Garbmut posted:
I just think that all the increases in expenses you mentioned would also increase revenue.
I just think that all the increases in expenses you mentioned would also increase revenue.
It does not matter if it increases revenue.
Increased REVENUE does not mean Increased PROFIT.
Profit = Revenue MINUS Cost to generate revenue
Increase revenue does NOT mean increased profit.
Garbmut posted:
Companies who are going f2p aren't in it to lose money.
Companies who are going f2p aren't in it to lose money.
Straw men. Of course those companies aren’t in it to lose money. How silly.
That has nothing to do with the stats for DAoC, nothing to do with DAoCs sub numbers, nothing to do with the increase in subs that DAoC would need just to keep revenue where it is (3x to 5x increase in subs just to maintain revenue, not profit, just to keep revenue where it is. Revenue staying level with a huge increase in expenditures means lower profits).
That some other company took their game concept and made it work as a F2P game means almost nothing for DAoC. DAoC is a game that most do not want to play. Changing DAoC to F2P will not suddenly make the poop that is DAoC suddenly morph into prime rib.
Garbmut posted:
How has every online game ever made profits? By offering content, and a place to play. Once either of these stagnates, you will just enter a cycle of losing customers, which we have very clearly seen for DAoC.
How has every online game ever made profits? By offering content, and a place to play. Once either of these stagnates, you will just enter a cycle of losing customers, which we have very clearly seen for DAoC.
Partially true and partially a nonsense argument. It is true that a game needs new content. Lack of new content will kill a game. But you can't tie that truth to DAoC and then jump to the conclusion "DAoC needs F2P". Offering content and a place to play does not then mean DAoC will work if it would only go F2P. There is no correlation between the two concepts. It is nonsense.
Besides, the game began dieing long, long ago from things other than lack of content and those other things have never, NEVER been fixed. Adding content will not help the game. If the new or returning players find a garbage game that they do not like, which is what DAoC is today (a garbage, negelected, buggy game), the noobs and returning players will leave DAoC and even a F2P DAoC dies. New content will not save the game
Garbmut posted:
Yes, you have to invest to grow, but that is true for every company to flourish, and so I don't see where you have a valid argument unless you get into speculative specifics such as value and demand of DAoC in today's market. The only argument that it would not generate revenue is if it is a bad product or not competitive, and judging from previous success, current subscribers who pay $15/mo, and the general f2p market, DAoC can still compete.
Yes, you have to invest to grow, but that is true for every company to flourish, and so I don't see where you have a valid argument unless you get into speculative specifics such as value and demand of DAoC in today's market. The only argument that it would not generate revenue is if it is a bad product or not competitive, and judging from previous success, current subscribers who pay $15/mo, and the general f2p market, DAoC can still compete.
another truth tied to a nonsense argument. It is true that you have to invest to grow but DAoC is a garbage product. It is total crap. There is NOTHING in DAoC today that most MMO players want (proof=tiny population numbers). DAoC has been twisted into a corrupt and buggy hodgepodge of total garbage that the majority of MMO players do not want to play.
Giving MMO players DAoC for free, but charging the players to be competitive, is not going to help the game because the game is garbage and is not what the typical MMO player wants (proof=subscription numbers and free shard sub numbers).
DAoC is one of the best game concepts in existence with the worst implementation one could imagine. DAoC is "a bad product that is not competitive" anymore.
DAoC's past success is only because of its brilliant concept but no sane person would ever think that what DAoC is today is even close to what DAoC was. Mythic has made horrible, horrible changes to the game over the years.
What DAoC was, and the success that DAoC had, no longer exists. DAoC has been twisted into a nightmare that most MMO players would run from. Based on how much DAoC has changed for the worse and based on the clustering that was needed to keep DAoC alive and based on the population decline and based on the population of the free shards . . . it is illogical to think that DAoC's past success means DAoC today would also be a success if it were only F2P.
Garbmut posted:
The content that most F2P games are offering is actually much lower risk and cheaper to produce than what games used to have to provide(huge patches and expansions) to maintain subscribers. Furthermore, many of these F2P games offer a premium subscription/grandfathering of old users such that they can still maintain their current business model in parallel with the new; take Heroes of Newerth for example.
The content that most F2P games are offering is actually much lower risk and cheaper to produce than what games used to have to provide(huge patches and expansions) to maintain subscribers. Furthermore, many of these F2P games offer a premium subscription/grandfathering of old users such that they can still maintain their current business model in parallel with the new; take Heroes of Newerth for example.
That does not change any of the facts about DAoC. DAoC is still a twisted, negelected hodgepodge of garbage that most MMO players do not want to play. Perhaps you love it. I love it. But the fact is, the typical MMO player hates what DAoC is. Free poop is still just . . . . poop.
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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato



