Corfel posted:
For solo you're supposed to kite... not stand toe to toe with people (you have engaged if you choose to do that)
What exactly is the issue? You just not happy with the ML lines? Well plenty of other classes have sucky ML options
too...
Regarding solo and kiting, as a Thane - Vs. bad or not so good players it's quite possible to kite, then again, it's not that hard to dance them down with a 2-hander either. The good players just got too many ok/good tools to all too often make the kiting a bad idea.
Now add the adders, solo as well as smallmans, fullgroups and zergs, and quite often it's a bad idea to even try to kite(kite-get interrupted/added... and you've given the enemy a free stunimmunity, instead of landing some melee hits).
Now add the hardship of templating Thanes(having 100% of what say a heavy tank want/need + 98% of what a "pure caster" wants/needs AND trying to have 5-6 none craftable doubleproccing(+ charges), keep up the not-so-good HP(75, 79 and 83 con is common numbers in a Thanes template, and 200-300 HP). This means that without RA's, my main Thane got about 2250 HP fully buffed.
Also add that Thanes as good as always have to get either somewhat less good resists, or quite notable less resists - with the low HP. Did I mention how easy it is on most melee/melee-hybrid classes to have 25% healbonus in template, to further enhance those 5-6 healingproccing armor items, where it's very hard to get a good healingbonus + 5-6 nonecrafted heal and doubleproccing armor items in a Thane template.
Having "all that is needed", make it hard(er) for the Thane to get both qui and str into the template - as an example, most good allround templates ain't using 2-handed ML10 weapons, becaues the str lands around 60-80/101.
The problems of the Thane is kinda layered. For example, the ML10 %-heal, rather 200-ish heal instead of 300-ish of most other hybrids, not to speak of the heavy tanks. A good template for a Thane today, very seldom have any extra +parry or +shield in it.
Also most high end templates have a crafted shield(missing out on either speed and good and more often procs, or if using a small shield, just being able to block 1 person per round).
BM as a MasterLevel is quite nice, but comparing the Thanes use of it, to the other common hybrids/melee's who use BM often enough, such as the Warden, the Friar, the Champion, the Savage and the Paladin - Thanes ain't got no selfbuff/chant that give the class neither a End reduction nor a End endurance buff, or End-shout ability(nor the possibility to get a end-reduction buff from a bot/friend/player).
I could go on, but I think it's obvious that the class IS in need of some fixing - and while it might look good on paper, most experienced Thane players agree that in actual fights/pvp it's often darn hard, compared to most other hybrids/tanks, to play a Thane to it's(or even near it's) full potential.
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