VaultNetwork.netVault Network Boards
Author Topic: OMG thanes need love! [Locked]
Grish11
Posts: 15
Registered: 2003-8-18 16:18:09
Windwalkr posted:

Grish11 posted:

Stealthers dont display the correct ws in the paper doll due to their advanced ws lines,so I dont remember where in the hell they go.



Assassins also go with the Mins, Heretic, Archer, etc. as do Friars. So again, most hybrids that either have utility/heals and/or ranged damage are in this category, which is where Thanes are. A big advantage being their ability to wield 2h though, that most others in this category can't.

The more tank-like hybrids such a Paladin, Reaver, and Champion are one tier higher.


This is exactly the grouping that the German site gives, as well as Charplan, and I'll take their word over any single person that doesn't provide exact details down to a T. (For example, the Minstrel having more WS then a Thane is pretty unlikely. You probably missed an aspect somewhere I bet. The fact that your WS changes when you swap to 2h indicates to me that you're missing one important aspect.)



I almost positive Friars got a ws boost awhile back, they were orioginally on the same ws tier as thanes but the bump I thought moved them to the next one up.Charplan list them on the higher tier as well

I do know that stealthers in their base weapon line are on the same tier as the thanes, but their advanced weapon lines ws isnt displayed.
Charplan is really close,a friend and I tested most of the classes quite a few years ago and that list should be pretty spot on,but like I said I havent tested the mauler so I dont know where it goes for absolute certain.


Every other class on the same ws tier either is a solo class stealthers/archers or brings group benefits such as speed,heals and buffs.If the thane isnt to be moved to the higher ws tier,which I doubt would actually make much of a difference,I would suggest some form of added utility needs to be given to the class.

The hammerline needs brought up to par,I believe a resist pierce buff needs added to the sc line at a bare minimum.It sure as hell made it alot easier to template either of my tics

As for added utility,maybe a dex debuff on the single target dd,or a str debuff on a style proc.

 

-----signature-----
orrime  1 star
Title: Camelot Vault Staff
Hib Melee Mentor

Posts: 85
Registered: 2010-4-15 03:34:07
Phlei posted:

LTR. stealthers/healers aren't really the same as a melee hybrid.


Lotta 'tard in this thread.



Thanes are not a pure melee hybrids either. Comparing them to champs, reavers or skalds is meaningless, because the latter are pure melee characters with some magical utility, while thanes have a full spellcasting line. Even compared with valewalkers, thanes are very different : they are much heavier caster-wise, and don't rely so much on style procs.


if asking for more WS was part of a coherent design (e.g. "thanes have trouble styling on tanks in the backline when it's their BG role" or "we want thanes to rely much more on style procs, and this needs a small WS increase to be efficient", there would be a point asking. But all I see here is people trying to get some small things without any actual plan and without even knowing wether it will help their class or not.
StanleyM84  1 star
Posts: 109
Registered: 2009-8-17 13:37:49
orrime posted:

Phlei posted:

LTR. stealthers/healers aren't really the same as a melee hybrid.

Lotta 'tard in this thread.



Thanes are not a pure melee hybrids either. Comparing them to champs, reavers or skalds is meaningless, because the latter are pure melee characters with some magical utility, while thanes have a full spellcasting line. Even compared with valewalkers, thanes are very different : they are much heavier caster-wise, and don't rely so much on style procs.

if asking for more WS was part of a coherent design (e.g. "thanes have trouble styling on tanks in the backline when it's their BG role" or "we want thanes to rely much more on style procs, and this needs a small WS increase to be efficient", there would be a point asking. But all I see here is people trying to get some small things without any actual plan and without even knowing wether it will help their class or not.



Stormcalling is not a "full spellcasting line". It has no CC. And the class has no ranged CC anywhere else.

Something as simple as a root, insta-snare, stun, mez or even some stat-debuffs would round out the Thane's Stormcalling line.

This is kinda the point of the thread. Thane is missing a core ability every other class can fall back on.

 

-----signature-----
Gaven rr11|9 Warrior
Gavster rr10 Healer, Gavenjr rr8 sm, Gavena rr7 valk, Gaviir rr7 vamp
rr6 and under: Gavani, Gavain, Gmaul, Gavensrm
Currently playing - Anicethane - r9l5 Thane
HeyMadman
Posts: 25
Registered:
Phlei posted:

HeyMadman posted:

Phlei posted:

Do people realize that the paperdoll WS is NOT an accurate reflection of true WS?

@ Windwalkr: Just because "most" ranged hybrids are on a low WS tier doesn't mean Thanes should be. Look at VW's for proof that this theory is BS. Also, note that Thanes are the ONLY class on that WS tier without stealth/heals.



Don't bring up VW. This class is a total gimp compared to a thane, if you compare their group utility. Yes, I'm not talking about solo.
Thane is 3x times harder to kill: Chain AF, Large Shield, Engage, Melee anytime stun, unshearable 27% armor absorbation (yes, you can actually remove VWs AF and absorb buffs).

Orrime said it right: "you're picking each aspect of thanes, and comparing it to the best class at this".

See, the only thing VW has better then a Thane is WS and melee damage. Other things like survivability, group utility, CC, interrupts, DDs and ability to get into grp are MUCH better on Thane.
IMO Thanes also have a higher damage via DDs and how long they can stand on a field without insta-death like VW. My logic is when you live longer you have more time for doing damage. Therefore Thanes do more damage through the fight.

Why no one said "I want BD/Minst pets on a Thane! They have it, then why not my Thane?!?!?!?!?!"?



The "only" thing they have better is WS and melee damage. I agree, their damage is VERY high.

How are survivability, group utility, CC interrupts, and ability to get groups MUCH better on thane? VW's have better defense, a LT, defensive RR5, nearly as good interrupt capability (insta, ST, AoE's), and MUCH better CC (hello disease (snare) and root style) If templated for casting it's probably near as good as thanes (they both have templating problems). In nearly ALL scenario's a VW will live longer.

Therefore, using your logic, a VW will do more damage since they live longer.



LT - when a savage or a bers hitting you how will LP help you?
RR5 - Does this RA help against magic damage? Riight, no.
Insta, ST, AoE's - Snare and stupid DoT that breaks any snare or root. And what AoE?
MUCH better CC (hello disease (snare) and root style) - what disease? Castable one? Is it a CC? Snare - yes, cool stuff. Root style - Have you ever tried hitting someone in the face while standing at hes back? Yes, you can't hit someone in the face if the target runs and usually when they see you they run or just turn away.

VW has AF less then 600 while others have 700+. Every melee class eat you because of that.
The only defensive thing is Evade 4 which is useless because DW makes it -25%, also you must be facing the target which happends rarely.

I played both classes and VW was rr7+. When I rerolled on mids and played a thane, for me it was like a god mode, because survivability is much higher.
DakRT  1 star
Posts: 69
Registered: 2005-2-28 05:50:16
@ Wind,

I provided your real data, and you want to dismiss that for websites and charplans and then say I'm missing some aspect? I gave you strength numbers and spec's. Now if you want to challenge me further on this, I'll be more than happy to screen shot this and send it to you. Why would I lie? For boosts? I have my Thane on Pendragon specced 50/50 and I tested 1 & 2 hand. Then I went to Ywain at my current spec 50/42/34 and got that data.

Lemme ask you something, why do you say going to 2 hand shouldn't change my WS from 1 hand? I'm just curious.
orrime  1 star
Title: Camelot Vault Staff
Hib Melee Mentor

Posts: 85
Registered: 2010-4-15 03:34:07
DakRT posted:

I provided your real data



Your data may be accurate, but it has no use, because you compared classes with different specs, and probably different stats.

Mincers and thanes have the same WS provided they have the same specs. Also, switching 1h and 2h, thanes have similar WSes.


Friars got a better WS table than thanes because friars get 0 dex upon leveling, while thanes get 45 str upon leveling (not even talking about race choice). The WS difference between a thane and a friar with full buffs and stuff should be minimal, whichever is favoured.


StanleyM84 posted:

Stormcalling is not a "full spellcasting line". It has no CC. And the class has no ranged CC anywhere else.


Something as simple as a root, insta-snare, stun, mez or even some stat-debuffs would round out the Thane's Stormcalling line.


This is kinda the point of the thread. Thane is missing a core ability every other class can fall back on.



By full spellcasting line, I meant there's a range of decently-delved spells to cast. I would have called VWs' arb a full spellcasting line aswell, even tho it's full of shit. Now if you really think replacing your insta DD with an i-snare or getting 50-100 WS would make thanes wonders all of a sudden, go ahead and keep crying for it. I'll be there laughing at you when/if you get it and realize it changes nothing to your group-appeal, and that Mythic will never give you more.


Casted root/stun/mez and stats debuff would be quite ridiculous to ask for on a thane, there's no chance you get it imo.
Grish11
Posts: 15
Registered: 2003-8-18 16:18:09
Some ideas have been thrown out there,every single one of em has been shot down as a fix to the thanes current problems.

To criticize ideas while offering none of your own is easy,step up to the plate and tell us what would you do to fix the class.

 

-----signature-----
DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
orrime posted:

Now if you really think replacing your insta DD with an i-snare or getting 50-100 WS would make thanes wonders all of a sudden, go ahead and keep crying for it. I'll be there laughing at you when/if you get it and realize it changes nothing to your group-appeal, and that Mythic will never give you more.


This, and going melee on a Thane is dumb.

Honestly, group (8v8) Thanes are used for casting in good groups, where its appeal is getting attention away from other casters and support while providing the spike dps of chaining casted dd, insta dd, doomhammer, rr5 (and pbae if you're hitting someone in a bg). Compared to a list caster, it will do less damage on individual casts, but that is a function of its low acuity making it difficult to reach 3x spell delve consistently, but that is not unique to Thanes and happens with all non-list casters with casting abilities. Then again, regular casters can't stack spells/abilities and spike on their own. But increasing its consistent dps across the board would help high rrs who don't need it, and that would be unlikely.

 

-----signature-----
http://tinyurl.com/l6vz3g
DakRT: And 4 Scouts makes a [stealth] zerg huh?
Zyzyg: What anytime snare are you talking about?...Your anytime style should be Polar Rift. Clearly you don't play a Shadowblade.
Steot: Its fact, I just dont have proof.
StanleyM84  1 star
Posts: 109
Registered: 2009-8-17 13:37:49
Aboreal Spec is full of utility and all the meat is baseline... Thanes get nothing baseline. Nothing at all.


Dont get me wrong, I dont think disease, Attack speed buffs, dots, or ABS buffs make sense for a thane.


But "energy drains" (lifetap), a bolt of lightning, a chain lightning pet for 30 seconds or so (new rr5), and an "energy reduction" (endo-redux) chant do make some sense. Especially considering thanes parallels in other realms.


Thane needs some Group usefullness + EITHER: dps OR utility OR a defensive/escape toy to be viable. 2 things total, 1 core ability and 1 group ability. Thats really it.


Some HP/WS wouldnt hurt but I wouldnt refuse if thats all mythic can muster.

 

-----signature-----
Gaven rr11|9 Warrior
Gavster rr10 Healer, Gavenjr rr8 sm, Gavena rr7 valk, Gaviir rr7 vamp
rr6 and under: Gavani, Gavain, Gmaul, Gavensrm
Currently playing - Anicethane - r9l5 Thane
orrime  1 star
Title: Camelot Vault Staff
Hib Melee Mentor

Posts: 85
Registered: 2010-4-15 03:34:07
I already gave some ideas, but I'll give them again.


For me, thanes and other bodyguards won't be a good option as long as mages get powerful debuffs (yes, thanes are also bodyguards, even though their shield, weapons and ML line are quite forgotten in the dark age of melee). In my opinion, the one thing that harms thanes (but also valewalkers, wardens and partially paladins and heavy tanks - and obviously the melee dealing classes aswell) is that a good caster group will transform melee damage dealers into a non-factor, besides their interrupting potential.


Just do the calculus :

-haste & D/Q debuff should double your weapon swing speed (even more from healers, if it wasn't corrected ?)

-str & S/C, dex&d/Q should remove 140~ stats without debuff bonus

-pbt on top of the above will take every second styled hit on a dual wielder, and you don't wanna know what happens to two-handers if they don't get a good spec celerity (yes, SPEC, not CRAFTED)

-group heal procs, single and double-proc pieces wose value increases with every new patch also contribute to significantly lower melee damage.

All of these tools are inexpensive uncounterable : the debuffs usually last for 30-60 seconds at worst, don't leave any immune and are on a 5 second timer.


If you are still a threat after all of this (congratulations !), you will have to face crowd control, arti charges such as Zo², SotG, master level spells such as warguard, zephyr, phaseshift, realm rank 5 abilities such as ment's, eld's, RM's, sorc's, theurg's, wizard's, healer's, friar's, cleric's and I'm only talking about the common things.


In the end of the day, if you managed to grab more than half of the least fragging mage of your group, odds are that you are either the best frag-stealing asshole around, or your group had no mage, or you met only noobs in your journey.

To end on a happy note, bodyguard is the least of your problems, because if the enemy groups picked up someone that happens to be battlemaster, that person will probably value interrupting mages much higher than actually coming back to save his mages from the 10/20-second agony that they will endure if no healer likes them. They MAY however come back from time to time to style-snare or slam you IF it's too dangerous for them to stay in the frontline consistently (see article : horrible instant death by mages). But don't worry : often enough, there won't be tanks because mages have pets for such trivial things as interrupting other mages. Some of the pets do protect their mages from you, though.


I won't get in the ugly details of zerg and keep fights, that's where off-tanks usually end up rerolling.


...


Sooo, to come back to thanes : the best way of helping them in my opinion would be to nerf mages. When you don't care about having a meatshield or even someone coming back from time to time snaring enemy tanks, you should meet horrible fate in the hands of a frenzied merc/zerk/BM.

A good starter would be to remove debuffs altogether, or to make them last 15-20 seconds (post-resists) with 1-2 minutes RuT. Then you would add some dex/acu debuffs on offtanks, so that mages themselves don't benefit from this. Then maybe stopping or even reversing this crazy defensive proc arms race would help, aswell. Then reworking RR5's so that effect mages and tanks equally would be in order.


Once you're at this point, if thanes are still subpar, you may consider beefing them up (some style-procs along with a weaponskill upgrade to help them land blows on their newly found tanky enemies, for instance).


StanleyM84 posted:

Aboreal Spec is full of utility and all the meat is baseline... Thanes get nothing baseline. Nothing at all.



So let's look at what valers get :

-An abs & AF buff : well, yeah that's nice to wear reinforced instead of being completely naked. I wouldn't call it an asset of arb though, as that's a mandatory set of spells that had to be put somewhere

-an offensive disease proc (whose top level actually procs less often than the second best) and a defensive ablative procs. Neither stack with casted offensive/defensive procs, which means valers almost never used their ablative proc since ToA came out. The offensive proc is nice, even though it's availlable (let's be honest : with lesser proc rate) on a decently tempable artifact on any tank.

-Damage shield : If ever you decided this spell to be critical to the success of your group, it's availlable on almost every other caster on Hib.

-Damage adds : That's indeed good utility. I won't babble on how mids and albs get a better version for free, and focus on the fact that sadly, tank groups aren't common enough on hiberna to make this spell shine.

-Melee speed buff : This spell, which does not stack with druid's haste is mostly not even in a group valer's hotkeys, because 20% anytime is usually better than 34% for 30 seconds. Some hardcore players still use it and either cry for a rebuff (which they dont get) or use a haste charge (which means they can't use their timer for a crafted celerity or a ML10 cloak use) once it's over.

-instant DoT : a decent interrupt spell. But since everything comes at a cost, even the grey spell will sometimes not be resisted and give a free 24 seconds duration mez/root immune. Some people would also argue that it's 30s timer is quite long.

-Instant snare : we're coming to the few very good spells arb has, and this is one.

-AoE disease : A very good spell (although it's slow cast speed doesn't combine well with valers' low dex).

-IPBAE disease : never used it, because it's too high in spec, and it's insane cooldown makes the spec not worth it. May be useful in cathal.

-group-heal/lifedrain : A very good spell, which was given because Mythic cba giving a level 50 drain in the second lifetap line. When you think solo valewalkers are so good with their spammable drain, odds are most of the drains they casts are these 10sec-cooldown drain.

-Lifetap : Now we're on the controversial point : would you trade your 150 range, 0.1 seconds (meaning 5-10 more RA points to cap it) and 25 delve points for a lifetap effect ? For soloing, maybe. For a group character, I strongly doubt you would. Valewalkers' acuity buff makes up for the damage difference, but all of the damage in the world won't make up for the casting speed and the untemplated cast range.


So if you forget the shields, there are like 5 (?) interesting spells in the line, two ow which are baseline, two others being the mandatory instants hybrids get ? I wouldn't call that a full-of-utility spec, personally. But happily, VWs get the best weapon line in the game, which makes up for it.

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.