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Topic:
25% Spell Pierce [Locked] |
orrime Title: Camelot Vault Staff
Hib Melee Mentor
Posts: 85
Registered: 2010-4-15 03:34:07
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Date Posted:
1/1/00 12:00am
Subject:
25% Spell Pierce |
Stangkilla posted:
No, but it certainly helps even out all of their shortcomings.
Fix their bugs first then I don't see the problem of them being nerfed back down to 10%.
Because two wrongs make one right : necros deserve to rape everything as they have so many problems going through a bridge.
Funny note : I still see plenty of necros camping bridges...
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Faramire Posts: 46
Registered: 2002-6-21 16:19:49
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Date Posted:
1/1/00 12:00am
Subject:
25% Spell Pierce |
b0xy posted:
Phlei posted:
ArcApt posted:
Necros are supposed to be a caster in the principle and i'd rather have them be in the same situation as everyone. Might be worse for the targets, amongst which i stand, but i like things clear, and at the moment they're not.
What's not clear? Necro's are the only class to get 25% SP.
Static tempest classes are the only one's that can poop away stun immunity.
The necro SP thing negates a few levels of AoM. The ST thing negates purge 1-5.
There are plenty of bugs in the game. Necros having 15% extra SP is NOT game breaking. Move along.
And clerics rr5....
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Stangkilla Title: I
Posts: 330
Registered: 2002-1-26 16:09:33
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Date Posted:
1/1/00 12:00am
Subject:
25% Spell Pierce |
orrime posted:
Stangkilla posted:
No, but it certainly helps even out all of their shortcomings.
Fix their bugs first then I don't see the problem of them being nerfed back down to 10%.
Because two wrongs make one right : necros deserve to rape everything as they have so many problems going through a bridge.
Funny note : I still see plenty of necros camping bridges...
Oh so you are one of those "WAHHHH! I died to something, so obviously it must be nerfed!" type people?
I can't recall the last time I've ever died to a Necro. They are the easiest class in the game to avoid not dying to. Instead of screaming nerf why not just ask how to counter them?
And in this case two wrongs do make a right. Put Necro's at 10% SP and they are completely worthless in RVR.
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orrime Title: Camelot Vault Staff
Hib Melee Mentor
Posts: 85
Registered: 2010-4-15 03:34:07
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Date Posted:
1/1/00 12:00am
Subject:
25% Spell Pierce |
Stangkilla posted:
Oh so you are one of those "WAHHHH! I died to something, so obviously it must be nerfed!" type people?
I can't recall the last time I've ever died to a Necro. They are the easiest class in the game to avoid not dying to. Instead of screaming nerf why not just ask how to counter them?
And in this case two wrongs do make a right. Put Necro's at 10% SP and they are completely worthless in RVR.
Sorry, I forgot VNs was filled with lone assassins ~~.
So how do I handle them having retarded damage and SW immunity, if I'm a group player and they are not half retarded ?
(inb4 "LOLOL derp NS", "kill them with fire magic", "shear them LOL"
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Date Posted:
1/1/00 12:00am
Subject:
25% Spell Pierce |
ArcApt posted:
But they don't seem to care about necros.
This is the only correct answer, and it's the answer to every issue with necromancers.
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ugo_phelix Posts: 111
Registered: 2005-3-20 12:57:42
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Date Posted:
1/1/00 12:00am
Subject:
25% Spell Pierce |
Woodspryte posted:
ArcApt posted:
What's weird is that when animists had 25% spell pierce, Mythic solved the issue in 2 or 3 patches after that was known. But they don't seem to care about necros. It wouldn't shock me if both had 25% or both were brought back to the 10% cap, but having different rules in what is some sort of exploit is confusing: either it's admissible or it's not.
Necros hit hard...
Animist got the benefit of 10% Cast speed as well, so they hit just as hard or harder than Necros and alot faster.
Taking away the extra 15 pierce would mean giving the Necro cast speed... which any Necro who knows his class would be glad to do.
Id love to FP and land 5 lifetaps for 650 instead of landing 3 for 850. Necros already run close to 10 cast speed in templates while sacrificing alot to get the extra pierce, this change would just give them more toys.
Be careful what you wish for.
I could probably make a 25% pierce temp on a necro without sacrificing too much, if I didn't have to worry about templating in con, hits, and AF
Also... I thought theurg ice pets benefited from > 10% SP? Or did they fix that.
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b0xy Posts: 314
Registered: 2009-3-21 20:06:56
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Date Posted:
1/1/00 12:00am
Subject:
25% Spell Pierce |
Woodspryte posted:
ArcApt posted:
What's weird is that when animists had 25% spell pierce, Mythic solved the issue in 2 or 3 patches after that was known. But they don't seem to care about necros. It wouldn't shock me if both had 25% or both were brought back to the 10% cap, but having different rules in what is some sort of exploit is confusing: either it's admissible or it's not.
Necros hit hard...
Animist got the benefit of 10% Cast speed as well, so they hit just as hard or harder than Necros and alot faster.
Taking away the extra 15 pierce would mean giving the Necro cast speed... which any Necro who knows his class would be glad to do.
Id love to FP and land 5 lifetaps for 650 instead of landing 3 for 850. Necros already run close to 10 cast speed in templates while sacrificing alot to get the extra pierce, this change would just give them more toys.
Be careful what you wish for.
3? You do know you can get 4 casts out of FP right? Or at least I've been able to ever since Legier showed me how to do it years ago on Mordred.
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Date Posted:
1/1/00 12:00am
Subject:
25% Spell Pierce |
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yet another thread /sigh
Q1. Why do necros get 25% pierce?
A1. Necros have substantially less cast speed than other classes, therefore we get more SP to compensate. Why not just make necro pets cast at the same speed as everyone else? As Wood says, this would make the 30 sec MoC even more OP than it already is. Extra SP is a good compromise, it really is.
This also totally ignores the fact that Ice Wizards have a single target DD that debuffs the target 20%. Ice Wizzies with 10% SP therefore can get a total of 30% resist reduction. With 392 dex they can cast this spell every 1.1 seconds. Why is this OK and a Necro with 25% resist reduction every 2.0 seconds isn't?
Q2. Why do necros get such high ABS?
A2. The various forms of healing and mitigation other classes get and take for granted (ie reverse procs on armour, healing pots, charged defensive abilites (eg 350-point buffer from medal of honour, 10% melee/magic resist buff from Ring of Arcane Strength/Gestures etc)) do not work on the pet and are therefore useless to a necro.
Feel free to make a template for yourself with player crafted armour without reverse procs, and no defensive toys (eg SoM and above mentioned items), and no healing pots. Because that's what you're suggesting Necros do by demanding our ABS be reduced back to what all other classes have.
The stuff about pathing around bridges and keeps is annoying yes, but not the heart of the problem.
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Kahzee Posts: 246
Registered: 2009-8-26 11:17:54
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Date Posted:
1/1/00 12:00am
Subject:
25% Spell Pierce |
that cast speed argument makes no sense.
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ugo_phelix Posts: 111
Registered: 2005-3-20 12:57:42
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Date Posted:
1/1/00 12:00am
Subject:
25% Spell Pierce |
Kahzee posted:
that cast speed argument makes no sense.
it does to people who play necros
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