Idealistgamer posted:
Once again. Try working this into your schedule please.
1. A Mail System (mailbox) similar to the one in today's MMOs. . . .
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urple]I agree with this suggestion.
Player friendly features, that Mythic refuses to put into the game, are one of the big things that differentiate DAoC from WoW. While DAoC is a better game concept than WoW, WoW far surpasses DAoC in subscription numbers simply because WoW has more player friendly features and as such WoW is less frustrating. (Xpacs at WoW are also better coordinated but that is another thread.)
Challenge is good for a game but frustration is not. "A Mail System" is a good suggestion for many reasons, not just for transferring items. [/color]
2. A UI that's more user friendly like the one's we see in today's MMOs, . . . .
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urple]I agree. This too is a logical change that is needed. Any that suggest players simply get a custom UI are showing their ignorance. Almost no player who is checking out a game will first install a custom UI and first impressions are truly important.
Also, a custom UI can only modify that which is already allowed by the game UI. If the game UI does not allow icon color change for weapon icons with poison applied, then neither can a custom UI. If the standard UI does not allow for players to put money onto the CM, then neither can any custom UI. The list can go on and on and on. If the standard game UI does not allow for something then neither can a custom UI.
There are other reasons but the above listed reasons are important enough that the game needs a serious upgrade to the UI.[/color]
3. Of course above all else I think having your characters move more limber and smooth is the most needed upgrade. . . .
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urple] Sorry but I think this is not a necessary suggestion. The character movements are good enough at this time. The character movements are not archaic enough to warrant the need for an overhaul. Character movement upgrades, unless the existing movements are horrible and DAoC is not horrible, is not something that brings players to the game or drives them away. This is a fluff item that would neither keep players in the game and it would not bring players to the game. It would be a waste of time for developers to focus on. [/color]
4. How bout a port system to towers which you control so you can get back in the fight almost instantly.
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urple]No. It is already easy to move around in your own lands if you own your own keeps. If they were going to add this then they would need to reinstate the neck check.
I am not totally against easier access to the enemy lands, after all in the old game there was porting to the PK in the enemy lands, but they had the delay of a neck check back then.[/color]
5. Make normal travel speed in NF what sprint speed in NF is now. Or at the very least make the travel speed in NF as fast as it is in PVE areas. On top of that, they need to get rid of the movement reduction speed while in combat. Your speed in and out of combat should remain the same. (unless poisoned, snared, rooted or mezzed)
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urple] No. From launch to now the travel speed has been increased throughout the lands. The game does not need additional increases in travel speed.
Mythic needs to balance frustration with challenge. While Mythic should strive to eliminate most frustrations they should not eliminate challenge while eliminating frustration. [/color]
6. Upgrade the crafting window. If anything needs done to crafting it's this and nothing else.
http://thebigbearbutt.com/wordpress/wp-content/uploads/2010/12/inscriptionwindow.jpg
With the above link, you have the option to craft multiple items with 1 click instead of 1 click per item created.
In other words, if you have enough for 100 items, then when you hit create all, it will create all 100 with that one single click.
Incase you are confused, this means you get 100 or more items created with one click instead of 1 item created per click.
Another way of putting it is, click once, go take a piss, come back and all your mats will be used up and your items in its place.
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urple]
NO. Macro crafting should not be installed as part of the game. If you want to be legendary, work for it.
While I would agree that the crafting window needs some adjustments, and crafting needs adjustments, I am against macro crafting. IMO the better a crafter gets the more elaborate their window should become. Crafters should be able to track what supplies they have in their vaults and in their backpack and compare their supplies with what is needed to craft the things they want to craft. Crafters should be able to create lists of needed supplies and take that list to the supply merchant and in one click get the list filled (it may be required for the crafter to go to two or three different merchants to get everything on a list).
For more than a decade now crafters have hated the RNG and its
potential wild swings. This is one of those frustrating things rather than just being a challenge. It is not just a challenge, but is a bloody frustration, when the RNG takes a wild swing and the crafter (just as an example) should have a general 2% chance but because of the problems inherent in the RNG the 2% chance actually ends up being a 1/5000 or 1/10,000 chance. The RNG needs fixing. It is a simple algorithm and can be adjusted with limits by any first year. It is only lazy programming for Mythic to have kept it like it is.
There are many improvements that could be made for crafting but I am against installing a Macro Crafting system into DAoC. ‘Easy mode’ is not what this game needs more of.[/color]
These are just 6 of my ideas that I believe would make the game much better.
In no way am I trying to insult anyone's intelligence. Thank you.

urple]While a few of your points have some merit, there are far worse things harming the game that you do not even list. Also, much of your list seems to be centered around making the game more ‘easy mode’. While the game needs to eliminate frustration by installing player friendly features there is a distinct difference between eliminating frustrations and adding more ‘easy mode’ to the game.
Unfortunately over the years Mythic has leaned toward slapping ‘easy mode’ band-aids onto the game to try and gloss over problems when what they should have done is put in the time and effort to actually fix the problems.
The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato