Ravynmagi posted:
Jeanysgimp posted:
SWTOR is 60 bucks. There are 3 different versions of SWTOR $60 (nothing special in it), $80 (special in game items), collector edition.
I didn't play in SWTOR beta, but I did buy the game. As of right now the game seems decent, there really isn't anything special about the game that I could say makes this game awesome or unique, it just seems like another MMO with a star wars environment. I am only lvl 22 right now, so I don't have a lot of experience with the game.
Yeah, but then if you don't get the $80 CE, you feel like you are getting ripped off. Hate when games do this junk. Even $60 though, to me, is over priced for a subscription game. I'd have to really be inlove with the game to pay that. I might pay that for GW2, but not this.

My bad, I forgot to put an "and" before collector edition. The collector edition is $110 or something with special in game items + statutes and what not. Anyways, I have always though collector's editions are a waste of money because I am not a big statue fan, I buy the game for the game itself. in the end, my opinion is just different than yours

I might try out GW2 when it comes out we will see.
Anyways, OP here is my take on the game.
Background of myself: I am a power gamer, who rushes to max level in every game. I don't stop to smell the roses at all. I could care less about story line, I am all about the game play.
Some of my points are both positive and negatives.
Pros:
Great immersion into the star wars environment. The quests (have dialogue where you can choose what to say. you can kill people or save them). I have always skipped the dialogue of the quests in every game, except this one. For some reason I get immersed into the quests. I love the crafting system because you can send your companions out to gather crafting mats while you play the game, such as pvping. Now the problem is that your companions are the only ones who can craft, so you can't craft a item in 30s for someone in trade chat. You level crafting through your companions, which is a huge plus for me because I hate crafting. One of their professions is called slicing. Slicing allows you to spend a little bit of credit to send them on a mission to retrieve a box, which usually contains more credits then you spent. I think of those missions like daily quests that give good money without really making a huge effort to farm money. This way I can go pvp or if I am reading a book every 30m i can send my companions on a mission to farm me credit.
Cons:
Every damn quest has dialogue attached to it. Once you have done the quests a few times, it will be a huge PITA to constantly spamming space bar to skip all the cut scenes. There are 8 advanced classes per side, but the advanced classes change the class considerably. That's not the problem, but it has to do with you having the same set of storyline quests for 2 completely different classes. If I want to be a pyrotech BH and then roll a merc BH I have the same damn class quests. Some of the classes just feel weird as hell because of their specs. Playing a commando as a healer shooting a huge green beam to heal is weird. Seeing a bounty hunter as a melee class is weird. The faction imbalance is huge with a 25/75 split favoring the dark side. Only one pvp instance can the same faction fight against each other, so if you do play the dark side you will get hutt ball 90% of the time.
In the end I am not sure how long SWTOR will keep me occupied, but I don't consider this game a WoW killer or a new innovative game.
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