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Topic:
I wish BGs gave NO rewards/honor/etc if you lose. [Locked] |
Sociop Posts: 264
Registered: 2009-12-8 15:10:16
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Date Posted:
1/1/00 12:00am
Subject:
I wish BGs gave NO rewards/honor/etc if you lose. |
Dums posted:
Old school AV was the most fun I've ever had in pvp since daoc. They ruined it.
I remember when it used to go for hours if not days, and you did turn-ins, summon the bosses, did the Griffin bombing etc... and it was not uncommon to have over 1000 hks in a single round. Those epic battles were a lot of fun but those days are gone it is now it is nothing more than race.
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Cawlin Posts: 1,759
Registered: 2005-2-22 07:58:42
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Date Posted:
1/1/00 12:01am
Subject:
I wish BGs gave NO rewards/honor/etc if you lose. |
If there were no reward for losing in PvP, the number of people participating would be DRAMATICALLY reduced. This argument has been had around here a dozen times it seems in the past.
WoW is all about the path of least resistance for many many players. Maybe a small handful of people would still PvP, but no, generally speaking, few people would bother if there wasn't some guaranteed consolation prize even if you lost.
Look, most people can't even be bothered to put together a 2, 3, or 5 man arena team and go lose 10 games a week (or whatever it requires now to get base level points), do you think they could be bothered to put together a premade PvP team if that were what it required to not lose? Right now most PvPers are happy with not putting forth the effort and getting AT LEAST their losers points. If you remove those losers points, you will lose better than 80% of BG PvPers, if not 90%.
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If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
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Ugh_Lancelot Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
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Date Posted:
1/1/00 12:01am
Subject:
I wish BGs gave NO rewards/honor/etc if you lose. |
WoW is not a PVP game. If you want hardcore, your options are 10/25 hard mode PVE raids.
Until they add something to the game that fosters a feeling of the _need_ to defend the "homeland" as it were, or provides a notable incentive* to do so, you'll never see the kind of "competitive" PVP some of y'all seem to be after.
* Titles, mounts and other fluff are not an incentive to be competitive -- they are an incentive to learn how to game the system so you get the most reward for the least amount of work. Everyone else seems to know this, from the lowly "scrubs" that lose their 10 games a week and spaz around BGs on weekends to the "pros"(lol) that wait until 3am to win-trade/queue-dodge their way to 2500+. If Wintergrasp, Halaa, Zangar towers, Hellfire towers, EPL towers and the Bone Wastes towers(lol) are the best they've been able to come up with for PVP incentives so far, there isn't much hope they'll be able to come up with something that really puts the war back in Warcraft. And considering 90% of the people arguing FOR PVP stuff are arguing for 1v1 PVP buffs to the detriment of team-based buffs, your own team is backstabbing you. And you wonder why people consider WoW PVP such a joke.
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WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
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Date Posted:
1/1/00 12:01am
Subject:
I wish BGs gave NO rewards/honor/etc if you lose. |
Cawlin posted:
If there were no reward for losing in PvP, the number of people participating would be DRAMATICALLY reduced.
Reduced by the number of people who just want to easymode their way to epics?
And this is a drawback... how?
siujoey posted:
Ironic that the ones calling people "special snowflakes" are the ones that are getting bent out of shape because others can obtain the same gear by (gasp!) not putting in as much time. So you will be a little *less* special snowflake? Awwwww. Maybe we can somehow fit your character with an actual E-peen representation that can grow with every kill. That way, everyone can see how much better you are than everyone else with just a glance. Problem solved!
If a casual plays 25% as much as a "hardcore" player, he will earn 25% as much honor (all else being equal). He will take 4 times longer to get the gear. I don't understand the problem here. You're being rewarded proportionally for the time you put in.
Someday you'll learn that there might be other considerations to whether or not you deserve to be rewarded besides how much time you put into it.
Or maybe you won't.
The_Korrigan posted:
Thing is, gear in PvP also affects OTHER people - those you kill or who get killed without a chance to fight back because they are undergeared. That's why even the losing side must get paid for the effort they made fighting.
Aww, poor beebee casual, can't get his gear because the big meanies on the other side keep winning.
Clearly, CLEARLY the best option is therefore to utterly wreck the BGs with afkers and bots. That is a MUCH better alternative, yes. Because this is WoW, and in WoW, EVERYONE's a winner!
-----signature-----
Thanks, but it's been fun
Five more minutes then I'm done!
I've been saying that to myself since
...yesterday.
- from "Has anybody seen my corpse". Man Everquest rocked back in the day...
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Cawlin Posts: 1,759
Registered: 2005-2-22 07:58:42
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Date Posted:
1/1/00 12:01am
Subject:
I wish BGs gave NO rewards/honor/etc if you lose. |
Broken_Kayfabe posted:
Cawlin posted:
If there were no reward for losing in PvP, the number of people participating would be DRAMATICALLY reduced.
Reduced by the number of people who just want to easymode their way to epics?
And this is a drawback... how?
Clearly it's not a drawback if you're interested in PvP for actual fun.
However, for most people, especially the casuals, that would quickly become not fun. If 80% or more of the casual PvPers stopped logging in, many would cancel and subscriptions would start to fall. Blizzard would respond by either providing another path of gear acquisition, or by reorganizing the existing paths. Considering that the "points even if you lose" model has been hugely successful for them (overall), they would likely rescind the "no points for losing" decision and go back to "the worst of the slackers can still AFK their way to epix" mode.
I have no idea, but how is the rated BG thing going in terms of participants?
-----signature-----
If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
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Ayadread Posts: 66
Registered: 2006-3-15 11:24:05
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Date Posted:
1/1/00 12:01am
Subject:
I wish BGs gave NO rewards/honor/etc if you lose. |
Arcilite_I posted:
Arcilite_I posted:
The only difference between a player and a mob is the number of abilities available for them to utilize at any given time. Once you know these abilities and are able to mentally track their cooldowns, players become as predictable as mobs 99% of the time.
Try not to be so obtuse in your thinking, not everything is as you perceive it.
Maybe you should brush up on some reading and learn what predictable means. It means knowing what they're going to do, or PREDICT , before they do it, not being able to track the cooldown after it's already been used. I'm beginning to understand why you never figured out how to beat a frost mage with a feral.
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Daoc - Forever #1
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Foojo Posts: 147
Registered: 2008-8-18 16:16:47
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Date Posted:
1/1/00 12:01am
Subject:
I wish BGs gave NO rewards/honor/etc if you lose. |
So if people get gear from losing, why does it matter to you?
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Ugh_Lancelot Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
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Date Posted:
1/1/00 12:01am
Subject:
I wish BGs gave NO rewards/honor/etc if you lose. |
Foojo posted:
So if people get gear from losing, why does it matter to you?
To be fair to the OP, the original question was (if I may paraphrase) that free swag just for showing up makes WoW PVP much like your last open house party with free beer: sure you get your friends there but you also end up with That Guy(tm) that just showed up for the free beer. And the rest of the idjits that nobody would invite to a normal party.
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WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
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Arcilite_I Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
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Date Posted:
1/1/00 12:01am
Subject:
I wish BGs gave NO rewards/honor/etc if you lose. |
Ayadread posted:
Arcilite_I posted:
Arcilite_I posted:
The only difference between a player and a mob is the number of abilities available for them to utilize at any given time. Once you know these abilities and are able to mentally track their cooldowns, players become as predictable as mobs 99% of the time.
Try not to be so obtuse in your thinking, not everything is as you perceive it.
Maybe you should brush up on some reading and learn what predictable means. It means knowing what they're going to do, or PREDICT , before they do it, not being able to track the cooldown after it's already been used. I'm beginning to understand why you never figured out how to beat a frost mage with a feral.
wtf are you talking about beating a frost mage with a feral for lol...
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PvPing since 1977
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TinMan52 Posts: 108
Registered: 2006-9-13 08:04:35
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Date Posted:
1/1/00 12:01am
Subject:
I wish BGs gave NO rewards/honor/etc if you lose. |
Ayadread posted:
BG's are fine the way they are. If people want actual competition there are both arenas and rated bg's. Both of which provide a greater reward assuming you can raise your ratings. Higher ratings = higher point cap per week.
That's the crux of the problem. People in MMOs don't do anything if they're not rewarded with something that unbalances the game and makes their character stronger than the competitor. It's a bogus design and was botched during the initial implementation when Blizzard decided that PvP = PvE.
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