Skip the underwater stuff. Just add a new zone, like the dragon zone, instead of porting to a whole new world like SI, make sure any new abilties and items are spread out evenly across the original classes and dungeons. And for phuch's sake. KISS. Keep It Simple Stupid.
It doesn't have to be a complicated convuloted mess of abilites and sub abilities and timers, and actives and puleses, and chants and passives all on each class.
Some people want to mash buttons 5 per second as they play, and some people DON'T.
It's a game, it is supposed to be for enjoyment. It supposed to take a small amount of effort to entertain yourself. It's not supposed to be forced intensive play for the smallest of encounters for everyone. It's hard to relax, when you have to on top of your game for every little encounter.



