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Author Topic: @Bioware/EA/Mythic [Locked]
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Mythic already talked about what they would put in DAoC II (when they discussed Origin) and basically what they said they would do for DAoC II would not be a game where Mythic fixed the major challenges that keep the general public away from DAoC I. Because Mythic (now Bioware) does not understand the customer’s needs, DAoC II would fail.


Until Mythic (Bioware) gains an understanding of what a customer needs from a game, and from a game company, the game of DAoC is destine to continue to die. Without a fundamental understanding of the customer’s needs almost everything Mythic (Bioware) does will cause more harm than good.


WoW is a great example of what can be accomplished when a game company combines an average game concept with a superior understanding of a customer’s needs.


DAoC is a great example of what can be accomplished when a game company combines a superior and leading game concept with a horrible lack of understanding of a customer’s needs.


So far, after all these years, the only person that seemed to have any idea of what a customer needs is Lori . . . and for all her efforts to try and help they ran her off. (edit: well there was also Matt Frior long, long ago but they ran him off too.)

 

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TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
Idealistgamer posted:

Try working this into your schedule please.

1. I need a mail system because I am guildless or too much of a jackass to know anyone cool or decent to trade my items or plats for me. I don't like talking to anyone because they are beneath me and the only way to solve this is by putting in a system that has never really been needed in the world of Dark Age of Camelot. And forget about me trying to help a newbie transfer some items for them, because they are noobs lol! I wish there were some way to trade items between characters of mine...but dang all I got is a house with plenty of vault space. Oh well.

2. I want a UI that is just like a new mmo UI but not like a new mmo UI. Next I want a UI system in which it tells me when I am debuffed in big bold letters so I don't have to use my brain. Using that big ol brain is just too complicated kthx. I also want a loot system in which does the same thing. It needs to help me not use my brain because its tough dudes. I mean, I really don't understand why I should have to get to know someone before I entrust them with a huge task. BOB's UI is great and it's the best Usermade UI I've ever used because I like huge bulky UI's that suck, but I am still unhappy because I want new things.

3. I want my chick toons to have boobs that jiggle because I like to watch them when I'm running around in NF paying attention to how my character moves instead of paying attention to what's going on around me, and most likely get everyone killed. So if you could spend thousands of dollars to hire people, wire them up with those cool ball things that record human motions and replicate what most MMOs do these days, that would be great.

4. I need a port system to a tower because like, I died, and um I need to get back out there because there shouldn't be a penalty for death, because, like, I am too important and shouldn't die at all, but, like, I need to be able to port to places faster cuz I die all the time, or I'm too far away and don't have any bard/minstrel/skald friends. I am pretty sure Merlin would have ported people directly to where the action is, I mean, come on.

5. Why does going into combat slow me down? it's not like I need to coordinate myself to cast spells or swing giant weapons lulz, I mean I need to be able to run at sprint speed at all times. In fact get rid of endurance, cuz, it's too hard to manage, that way I can swing my stylez and not have to worry about sprinting either.

6. I'm a lazy piece of shit. So I need to be able to click one button and craft my way to LGM because I don't have the time to click that many times. But I do have the time to for one click so I can go eat my sandwich and not play the game while playing the game. I mean come on, I shouldn't even have to do that one click really, it should just craft automatically, or better yet just make everyone and LGM everything, that would be cool.

These are just 6 of my ideas that I believe would make the game much better for myself because I really don't like to use my brain. If you made it more like wow, I wouldn't have to use my brain so much, and that would be gud.
In no way am I trying to insult anyone's intelligence. Thank you.

 

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Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
TropicanaJones posted:

Idealistgamer posted:

...........




Too lazy to type your own responce? You are pathetic and the reason games fail in progression.

 

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Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
Once again. Try working this into your schedule please.


1. A Mail System (mailbox) similar to the one in today's MMOs. To be able to mail items and plat to your ALT characters would save alot of time and pain. Relying on other players to make a trade is too risky. Someone new to the game doesn't really want to take that risk. No need for an Auction House though. The Housing System and Merchants work great.


2. A UI that's more user friendly like the one's we see in today's MMOs, but not an exact clone. Seperating the buffs from the debuffs for starters. A Looting System that caters to the class to prevents ninjas. A Party/WarBand Grouping System to save hours of time looking for groups/warbands to join. A Layout Editor allows you to move, multiply or hide any object on your screen. An advanced chat system. Right click on names for menu options, join party, whisper, ect. BOB's UI is great and it's the best Usermade UI I've ever used, but its time for an overhual.


3. Ofcourse above all else I think having your characters move more limber and smooth is the most needed upgrade. The characters movement mechanics compared to today's MMO is like playing the original Vitual Fighter. Very robotic compared to today's MMO. Fixing this would make RvR a hundred times more fun and inviting for new subs.


4. How bout a port system to towers which you control so you can get back in the fight almost instantly. This running down to the dock, taking the boat, then trying to make it across miles of NF to get back to the fight is just stupid. For one, if you're a vizzy 9 times out of 10 you're toast. Plus the travel speed in NF is twice as slow as in PVE areas. So that makes it even harder.


5. Make normal travel speed in NF what sprint speed in NF is now. Or at the very least make the travel speed in NF as fast as it is in PVE areas. On top of that, they need to get rid of the movement reduction speed while in combat. Your speed in and out of combat should remain the same. (unless poisoned, snared, rooted or mezzed)


6. Upgrade the crafting window. If anything needs done to crafting it's this and nothing else.

http://thebigbearbutt.com/wordpress/wp-content/uploads/2010/12/inscriptionwindow.jpg

With the above link, you have the option to craft multiple items with 1 click instead of 1 click per item created.

In other words, if you have enough for 100 items, then when you hit create all, it will create all 100 with that one single click.

Incase you are confused, this means you get 100 or more items created with one click insted of 1 item created per click.

Another way of putting it is, click once, go take a piss, come back and all your mats will be used up and your items in its place.


These are just 6 of my ideas that I believe would make the game much better.

In no way am I trying to insult anyone's intelligence. Thank you.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Idealistgamer posted:

Once again. Try working this into your schedule please.


1. A Mail System (mailbox) similar to the one in today's MMOs. . . .


[colorurple]I agree with this suggestion.


Player friendly features, that Mythic refuses to put into the game, are one of the big things that differentiate DAoC from WoW. While DAoC is a better game concept than WoW, WoW far surpasses DAoC in subscription numbers simply because WoW has more player friendly features and as such WoW is less frustrating. (Xpacs at WoW are also better coordinated but that is another thread.)


Challenge is good for a game but frustration is not. "A Mail System" is a good suggestion for many reasons, not just for transferring items. [/color]


2. A UI that's more user friendly like the one's we see in today's MMOs, . . . .


[colorurple]I agree. This too is a logical change that is needed. Any that suggest players simply get a custom UI are showing their ignorance. Almost no player who is checking out a game will first install a custom UI and first impressions are truly important.


Also, a custom UI can only modify that which is already allowed by the game UI. If the game UI does not allow icon color change for weapon icons with poison applied, then neither can a custom UI. If the standard UI does not allow for players to put money onto the CM, then neither can any custom UI. The list can go on and on and on. If the standard game UI does not allow for something then neither can a custom UI.


There are other reasons but the above listed reasons are important enough that the game needs a serious upgrade to the UI.[/color]


3. Of course above all else I think having your characters move more limber and smooth is the most needed upgrade. . . .


[colorurple] Sorry but I think this is not a necessary suggestion. The character movements are good enough at this time. The character movements are not archaic enough to warrant the need for an overhaul. Character movement upgrades, unless the existing movements are horrible and DAoC is not horrible, is not something that brings players to the game or drives them away. This is a fluff item that would neither keep players in the game and it would not bring players to the game. It would be a waste of time for developers to focus on. [/color]


4. How bout a port system to towers which you control so you can get back in the fight almost instantly.


[colorurple]No. It is already easy to move around in your own lands if you own your own keeps. If they were going to add this then they would need to reinstate the neck check.


I am not totally against easier access to the enemy lands, after all in the old game there was porting to the PK in the enemy lands, but they had the delay of a neck check back then.[/color]


5. Make normal travel speed in NF what sprint speed in NF is now. Or at the very least make the travel speed in NF as fast as it is in PVE areas. On top of that, they need to get rid of the movement reduction speed while in combat. Your speed in and out of combat should remain the same. (unless poisoned, snared, rooted or mezzed)


[colorurple] No. From launch to now the travel speed has been increased throughout the lands. The game does not need additional increases in travel speed.


Mythic needs to balance frustration with challenge. While Mythic should strive to eliminate most frustrations they should not eliminate challenge while eliminating frustration. [/color]


6. Upgrade the crafting window. If anything needs done to crafting it's this and nothing else.

http://thebigbearbutt.com/wordpress/wp-content/uploads/2010/12/inscriptionwindow.jpg

With the above link, you have the option to craft multiple items with 1 click instead of 1 click per item created.

In other words, if you have enough for 100 items, then when you hit create all, it will create all 100 with that one single click.

Incase you are confused, this means you get 100 or more items created with one click instead of 1 item created per click.

Another way of putting it is, click once, go take a piss, come back and all your mats will be used up and your items in its place.

[colorurple]


NO. Macro crafting should not be installed as part of the game. If you want to be legendary, work for it.


While I would agree that the crafting window needs some adjustments, and crafting needs adjustments, I am against macro crafting. IMO the better a crafter gets the more elaborate their window should become. Crafters should be able to track what supplies they have in their vaults and in their backpack and compare their supplies with what is needed to craft the things they want to craft. Crafters should be able to create lists of needed supplies and take that list to the supply merchant and in one click get the list filled (it may be required for the crafter to go to two or three different merchants to get everything on a list).


For more than a decade now crafters have hated the RNG and its potential wild swings. This is one of those frustrating things rather than just being a challenge. It is not just a challenge, but is a bloody frustration, when the RNG takes a wild swing and the crafter (just as an example) should have a general 2% chance but because of the problems inherent in the RNG the 2% chance actually ends up being a 1/5000 or 1/10,000 chance. The RNG needs fixing. It is a simple algorithm and can be adjusted with limits by any first year. It is only lazy programming for Mythic to have kept it like it is.


There are many improvements that could be made for crafting but I am against installing a Macro Crafting system into DAoC. ‘Easy mode’ is not what this game needs more of.[/color]


These are just 6 of my ideas that I believe would make the game much better.

In no way am I trying to insult anyone's intelligence. Thank you.



[colorurple]While a few of your points have some merit, there are far worse things harming the game that you do not even list. Also, much of your list seems to be centered around making the game more ‘easy mode’. While the game needs to eliminate frustration by installing player friendly features there is a distinct difference between eliminating frustrations and adding more ‘easy mode’ to the game.


Unfortunately over the years Mythic has leaned toward slapping ‘easy mode’ band-aids onto the game to try and gloss over problems when what they should have done is put in the time and effort to actually fix the problems.

[/color]

 

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Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
Mastara  4 stars
Posts: 1,446
Registered: 2004-12-29 22:52:21
If you build it they will come

 

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AngharadMacsen  1 star
Posts: 155
Registered: 2003-3-11 08:41:31
Idealistgamer posted:

4. How bout a port system to towers which you control so you can get back in the fight almost instantly. This running down to the dock, taking the boat, then trying to make it across miles of NF to get back to the fight is just stupid. For one, if you're a vizzy 9 times out of 10 you're toast. Plus the travel speed in NF is twice as slow as in PVE areas. So that makes it even harder.



When NF was new, they allowed you to port to any keep your side owned. Which allowed instant reinforcement to defend a keep, plus infinite replacements for any fight near a keep.

Net result: they changed it to the current system almost immediately, because it became nearly impossible to actually take a keep.

What you're suggesting will accomplish much the same thing, but with towers too.

 

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Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
Semi4 posted:

Unfortunately over the years Mythic has leaned toward slapping ‘easy mode’ band-aids onto the game to try and gloss over problems when what they should have done is put in the time and effort to actually fix the problems.



= low population (can't keep newcomers)

 

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Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
Mastara posted:

If you build it they will come



Trust me if I had the money it would be done.

I would remaster DAOC or make a DAOC 2 as I vision it.

I think losing the 3k active DAOC fans to do so would be worth it.

 

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HurogWAR
Posts: 1
Registered: 2008-10-16 11:28:36
Ravynmagi posted:

Halo franchise has sold 40 million games world wide and grossed $2 billion dollars. The two are not as similar as you think.



Halo also got TONS of TV advertisement time and spotlights. The only way I found out about DAoC was from a friend that found it on a website. If They reopened DAOC with new servers or just advertised it could compete with the newer games out there easily. Of course they would have to add tons of servers and hire a lot more people to take care of the larger community but it could be done. I have never heard so much positive feedback from players after leaving a game than I have from the DAoC community. The main reason people left was because the community was getting so small. Even if they got a "measly" 1 million people playing, the game would pay for itself over and over again.

 

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