DakRT posted:
Honestly Fig, I'm not worried or complaining about damage versus caste speeds. Lots of people were complaining about animist bombers SP and so it was fixed. Why not Necro's? Why are the immune to a fix? For the record I play Albs & Mids, and I also have a Necro (for the last 6+ years). Necro's cast speed can be fixed to be more in line with a typical caster if they fix the SP. Furthermore, my biggest beef with the class is the LoS exploits & high ABS/CC immunity. Think about it, what other class in the game that can be CC immune all the time, carry insane ABS, and have the ability to walk into camped courtyards/floors/lord's rooms/roofs and be untouchable? I'm 100% in favor of pathing fixes-this exists for all realms, so yeah, fix it!
>> I'm not worried or complaining about damage versus caste speeds.
/boggle
i mean really, is there a /ultra-mega-mega-man-boggle option? whatever the highest level of /boggle exists, i want that one +1
you stated previously
>> And it's a known fact necro's are hitting AS hard if not harder than most casters in the game
my last post was to dispute that claim with hard numbers - yourself and everyone else that complains about necros seem to think that necros hit hard and that the 25% SP is to blame for this - i claim necros have clearly the worst dps of any caster in the game - do you still dispute this? if so, please provide some numbers of you own to back this claim up - i'm sick of people b*t*hing about how hard necros hit when that is clearly not the case - yes, the 25%SP means we hit for more per nuke than other casters - but other casters hit almost twice for every hit from a necro - they hit for smaller numbers, but they would need to do half the damage of a necro per hit just to do the same dps - as my numbers show they do way more than that - classes that can debuff their own damage type are even worse
>> Lots of people were complaining about animist bombers SP and so it was fixed. Why not Necro's
cast speed mate - it's all about cast speed - animists could cast their bombs at almost twice the rate a necro can - animists had 25%SP AND good cast speed - thus they got "fixed" - necros still have their crap cast speed - thus they haven't been fixed because their dps is already total turd
i maintain that the 25%SP is a not a bug - it's a conscious decision by mythic to give necros a little more dps without totally breaking FP
in my previous post i used ice wizzies for comparison - level 48 spec DD+debuff has 199 delve - i quoted 159.2 damage per nuke with the cold debuff added in - level 48 arborial mastery DD bomber has a delve of 225 and same base cast speed of 2.8 - using the same calcs as my previous post of 50% resist on the target dummy, and the animist having 10%SP then each nuke from an animist will do (225*0.60%=) 135 damage for (20*135/22=) 122.7 dps
but wait, there's more - base creeping path has a DD with delve 159 that debuffs body resist by 10% - so if an animist hit that 1st then the 1st hit would be (159*0.60%=) 95.4 and then the subsequent bombers would now be (225*0.70%=) 157.5 damage per bomber for a total of ((95.4 + 19*157.5)/22=) 140.36 dps
slightly less than an ice wizzie (142.91), but still over twice (140.36/67.125=2.09) the dps of a necro
let's compare what life was like when they had 25% SP
the DD+debuff is not a bomber so would remain unchanged - the bombers would be (225*0.85%=) 191.25 damage per bomber for a total of ((95.4 + 19*191.25)/22=) 169.51 dps! that's over two and a half times (169.51/67.125=2.53) the dps of a necro and a 19% (169.51/142.91=1.19) increase over an ice wizzie
so to answer your question
>> animist bombers SP ... was fixed. Why not Necro's
in short, animist SP got nerfed because their dps was too high - necros have not been nerfed because their dps is not
if you think my numbers and assumptions are wrong or misleading, please provide your own assessment, but make sure you back it up with numbers - this discussion already has enough baseless opinions
>> Necro's cast speed can be fixed to be more in line with a typical caster if they fix the SP.
no it can't.
well - OK - mythic *COULD* lower necro cast speed and then also lower the SP - but if necros cast faster then FP - which is already arguably a little on the OP side - will become totally broken. this is not an option as the wailing and gnashing of teeth that would result from necros being able to cast 6 spells every 30 seconds without interruption would be so loud, long dead historical figures would rise from their graves and go on a killing spree to shut everyone up
25%SP is a good compromise - FP doesn't become totally broken and necros get a little extra dps, but still crap compared to other casters
>> high ABS/CC immunity.
it was a long time ago, but i seem to vaguely recall that necros were given a pet only clear-mez spell because as level 44 mobs (they were still level 44 at the time i think), mez lasted freeking forever, the status colour in the group window didn't (and still doesn't) change colour to let group mates know they were mezzed, and so every fight for a necro was basically spent mezzed unable to do anything. so they got a demezz and thus became at that point one of the few classes that could clear mez from themselves (classes with charm songs could also do it as well with a diferrent mechanism.)
this almost made them in effect immune to mez. the only difference now is that necros don't have to stop and cast a spell.
i'm not sure, but i assume immunity to root/snare was added as a bonus to help with pathing issues - pathing is already a total PITA, the pet pathing off to nowhere would be even worse at 50% speed. i personally would live without the immunities - their only value to me is when i'm soloing and get run over by FGs - the immunity means i can often sprint to a tower or keep safely which is nice
as to ABS, that is a trade off - necros have high survivability but they pay for it by
- having crap dps
- only having a 50% snare for CC - they are the only caster class without at least one of the big 3 CC - stun, mez or root (aka 99% snare) - quite a few caster classes have 2 - necros have none
- being the only pet class without access to juggernaunt and convoker ML9
- being the only class that can't benefit from items with defensive abilities (eg medal of honour, ring of arcane gestures/strength etc)
- being the only class that doesn't doesn't benefit from reverse procs on armour
- being the only class that doesn't benefit from healing pots
- being the only class without access to a resist RA
quite simply, if you want to downgrade necro ABS, you need to address these issues.
>> have the ability to walk into camped courtyards/floors/lord's rooms/roofs and be untouchable?
as previously stated i'm not sure why this upsets you as much as it apparently does - i would gladly swap this ability to be able to nuke from parapets