DakRT posted:
Let's add in ALL their toys/exploits/bugs shall we:
25% spell pierce
Immune to CC pet
Able to /stay pet while shade runs inside keep/tower and provides intel & ground targets for buddies outside without fear of being nuked, stopped, killed, etc
High ABS...never mind their armor procs...their ABS is ridiculously high.
Gone are the days of 50 servant necro's PVEing mobs.
Let's add in ALL their toys/exploits/bugs shall we:
25% spell pierce
Immune to CC pet
Able to /stay pet while shade runs inside keep/tower and provides intel & ground targets for buddies outside without fear of being nuked, stopped, killed, etc
High ABS...never mind their armor procs...their ABS is ridiculously high.
Gone are the days of 50 servant necro's PVEing mobs.
25% Pierce... and they still have lower DPS than most list casters... sounds like Necros need some love
Immune to CC pet... ok that is a Necro toy
Able to give intel... thats reaching... but ok a toy
High ABS... requires a 2nd toon + can have 100% of the ABS stripped by other classes...
Wanna discuss... pathing, pathing, being lvl45 vs 50, Convoker without being able to ML9, pathing, /use not available for most of the sought after items,
having to swing unstyled to fight, having no offensive abilities without having a pet up, unable to see what debuffs/negative effects are on you, how our ABS
can be debuffed by the majority of classes in game, pathing, how Necros dont gain benefit to newer and better items as they dont benefit from the dual procs
or elemental damage, Necros main source of damage also has the highest resist rate of spells ingame, only class with no passive damage reduction RA...
I could probably add in more negative sides to the Necro, but that is enough to show they arent flawless
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