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Author Topic: The lag is becoming unbearable [Locked]
eloile666
Posts: 9
Registered:
Heres the problem, 1000s of people log on at prime time or the weekend and your server goes to s%#t. Every action you take in-game has a huge delay before occuring, quit being cheap and fix it already! We didnt have this problem with 3k+ population servers, so what gives?
unameit67
Posts: 30
Registered: 2007-4-19 23:03:34
I run three computers (2 bots). Pre-Ywain I had zero problems running any of these accounts even in zerg situations. Now, at least one computer...even in non zerg situations frames horribly (pve and rvr) and nearly impossible to control. Completely non playable in any zerg situation.


Caster lag is out of control. I have especially noticed this with any of the Alb lifetap classes (sorc, cabbie, necro). I can stand on top of tower or keep...get hit...run downstairs into lord or captain room and stand there and get hit 3-4 more times.


Another example, I was at Berk not so long ago...Hibs were defending. Albs were sieging the outer door. They weren't in the courtyard yet. But, I stood there and watched an Alb Cabbie kill 5 toons that were standing inside the inner keep. 3 were standing on landing at bottom floor (no windows anywhere) and the Cabbie also killed my bot that was standing right next to the lord (also not near a window). Exploit or simply lag if any of these toons moved and thier avatars floated out of keep? I don't know, but it has got way out of control.


I don't know if Albs or Mids experience the same caster lag from Hibs as I don't play any of my Alb or Mid toons anymore. But I do know that I didn't expererince any of these issues pre-Ywain.


I also experience the delay of pressing a key and waiting for 3-5 secs for it to fire. Completely throws off timing. This problem comes and goes. Yesterday I noticed it was back for a few hours.
SaiyanOfDarkness  1 star
Title: Prince of Saiyans
Posts: 176
Registered: 2005-12-8 13:41:54
Blame the Rescu & Kzar zergs. When they aren't on everything is fine.

 

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Auberne
Title: The Original RVR Necro
Posts: 46
Registered: 2005-12-7 02:45:54
I never get any lag or degredation in performance caused by the server/zone/time unless I suddenly run into 100+ enemies in a tower, and even then, I will be able to play perfectly well (dropping only 5-10fps). After leaving the game on for 8+ hours, both accounts will naturally slow down when zoning and chug a little, but that's MY end and NOT mythic's. A reboot fixes that fine (shame you can't clear your VGA cache as you used to be able to).


The only network latency issues I experience are those I cause by running 2 accounts, whilst downloading Itunes movies and streaming youtube clips etc..


It boggles me that after 9 years, people still hump the blame on Mythic, rather than look at their network/PC habits and ISP speed / contention rates. I play in the UK on a 4 meg ADSL connection and have a 2 year old home built PC with a average GPU and a wireless router. I'm not a serious hardcore gamer and my rig certainly isn't up to date, but I keep it reletively free of junk software and that allows me to play whilst others are complaining that they screen is freezing up in large battles and its more like a PowerPoint presentation.


Unfortunatly, rolling around on the floor and going "LALALALALALA!" until they drop everything to fix your problem isn't going to help. They have plenty of other things to fix before they get around to looking that optimising the game any further. There network has been perfectly adequate for the last 9 years and its more likely to be external factors that are causing some of these over exaggerated claims.

 

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Silver_Songman  1 star
Posts: 59
Registered: 2010-8-31 08:58:59
That's it! So many others in the world is having a problem with it; but Auberne doesn't seem to at all!

Don't you see?

The countless number of other people are wrong as this one person has proven.

All of the reports about this, all of the tests by people with high-end systems, all the collaborating testimonies are all wrong because one person doesn't get lag.

Man, I feel like an idiot now buying into the mass hype because as it has just been proven. Everyone else is at fault.

Now that I'll be able to sleep at night I feel so much better.
Rum_N_Coke  1 star
Title: BOOM HEADSHOT
Posts: 50
Registered: 2010-2-9 05:51:32
Does he even play in US primetime.....?

 

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Canoot
Posts: 18
Registered: 2003-3-25 08:37:39
The guy comes here to listen and some people act like dicks. That's not productive, but it is very VN. Comparisons to other gaming platforms like UO are not productive either, for many reasons I don't have time to go in to.

Been playing the game since 2001, and from my pov its pretty obvious the lag is the result of clustering so many people together in the same environment. You see the same issues you used to see back in the day at a large battle, but now spread out across all or most zones.

- Delay in action response. You press key, 1-2 seconds elapse, spell/shot/style goes off
- Ghosted toons all over.
- Style animations get out of sync with actions.
- Ghosted toons all over.

Not going to post my specs because they're irrelevant. Like everyone else I have three-greens at nearly all times, and a clean 20Mbps connection. Seems pretty clear that there are some bottlenecks in moving data around/processing on the back-end.

 

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Rum_N_Coke  1 star
Title: BOOM HEADSHOT
Posts: 50
Registered: 2010-2-9 05:51:32
Canoot posted:

The guy comes here to listen and some people act like dicks. That's not productive, but it is very VN. Comparisons to other gaming platforms like UO are not productive either, for many reasons I don't have time to go in to.


Been playing the game since 2001, and from my pov its pretty obvious the lag is the result of clustering so many people together in the same environment. You see the same issues you used to see back in the day at a large battle, but now spread out across all or most zones.


- Delay in action response. You press key, 1-2 seconds elapse, spell/shot/style goes off

- Ghosted toons all over.

- Style animations get out of sync with actions.

- Ghosted toons all over.


Not going to post my specs because they're irrelevant. Like everyone else I have three-greens at nearly all times, and a clean 20Mbps connection. Seems pretty clear that there are some bottlenecks in moving data around/processing on the back-end.



I would honestly like to hear why you do not think that insight from the UO team could not help? UO is run by the same company, and UP has had a fairly stable platform for quite sometime....

 

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Canoot
Posts: 18
Registered: 2003-3-25 08:37:39
Rum_N_Coke posted:

Canoot posted:

The guy comes here to listen and some people act like dicks. That's not productive, but it is very VN. Comparisons to other gaming platforms like UO are not productive either, for many reasons I don't have time to go in to.

Been playing the game since 2001, and from my pov its pretty obvious the lag is the result of clustering so many people together in the same environment. You see the same issues you used to see back in the day at a large battle, but now spread out across all or most zones.

- Delay in action response. You press key, 1-2 seconds elapse, spell/shot/style goes off
- Ghosted toons all over.
- Style animations get out of sync with actions.
- Ghosted toons all over.

Not going to post my specs because they're irrelevant. Like everyone else I have three-greens at nearly all times, and a clean 20Mbps connection. Seems pretty clear that there are some bottlenecks in moving data around/processing on the back-end.



I would honestly like to hear why you do not think that insight from the UO team could not help? UO is run by the same company, and UP has had a fairly stable platform for quite sometime....



As a programmer with 20 years of experience (I have worked on small games, and many online systems, but not MMOs) I'm aware of differences between platforms that make it fairly irrelevant whether UO has low lag and DAoC does not. There may be linkages I'm unaware of, but probably they are completely different code bases, with different architecture and infrastructure. Also, UO is a pretty different game in terms of the environment, the view (top-down vs. 3D perspective), and how much information has to be moved around.

 

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Auberne
Title: The Original RVR Necro
Posts: 46
Registered: 2005-12-7 02:45:54
Rum_N_Coke posted:

Does he even play in US primetime.....?



Yes, all too often.

Anyway, seems to me if there was a real problem, we'd have heard more about it. I think we all know what the VN's are like, especially this board. If you shout / cry loud enough, you might get someone to pay attention, regardless of if the issue is an OMG EMERGENCY!. Unfortunately while you have a problem, myself and countless others I play in US/CAN/Euro don't and can play perfectly will in almost all scenarios. Personally, i'd rather they focus on issues that effect EVERYONE and not just a small proportion of the playerbase. Mythic are down on staff y'narr..

I'm not saying there isn't a problem, im just saying that its more likely down to your PC/Network/ISP and your IP route through to Mythic's datacentre, rather than Mythic themselves. They even had HW upgrades a couple of years ago and DAOC is a pretty efficient platform after 10 years of ongoing development.

 

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