VaultNetwork.netVault Network Boards
Author Topic: ML10 Prices (Take note JohnT/Kai) [Locked]
ugo_phelix  1 star
Posts: 111
Registered: 2005-3-20 12:57:42
My suggestion to all the whiners:

Work an extra 5 hours one week, buy 300p. Your time:rewards investment ratio will be higher.

 

-----signature-----
NF - Kitez Hunter | Runecarvinz RM
CV - Garrotez SB | Farsightz Eld | Slingz Theurg
Vids - http://tinyurl.com/kitez
Corfel  3 stars
Posts: 510
Registered: 2008-4-3 12:02:45
ugo_phelix posted:

My suggestion to all the whiners:

Work an extra 5 hours one week, buy 300p. Your time:rewards investment ratio will be higher.



I can easily buy the plat


Point is we shouldn't have to

 

-----signature-----
Coreline 9l1 Ranger & Corlina 11l1 NS
Currently ~ Corella ~ 3l3 Bard
Ranger vid ~ http://tinyurl.com/Coreline
NS Vids ~ http://tinyurl.com/CorlinaVids
Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
Corfel posted:

Granted there should still be reason for people to PVE but even with the scale system people still farm Dragons etc.

So why not add new RvR weapons like I suggested?

RR requirements and so on in order to use them? I think that'd be pretty nice - Plus it'd be a bit more rewarding as a high RR character to have an item you know low RR scrubs won't have.

Something you've had to earn over a long time, that would be more rewarding than getting a lucky /roll on a raid imo~

PVE'rs spend 3 hours grinding a mob - PVP'ers spend 3 weeks, 3 months, 3 years grinding for items...

Good idea imo~


the RVR items being limited to RR would actually be more of an incentive for people to stay on 1 toon and not hop realms~



I think you are onto something but I'd refine it quite a bit.

At the root of what you are talking about is levels. And in an MMO they are very important. And a level cap has shown to be a problem at this point. I would really like them to consider some kind of pve-side level increase that can be flattened or otherwise suppressed in RvR down to Realm ranks. It would open up the pve playerbase to having expansions and it could be done to preserve that RvR is primarily dominated by people who RvR.

 

-----signature-----
Vyxar
Master Eldritch
Shadow Legacy
12,11,11,11,10,10,10,9,8,7,7,7,6,6,6,6,5 etc...
Marubaloobalah - "Mediocre people that don't know they are mediocre are like the homosexual to your hate crime."
ugo_phelix  1 star
Posts: 111
Registered: 2005-3-20 12:57:42
Corfel posted:

ugo_phelix posted:

My suggestion to all the whiners:

Work an extra 5 hours one week, buy 300p. Your time:rewards investment ratio will be higher.



I can easily buy the plat


Point is we shouldn't have to



You don't have to... there are in game methods (obviously) of obtaining ML10 items is what I'm trying to say. The problem is that those methods take much longer than just working extra and buying plat. I can buy 300p for every hour I work. I can make 20p in an hour crafting.

It's really easy... just go up to your boss and be like 'yo man, I need some extra ml10 swaps, can you hook up some hourz"

edit: and just to be clear, I've never bought plat

 

-----signature-----
NF - Kitez Hunter | Runecarvinz RM
CV - Garrotez SB | Farsightz Eld | Slingz Theurg
Vids - http://tinyurl.com/kitez
ugo_phelix  1 star
Posts: 111
Registered: 2005-3-20 12:57:42
Vyxar posted:

Corfel posted:

Granted there should still be reason for people to PVE but even with the scale system people still farm Dragons etc.

So why not add new RvR weapons like I suggested?

RR requirements and so on in order to use them? I think that'd be pretty nice - Plus it'd be a bit more rewarding as a high RR character to have an item you know low RR scrubs won't have.

Something you've had to earn over a long time, that would be more rewarding than getting a lucky /roll on a raid imo~

PVE'rs spend 3 hours grinding a mob - PVP'ers spend 3 weeks, 3 months, 3 years grinding for items...

Good idea imo~


the RVR items being limited to RR would actually be more of an incentive for people to stay on 1 toon and not hop realms~



I think you are onto something but I'd refine it quite a bit.

At the root of what you are talking about is levels. And in an MMO they are very important. And a level cap has shown to be a problem at this point. I would really like them to consider some kind of pve-side level increase that can be flattened or otherwise suppressed in RvR down to Realm ranks. It would open up the pve playerbase to having expansions and it could be done to preserve that RvR is primarily dominated by people who RvR.



At the root of what he's talking about, he just wants a slightly faster and safer way of doing ml10. Merchants are a dumb idea in my opinion.

Make the encounters slightly easier (doable by 1 fg of ACTIVE players, not bots), ban raid leaders who log with loot, and slightly increase the spawn timer. You guys have to realize that anytime EA introduces something 'new' there are far reaching ramifications that take forever to rectify. It's safer to have them tweak existing functionality.

 

-----signature-----
NF - Kitez Hunter | Runecarvinz RM
CV - Garrotez SB | Farsightz Eld | Slingz Theurg
Vids - http://tinyurl.com/kitez
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
trials of abortions (TOA) the gift that just keeps on giving. LOL
Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
ugo_phelix posted:

Vyxar posted:

Corfel posted:

Granted there should still be reason for people to PVE but even with the scale system people still farm Dragons etc.

So why not add new RvR weapons like I suggested?

RR requirements and so on in order to use them? I think that'd be pretty nice - Plus it'd be a bit more rewarding as a high RR character to have an item you know low RR scrubs won't have.

Something you've had to earn over a long time, that would be more rewarding than getting a lucky /roll on a raid imo~

PVE'rs spend 3 hours grinding a mob - PVP'ers spend 3 weeks, 3 months, 3 years grinding for items...

Good idea imo~


the RVR items being limited to RR would actually be more of an incentive for people to stay on 1 toon and not hop realms~



I think you are onto something but I'd refine it quite a bit.

At the root of what you are talking about is levels. And in an MMO they are very important. And a level cap has shown to be a problem at this point. I would really like them to consider some kind of pve-side level increase that can be flattened or otherwise suppressed in RvR down to Realm ranks. It would open up the pve playerbase to having expansions and it could be done to preserve that RvR is primarily dominated by people who RvR.



At the root of what he's talking about, he just wants a slightly faster and safer way of doing ml10. Merchants are a dumb idea in my opinion.

Make the encounters slightly easier (doable by 1 fg of ACTIVE players, not bots), ban raid leaders who log with loot, and slightly increase the spawn timer. You guys have to realize that anytime EA introduces something 'new' there are far reaching ramifications that take forever to rectify. It's safer to have them tweak existing functionality.



For the thread sure he's talking about ml10 alone but the part that I quoted is part of a bigger more general discussion which is why it was bolded as such. Try to keep up.

 

-----signature-----
Vyxar
Master Eldritch
Shadow Legacy
12,11,11,11,10,10,10,9,8,7,7,7,6,6,6,6,5 etc...
Marubaloobalah - "Mediocre people that don't know they are mediocre are like the homosexual to your hate crime."
CrazyNickName
Posts: 35
Registered: 2011-10-13 15:33:10
DarkPCK posted:

jopy posted:

The prices of items that require a raid are exorbitant, and will continue to increase as supply dwindles.


Supply increases, but the speed at which you can roll alts greatly outpaces the speed at which loot is generated, and the problem is compounded now that the farmers are banned. Too many players keep rolling alts and are convinced they need the items even though they rarely rvr/pvp with them.



Dark you hit the nail on the head... I do at least 5 ML10 runs a week; and you wouldn't believe the number of people who win the big time items yet never use/sale them.

I try to buy every Conflag/Boi/Fang won by other players the response is always the same.... "Sorry can't sale, I need it." Which of course they don't need it and 9/10 times it won't see use in RvR or the CM. On another note you can always get the big 3 weapons in /region for around 40-60p, which isn't unreasonable imo.

Forget farming, if you want the most money for your time do SC. It's in constant demand day or night regardless of the time; and at 1p per piece for the standard order it's a money maker. I frequently find people who will pay 10p+ for a 5 piece order which takes no longer than 30mins to complete.

 

-----signature-----
God created the Heavens, he created the earth! He created all the Hulkamaniacs! Then, he created a set of 24-inch pythons, brother!
Mentalburn  1 star
Title: Oh well, whatever, nevermind.
Posts: 133
Registered: 2003-8-26 01:11:55
Just my opinion...

This game "ultimately" revolves around RvR/PvP, get rid of glass.. scales.. and make everything "obtainable" with bounty points. No-trade, no-sell.
However, you would need to increase the amount of BPs earned per kill because honestly noone wants to have to wait until RR10 to be geared.
At the same time you wouldn't have a bunch of rr1-rr3 people running around fully templated, instead you would have to RvR/PvP for your items.
This way you could "opt out" of doing PvE content and focus mainly on RvR/PvP, kind of like the way "Battle Grounds" work on similar games.

A better option (originally) would have been... (in my opinion of course)
Require that you had to go through a BG system on RvR servers. Can't advance to 25, until you're rr1L4... so on so forth all the way until your 49 rr4L9 earning BP as you go.


edit: completely off topic but... they seriously need to fix or implement a new "herald" already

 

-----signature-----
boo...
Thak0r  1 star
Posts: 170
Registered: 2009-7-21 02:56:50
Asmodar posted:

if u want to live as a casual than also die like a casual.

if you invest more time in something you are likly to get better results... (hey its like in RL! woot)

you should not stop playing because you cant make time for a raid. you should stop playing if your want to be top of the foodchain without doing something for it...

if it would be easy to obtain these items you could take them away alltogether... make erverything free... put up a npc that wil craft u gear to your specifics. and just give every char a power/end/hp potion button... since everybody has them wants them needs them...



dude... get a brain?

1. if i want to spend my spare time with something i consider fun (pvp), i should not be forced to spend hours/days with stuff i don't like at all (pve). daoc is beyond pve since years, there should at least be an option to buy ml10 and other high end gear with bps.

2. yeah its like real life... this philosophy is just stupid, nerdy and like 1990. nowadays mmos are played by people with jobs and real lifes. you should pwn in pvp because you are good, not because you have to much time.

3. when something sucked for years, that's no reason to leave it this way.

 

-----signature-----
Thakirion, Eld, 11L4 | Troikhan, BM, 11L5
Wulfher, Hero, 11L1, Lone Enforcer
Rahjan, VW, 9L2 | Thakisa, Ment, 9Lx
Thumb, Ranger, 8Lx | Ignitez, NS, 7Lx | Thallak, Warden, 7Lx
http://gimpchimp.etilader.com/s.php?u=Thaki

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.