TropicanaJones posted:
No, I just reworded it for what you really meant.
Plus, 0 out of 6 of your ideas would bring anything to the table. DAoC is old, it's not going to all of sudden get 20k new subs just because it gets a mail system. Nor at this point in time would they honestly be able to handle that many new subs. If daoc's pop went up, they'd have to make a new server. Once a game reaches this point, nothing is really going to 'save' it. It will mostly likely hold it's current pop for a few more years. Nothing to date has to offer what daoc rvr does, and thus people liking daocs rvr will likely stay. Once something comes along that does, while you may see a dip in the population, hardcore/diehard daoc fans are still going to be playing daoc. The only thing they'd ever leave for is DAoC2, and that is never going to happen, so accept your fate as an oldworld MMO. EQ is still around, and I bet you most of those who play are diehard EQ fans that will play the game until the servers go down. And correct me if im wrong here, because I honestly haven't looked at EQ in years, but I'm pretty sure they don't have a mail system, they don't have updated graphics or character model movements(which btw was already done with toa/catacombs for daoc), or any other idea you posted. These things just don't happen, so give it up.
Im not saying I wouldn't like something like a mail system, but I would much rather have that time fixing broken things they already have to/should be work/ing on. It's just something that is NOT needed. You present fluff when we need bugs fixed. FLuff only comes along if you have extra $$$, and, lol, daoc does not have that.
I agree with a great deal of your post. None of the 6 listed ideas would save the game. Mythic/Bioware could not handle huge numbers of new subs. Many hard-core players will probably never leave unless it was for DAoC2, but that will never happen . . . .etc. . . I agree. It is all spot on.
The only thing I would adjust a bit is the thing about EQ and mail. EQ has had mail for a very long time now. They added mail in Feb of 2005 and in May 2005 they even put in a patch that would forward game mail to your real email account so you could read the game mail if you were not in game.
I think that there is a difference between fluff and things that remove frustration. While DAoC does not need anything in the way of fluff (though Mythic/Bioware keeps doing fluff) many noobs expect things like mail. Also, there are always posts showing up on the boards, and things said in game, about players wanting to transfer things and being taken to the cleaners (for a decade now this has been a problem).
One of the big things that has harmed this game over the years is word of mouth from pissed off players. The game not having a mail system is something that eventually leads to many noobs being annoyed.
Because of housing, mail is not as important anymore but many players do not want to play Sims (housing) but they do want easy and safe ways to transfer gear/plat to alts even when their guildies are not in game or when their guildies have nothing better to do than to leave their group and go to the city and help with a transfer. Then there are the many noobs that want to transfer things long before they have the plat to own a home.
WoW is an inferior game yet it has over 10 million subs. WoW has better implementation and WoW does not tend to piss off massive numbers of players. One of the big differences between the implementation of WoW and DAoC is what some would call fluff but I would term “Player friendly features that eliminate or reduce frustrationâ€. IMO adding something like an extra dozen colorful mounts that run just as fast as the old mount and carry just as much . . .that is unnecessary fluff because it does not eliminate frustrations and it does not fix game problems, etc. . . . Mail though, Mythic should have added that a very long time ago.
It is true that there are many things that still need fixing and Mythic/Bioware has limited money for the game but mail should be fairly easy to code and they could assign some noob intern to do it. A great deal of the code for mail aready exists and adding NPC interfaces would not require modifying existing game code very much (no more than putting any other NPC into the game).
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