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Author Topic: What would make u return?? [Locked]
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Garbmut posted:

I just think that all the increases in expenses you mentioned would also increase revenue.



It does not matter if it increases revenue.


Increased REVENUE does not mean Increased PROFIT.

Profit = Revenue MINUS Cost to generate revenue


Increase revenue does NOT mean increased profit.


Garbmut posted:

Companies who are going f2p aren't in it to lose money.



Straw men. Of course those companies aren’t in it to lose money. How silly.


That has nothing to do with the stats for DAoC, nothing to do with DAoCs sub numbers, nothing to do with the increase in subs that DAoC would need just to keep revenue where it is (3x to 5x increase in subs just to maintain revenue, not profit, just to keep revenue where it is. Revenue staying level with a huge increase in expenditures means lower profits).


That some other company took their game concept and made it work as a F2P game means almost nothing for DAoC. DAoC is a game that most do not want to play. Changing DAoC to F2P will not suddenly make the poop that is DAoC suddenly morph into prime rib.


Garbmut posted:

How has every online game ever made profits? By offering content, and a place to play. Once either of these stagnates, you will just enter a cycle of losing customers, which we have very clearly seen for DAoC.

Partially true and partially a nonsense argument. It is true that a game needs new content. Lack of new content will kill a game. But you can't tie that truth to DAoC and then jump to the conclusion "DAoC needs F2P". Offering content and a place to play does not then mean DAoC will work if it would only go F2P. There is no correlation between the two concepts. It is nonsense.


Besides, the game began dieing long, long ago from things other than lack of content and those other things have never, NEVER been fixed. Adding content will not help the game. If the new or returning players find a garbage game that they do not like, which is what DAoC is today (a garbage, negelected, buggy game), the noobs and returning players will leave DAoC and even a F2P DAoC dies. New content will not save the game


Garbmut posted:

Yes, you have to invest to grow, but that is true for every company to flourish, and so I don't see where you have a valid argument unless you get into speculative specifics such as value and demand of DAoC in today's market. The only argument that it would not generate revenue is if it is a bad product or not competitive, and judging from previous success, current subscribers who pay $15/mo, and the general f2p market, DAoC can still compete.

another truth tied to a nonsense argument. It is true that you have to invest to grow but DAoC is a garbage product. It is total crap. There is NOTHING in DAoC today that most MMO players want (proof=tiny population numbers). DAoC has been twisted into a corrupt and buggy hodgepodge of total garbage that the majority of MMO players do not want to play.


Giving MMO players DAoC for free, but charging the players to be competitive, is not going to help the game because the game is garbage and is not what the typical MMO player wants (proof=subscription numbers and free shard sub numbers).


DAoC is one of the best game concepts in existence with the worst implementation one could imagine. DAoC is "a bad product that is not competitive" anymore.


DAoC's past success is only because of its brilliant concept but no sane person would ever think that what DAoC is today is even close to what DAoC was. Mythic has made horrible, horrible changes to the game over the years.


What DAoC was, and the success that DAoC had, no longer exists. DAoC has been twisted into a nightmare that most MMO players would run from. Based on how much DAoC has changed for the worse and based on the clustering that was needed to keep DAoC alive and based on the population decline and based on the population of the free shards . . . it is illogical to think that DAoC's past success means DAoC today would also be a success if it were only F2P.


Garbmut posted:

The content that most F2P games are offering is actually much lower risk and cheaper to produce than what games used to have to provide(huge patches and expansions) to maintain subscribers. Furthermore, many of these F2P games offer a premium subscription/grandfathering of old users such that they can still maintain their current business model in parallel with the new; take Heroes of Newerth for example.

That does not change any of the facts about DAoC. DAoC is still a twisted, negelected hodgepodge of garbage that most MMO players do not want to play. Perhaps you love it. I love it. But the fact is, the typical MMO player hates what DAoC is. Free poop is still just . . . . poop.

 

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Get at him as soon as you can. Strike him as hard as you can,
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theMulvey
Posts: 1
Registered:
Well first I am glad to be back!

Reason, I missed the best RvR out there, I missed the good nature of realm pride. And well I missed playing my shaman!

And you the DAoC VN bords!
MM_Bukowski
Posts: 5
Registered:
give me easy access to my old charactors below:


Capulet 50 Bard kay

Vace Voxen 50 Ench kay

Synthetica Capuleta 38 Champ Kay

Capuletz 56 NS Kay
TheTrueObelus
Posts: 25
Registered: 2002-10-25 10:29:43
The games that went F2P seem to be making a decent profit. I say this because they are continuing to put out expansions.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
TheTrueObelus posted:

The games that went F2P seem to be making a decent profit. I say this because they are continuing to put out expansions.

Those games do not have the handicaps that DAoC has been burdened with. DAoC could work as a F2P game, but first it needs millions put toward reworking most of the game. As it is today, simply shifting DAoC to F2P and adding a RL$ merchant that sells high end gear that Mythic creates every few weeks (with ever increasing OP stats) will not be a successful F2P version for DAoC.


1. Most MMO players are PvE centric and the PvE in DAoC is finished in less than 2 days /played. Then the person makes a new toon and finishes that one in less than 2 days /played. Then the person goes and finds some other game where the PvE is better and a bit more intesting.


The PvE in DAoC needs to be fixed. This stupid easy mode that Mythic slapped onto the game was not good for the game.


2. There is the end game RvR of DAoC. While other games may be able to easily shift to F2P, DAoC has a unique endgame that most other games do not have to balance around. Those other games can add OP gear that must be purchased and the players that do not like to compete in PvP can simply ignore the OP gear and play for free. In DAoC, when the player decides to RvR a bit, if the player ignored the OP gear from the IR$ merchant no one groups with them. In DAoC, even the PvE centric players would RvR from time to time so OP gear being introduced every week or every two weeks would be viewed totally differently by the customer than in some other F2P game where the OP gear could be ignored by many/most.


3. DAoC is a neglected, eclectic hodgepodge of buggy and broken old code. F2P only works if the game being offered for free is NOT a neglected, eclectic hodgepodge of buggy and broken old code.


Free poop is still just . . . free poop.


While those other F2P games have problems and they have things that need to be fixed, none of them fall as far down as DAoC. DAoC has been morphed into a form that most MMO players just DO NOT WANT TO PLAY, even if it were free.

 

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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
I wonder if you can licence the LotRO UI and graphics engine?

 

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ovidbrono  1 star
Posts: 60
Registered: 2008-9-21 21:08:53
I'm back and even though I don't play that much.. it's still cheap entertainment.

I really miss the old community and Sanya was a big part of that. I thought they were giving us some community leader until she got fired as well (Laura Hyup?). That sense of what's hib is hib and what's alb was alb. A five minute timer simply doesn't cut it and while most people may not like it, I think it's healthier to have that realm unity.

A healthy community is where it all starts though and we lost a lot of that with Sanya. The lack of roadtrips (which I think were really enjoyable) have degenerated into a small booth where no questions appear answered. The community and word of mouth was what brought about the golden age of daoc... a similar investment can work wonders.
TheTrueObelus
Posts: 25
Registered: 2002-10-25 10:29:43
You don't need new pve for a DAOC F2P model. Just look at team fortress 2 which has crafting and a store, but no pve.


F2P players in DAOC could have access to frontiers and that's it. Players could spend bounty points to purchase rvr gear from merchants. This rvr gear should be competitive but not the best. There would be a cash store that offered gear that was mostly aesthetic as well. People buy crap in TF2 all the time just for the way it looks.


If you wanted access to pve areas and the best gear you'd have to pay the $15 a month. I maintain that this would bring back far more people and increase profits.


The cost to set this up would be low and I think a good investment.

 

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ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
TheTrueObelus posted:

You don't need new pve for a DAOC F2P model. Just look at team fortress 2 which has crafting and a store, but no pve.

F2P players in DAOC could have access to frontiers and that's it. Players could spend bounty points to purchase rvr gear from merchants. This rvr gear should be competitive but not the best. There would be a cash store that offered gear that was mostly aesthetic as well. People buy crap in TF2 all the time just for the way it looks.

If you wanted access to pve areas and the best gear you'd have to pay the $15 a month. I maintain that this would bring back far more people and increase profits.

The cost to set this up would be low and I think a good investment.



no, no it wouldnt work at all

FPS gamers are a completely difrent demographic then MMORPG players... sometimes they cross... but not often and not for long.

its like saying a guy who drives a ferrari would love to drive a tricked out honda civic, sure both are flashy and go fast... but COMPLETELY difrent personalities behind the wheel...

so while DAoC RvR may have some simularities with FPS games.... difrent people play them, and expect difrent things...

 

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kxsleeper  1 star
Title: Solution Seeker
Posts: 216
Registered: 2004-6-5 10:31:36
TheTrueObelus posted:

You don't need new pve for a DAOC F2P model. Just look at team fortress 2 which has crafting and a store, but no pve.

F2P players in DAOC could have access to frontiers and that's it. Players could spend bounty points to purchase rvr gear from merchants. This rvr gear should be competitive but not the best. There would be a cash store that offered gear that was mostly aesthetic as well. People buy crap in TF2 all the time just for the way it looks.

If you wanted access to pve areas and the best gear you'd have to pay the $15 a month. I maintain that this would bring back far more people and increase profits.

The cost to set this up would be low and I think a good investment.



I agree,u don't need new pve,there are soooo many simple things they can do,they just don't care about there customers...imo...

 

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