Pillowjunky posted:
Ok, a better explanation is this.
I DO NOT HATE PVE!!!
I actually enjoy a bit of PvE, especially exploring cool new places. But to force PvE on people who want to mainly PvP is what destroyed DAoC when ToA came out. I left WoW for the same exact reason. I never understood why I was forced to PvE so I could get gear to wtfpwn people in PvP, but when I did a lot of PvP I was never able to wtfpwn PvE raid bosses.
And to claim the lack of PvE is why people left is absurd.
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urple]I agree that PvP players should not hate PvE.
I also agree that it was not lack of PvE that harmed DAoC. Even before TOA came out DAoC had enough PvE to keep PvE players happy for many, many years. It was not lack of PvE that caused players to leave.
Also, Mythic was pooping out expansions about every 9 to 12 months and WoW has proven that putting out expansions every 24 months will work fine. DAoC was pooping out PvE heavy expansions twice as fast as necessary, which flooded the game with huge amounts of PvE. The game did not die for a lack of PvE. [/color]
People left because of the marketing hype of new games.
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urple] I totally disagree with this part of your post. There is ample evidence to disprove your conclusion.
WoW has proven that if players are happy then all the new game marketing hype in the world will not cause players to cancel at their existing game. Yes, players will probably check out new launches but if your players are happy they do not cancel, they only check out other games and perhaps they open an account at the new game but if players are happy they don’t cancel just because something new comes along. (isolated exceptions to a general rule do not change the general rule. WoWs subscription numbers weathered the storms of many game launches and never went into decline because of another game launch.)
The game of DAoC died because of horrible implementation. Mythic often lied, obfuscated, stonewalled, ignored major bugs, they attached to expansions OP gear and OP characters in an attempt to make the expansion attractive and to hopefully sell more expansions at the cost of unbalancing the game, they created expansions that were not well coordinated with the old world and thus pushed the old world areas (areas, gear, drops etc . . .) into obsolescence, etc. . . . The game died because Mythic was mostly arrogant and while Mythic was brilliant in some areas they were very stupid in other areas and they seemed to refuse to acknowledged their ignorance but pretended their ignorance was absolute truth.
The game of DAoC died because Mythic totally pissed on and pissed off the players. Even today, with the Pendragon ring, Mythic can’t resist treating players with disdain. Mythic acts like the olden aristocrats that run down peasants who won’t quickly move out of the way of the aristocrat's carriages, but the aristocrats feel benevolent when they throw the peasants their old garbage. If Mythic did not look on the customers with disdain then over the years the way Mythic treated the customer would have been totally different.
Players left DAoC when WoW came out not because of the hype of the new games but because the DAoC players were totally pissed off and just waiting for something they felt was a decent alternative. For the few who still hang on to DAoC, I understand why those few feel that WoW is not a decent alternative but it is difficult to look at WoW's numbers and deny that most MMO players must feel that WoW is a decent enough alternative.
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After all the years since WoW was first released, I finally learned a valuable lesson with MMORPG's. Just because the MMORPG is new doesn't necessarily mean it's better. SWTOR solidified that belief. I could have saved myself $200 dollars on an unecessary video card, heat sink, and game I didn't enjoy :-(
I will never buy a new MMORPG unless I have a free 14 day trial or join beta.
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urple] I agree. Before purchasing a new MMO I first check out the trial. No trial no purchase.
Also, I do not let my daughter purchase any MMOs without first using a trial to ensure she really likes the game.[/color]
that.. lots left rigt after TOA ..Classic servers were fun then forcing TOA on everyone ruined them
urple]If I follow the first part correctly then I disagree with the first part (see above as to why). The second part about Classic servers being fun until the Classic servers started to get a bunch of TOA like stuff . . . I agree with that. IMO it was Mythic making the Classics much the same as the TOA servers that caused players to shift from the Classics back to the TOA servers. Many players did not shift back but simply left the game out of disgust. [/color]