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Author Topic: @Bioware/EA/Mythic [Locked]
Gringor  1 star
Title: Hungry Beaver
Posts: 95
Registered: 2004-3-13 09:20:16
Idealistgamer posted:

ArkadyTepes posted:

Gringor posted:

Idealistgamer posted:

Look how much DAOC changed from 2001-2011.

All that's left to be implemented is my ideas.

To stand another 10 years they may have no choice.

Evolution is inevitable. You know this to be true.



But your ideas are terrible.



How about any of this?

Fix Death System so that,
You atleast spawn within the zone which you had died.
Not turn into a spirit and resurrect at the exact location which you had died.
Not suffer resurrection sickness from being killed by a combaton.

Fix Travel System so that,
Your run speed will be the same in all zones.
Sprint will be a 50% speed increase for 15sec.
(Low level mount 50% speed increase.)
(Advanceed level mount 75% speed increase.)
(Level 50 mounts 100% speed increase.)



There are numerous bind stones throughout the zones you can bind to. Run speed and travel speed is fine. You can also purchase speed gems from the BP vendor.

Why do you keep trying to turn this game into WoW? A majority of these innovative "implements" you keep posting are taken directly from WoW. That game already exists.

I'm not sure why you can't seem to grasp that this game is directed at a specific type of MMO player and isn't intended to appeal to today's generation of gamers?

edit: The only change I would make to the death system in this game is reducing PvE death to 1 minute instead of 5.

 

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Thak0r  1 star
Posts: 170
Registered: 2009-7-21 02:56:50
ArkadyTepes posted:

Gringor posted:

Idealistgamer posted:

Look how much DAOC changed from 2001-2011.

All that's left to be implemented is my ideas.

To stand another 10 years they may have no choice.

Evolution is inevitable. You know this to be true.



But your ideas are terrible.




!!!

 

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GrendelRex  1 star
Posts: 156
Registered: 2004-2-29 09:00:36
Idealistgamer posted:

Fix Death System so that,
You atleast spawn within the zone which you had died.

Try binding near a bind stone? Most zones have them. To be honest I always /rel house, it's so damn easy to move around this game all you need to be is near a teleporter after you release.

Not turn into a spirit and resurrect at the exact location which you had died.

Uh, when did they add that???? And if they did doesn't it negate the first point? Think you're in the wrong game forum.

Not suffer resurrection sickness from being killed by a combaton.

For PvE, sure, not much point it in it anymore really. With a good PVE game there really should be some more severe penalty, like losing money and/or gear but it's too far along to add that.

Fix Travel System so that,
Your run speed will be the same in all zones.

They already did that, run speeds have been increased, more than once I think, from what they used to be, PvE zone were given more of a boost because well, it's PvE which isn't considered important by Mythic(unfortunately it's probably THE most important).

Sprint will be a 50% speed increase for 15sec.
(Low level mount 50% speed increase.)
(Advanceed level mount 75% speed increase.)
(Level 50 mounts 100% speed increase.)

Meh, I agree that the 15 plat horses should offer something more than the 1 plat horses, but it should be that the 15 plat horses run as fast as they do now in RvR zones and the 1 plat hourses run slower. Movement speeds in RvR are already too fast IMO, really ruined an aspect of the game that I enjoyed early on.




If you want get more subs add more TOA like Xpacs but don't make them effect RvR like ToA did. Sure add in some nifty weapons or armour pieces that you can farm but nothing like artifacts or ML's. With lots of challenging new PvE and maybe some added levels that only effect PvE, like champ levels with PvE only bonuses, more people may want to play and be lured out into NF. How much that's going to help an old game that few know about though is probably minor.
Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
GrendelRex posted:

Idealistgamer posted:

Fix Death System so that,

You atleast spawn within the zone which you had died.



Try binding near a bind stone? Most zones have them. To be honest I always /rel house, it's so damn easy to move around this game all you need to be is near a teleporter after you release.



I was referring to RvR. As in RvR Zones. I could care less about PvE anything.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Gringor posted:

Why do you keep trying to turn this game into WoW? A majority of these innovative "implements" you keep posting are taken directly from WoW. That game already exists.


I'm not sure why you can't seem to grasp that this game is directed at a specific type of MMO player and isn't intended to appeal to today's generation of gamers?

Actually this is an incorrect evaluation. Mentioning WoW is really more of a straw man, being used because so many that play DAoC have an illogical and visceral hatred of the mere mention of WoW.


While some of Idealistgamer’s suggestions are things used in WoW (like Mail) having something like mail implemented in DAoC would not turn DAoC into WoW. It is the same for about half of his suggestions, just because they may have something similar at WoW does not mean the suggestion would actually turn DAoC into WoW, and mostly the other half of his suggestions are just wacko (sorry Idealistgamer but they are).


The characters, the hard interrupts, the graphics, the three realm RvR, etc. . . it is DAoC.


Gringor posted:

edit: The only change I would make to the death system in this game is reducing PvE death to 1 minute instead of 5.

What?


GrendelRex posted:

If you want get more subs add more TOA like Xpacs but don't make them effect RvR like ToA did. Sure add in some nifty weapons or armour pieces that you can farm but nothing like artifacts or ML's. With lots of challenging new PvE and maybe some added levels that only effect PvE, like champ levels with PvE only bonuses, more people may want to play and be lured out into NF. How much that's going to help an old game that few know about though is probably minor.

That is a very interesting set of ideas. Very good ideas too, except there is one horribly glairing challenge with your paradigm. The PvE of DAoC is pointless so adding more PvE is also a total pointless waste of time and effort. Before adding PvE to DAoC, first the PvE needs to be given a point again.


PvE centric players do not want PvE just to look at the sights and go “ohhhhhh” and “ahhhhhh”. Today’s PvE in DAoC is basically: log in to your new toon. Hit level 50 the next day and be finished with the PvE. Then log in with a different new toon and hit 50 the next day and be finished with the PvE.


Adding new expansions like TOA or SI or Cat will not change things. Mostly the PvE areas are all obsolete ghost towns. From an existentialist viewpoint one could take the position that anything in a game is pointless, but that is from an existentialist twisting of things.


PvE players need a reason to feel like their PvE is helping their toon progress down the path of improvement. Today’s PvE in DAoC is actually a hindrance to the progression of a toon in DAoC. The only reason to PvE in DAoC today (mostly) is to go “ohhhh” and “ahhhh” for a bit and then go back to the real leveling areas where toons really show improvements. If this were not true the PvE areas would not be mostly ghost towns.


Also, asking for more TOA like expansions . . .sorry but those very three letters “T-O-A” to casual players is like someone mentioning “WoW” to a typical RvR centric DAoC person (it gets them foaming at the mouth). Should Mythic/Bioware ever announce that DAoC is making a new TOA like expansion, most X-DAoC casual players will find themselves flopping on the floor having an involuntary fit.


SI or Cat were much better expansions for the overall game (much less damaging, much less controversial, much less hated) and it would be better to label/compare any new expansion as something similar to one of those (SI or Cat) than “that which should not be named”.


(not that they will evern make another Xpac)

 

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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Semi4 posted:

SI or Cat were much better expansions for the overall game (much less damaging, much less controversial, much less hated) and it would be better to label/compare any new expansion as something similar to one of those (SI or Cat) than “that which should not be named”.



most of my friends view Catacombs as alot more damaging to the game then TOA, so comparing a new expansion to that is not the way to go

infact Catacombs is in large part what caused the problem you say needs to be fixed, wich is the pointlessness of other PVE zones...

when Catacombs released it made the other PVE zones obsolete and pointless.

Catacombs introduced no challenges, just watered down pve content that gave better rewards then existing harder content.

DR and LOTM were even worse in that regard...

daoc needs so much work its unbelievable...

a quick fix would be a decent content patch somewhere between SI and TOA. that would get people back for the new content.

but if DAoC were ever to be considered a success again, it would require a complete zone wipe... all of it... gone...

rework the trials and artifact encounters in new zones, specific to each realm, like the mainlands initialy were, rework frontiers again, mash DF/POC/LABBY into 1 hybrid pvp/pve zone like DF originaly was, controled by keep controll again.... no towers.... keep the SI dungeons intact, but move there enterances to the mainlands...

basicaly condense the real estate so there isnt so much of it...

but thats a drastic measure and way more resources then mythic has at hand.

 

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GrendelRex  1 star
Posts: 156
Registered: 2004-2-29 09:00:36
Idealistgamer posted:

GrendelRex posted:

Idealistgamer posted:

Fix Death System so that,
You atleast spawn within the zone which you had died.



Try binding near a bind stone? Most zones have them. To be honest I always /rel house, it's so damn easy to move around this game all you need to be is near a teleporter after you release.



I was referring to RvR. As in RvR Zones. I could care less about PvE anything.



OK, it's just another dumb idea then.
GrendelRex  1 star
Posts: 156
Registered: 2004-2-29 09:00:36
Semi4 posted:

That is a very interesting set of ideas. Very good ideas too, except there is one horribly glairing challenge with your paradigm. The PvE of DAoC is pointless so adding more PvE is also a total pointless waste of time and effort. Before adding PvE to DAoC, first the PvE needs to be given a point again.

PvE centric players do not want PvE just to look at the sights and go “ohhhhhh” and “ahhhhhh”.

PvE by it's nature is pointless, that's why I rarely play PvE games unless the PvE is challenging(like Civ on diety level). WOW is pretty much only PvE yet it seems to have lots of subs, every time a new xpac comes out they run out in droves to buy it, play a little while until they 'finish' it then wait for the next one. There's not much point in it other than doing it and judging by the scads of SS's I see people I know who play WoW posted on their Facebook pages from the last Xpac they seem to get a lot of oooo's and ahhh's. Most people who play MMO's like PvE, if the PvE was new and somewhat challenging(not too hard, most don't like that either) more people would play and some of them would stick their noses into NF, especially if they tied some of the new PvE content to it. Problem with DOAC, being PvP centric you can't just add new levels like WoW does, it would have to be new levels of abilities like Champ levels.

Doesn't matter anyway, this is a pointless arguement since DAoC will never have any major changes, just enjoy it while it lasts.

Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
GrendelRex posted:

PvE by it's nature is pointless,



Semi4 posted:

From an existentialist viewpoint one could take the position that anything in a game is pointless, but that is from an existentialist twisting of things.



Perhaps you missed it but I had included the above comment in my previous post, to acknowledge in advance the different pointless things in a game, hoping to forgo any posts about the pointlessness of any part of a game.


Also, "PvE by its nature is pointless" unless (and this "unless" has a very significant point to it):


you run a game company that is interested in making more money than just enough to barely get by.


you run a game company that wants to have enough money to adequately fund things like RvR/PvP.


you run a game company and want enough money to build expansions.


you run a game company and want to be able to fund new games.


you run a game company and want to stay in business without being consumed by EA


etc. . . .

 

-----signature-----
The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
Gringor  1 star
Title: Hungry Beaver
Posts: 95
Registered: 2004-3-13 09:20:16
Semi4 posted:

Gringor posted:

edit: The only change I would make to the death system in this game is reducing PvE death to 1 minute instead of 5.

What?



Apologies, I meant PvE death res sick timer.

 

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u good cleric - Zarius, Warrior on Gaheris
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