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Topic:
What is the point to playing an infiltrator now? [Locked] |
Vladasa Posts: 305
Registered: 2009-4-1 09:21:12
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Date Posted:
1/1/00 12:00am
Subject:
What is the point to playing an infiltrator now? |
_Tarel_ posted:
If both players have same skill level the scout should lose to a hunter every time. How do you see the fight going that you will win this fight Mooshaka?
I see 60% block rate potentially winning this fight?
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Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
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Date Posted:
1/1/00 12:00am
Subject:
What is the point to playing an infiltrator now? |
GrendelRex posted:
As has been mentioned the game isn't balanced on solo play, perhaps the Inf is slightly lacking compared to it's counterparts but the problem with boosting them is they get to group with Scouts and Minstrels. Remove the fact that Scouts are arguably the strongest stealther atm the fact that Alb has the Minstrel has always put Alb stealth groups far above Mid and Hib groups.
When I used to play my NS or SB I found most lone Infs were easy RP, not because the class sucked but because most had no idea how to fight someone who wasn't mezzed or stunned first.
First off slightly lacking is a understatement. Second this is not about who I can group with because if it is, you are basicly saying that the albion assasin class needs to be in a group to be effective. While mid and hib assasin's can be effective solo or in groups. If you find this balanced then you have no idea what you are talking about or you don't know the meaning of balance. And if you can sit there with a straight face an say if you had 1 choice of the three classes to make, a infl would be your top choice. You are lieing , foolish, or both.
This is what I posted before on this subject-- I don't want my infl to be stronger than a ns or a sb just equal, and they are not even close to that. And for some reason you don't want that, wonder why? Why would anyone even play a infl with all the things that are given to a sb or ns. Lets name a few because I think you failed to mention them!
SB- 1. More hp.
2. 2hand dmg.
3. ability to use crush dmg.
4. oh and a side stun.
NS- 1. 2 dots 1 from posion and a another given just for leveling up.
2. a castable dd given just for leveling up.
3. a insta dd again given just for leveling up.
4 oh and a side stun.
INF- 1. 500 extra spec points and every rr after 5 loses importance more and more.
2. blank.
3. zip.
4. nadda.
And lets not leave out the 2-chain evade stun that all three of use get. And we all know how much people will evade 1 of them so its no guarantee both will land. So after seeing this And you want to make one of the three. Why would anyone in there right mind make a infl?
This does not look like balance unless you are a ns/sb!
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_Tarel_ Posts: 77
Registered: 2003-9-7 09:04:03
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Date Posted:
1/1/00 12:00am
Subject:
What is the point to playing an infiltrator now? |
Vladasa posted:
_Tarel_ posted:
If both players have same skill level the scout should lose to a hunter every time. How do you see the fight going that you will win this fight Mooshaka?
I see 60% block rate potentially winning this fight?
I have played this in my head a few times and from my own fights on both and vs. Do not see the scout winning this with the block even that good. The dogs on a 2min timer and with that much blocking Not seeing it block from behind when a hunter gets scout out of position. I cant see anyone dumb enough to let the scout kite backwards with shield out without stopping to shoot while pets on him.
Maybe im seeing this fight wrong?
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Warning: The above post contains sarcasm. Use as directed.
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elric_1977 Posts: 82
Registered: 2010-1-17 04:48:05
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Date Posted:
1/1/00 12:00am
Subject:
What is the point to playing an infiltrator now? |
A good reason to play an inf is you can roll out the door with high DW/highest WS of the three assassins and still retain creeping death with the fotm high DW spec (which the other two cannot) and best of all join in the collective moan that is the infiltrator class to somehow convince yourself that your actually playing 'hard mode'. 
Best of all, you get a mentor that requests stuff like IP, AP and dodger in his reports, proving that it's important to laugh when inside the reality distortion field.
-----signature-----
Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.
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Date Posted:
1/1/00 12:00am
Subject:
What is the point to playing an infiltrator now? |
elric_1977 posted:
A good reason to play an inf is you can roll out the door with high DW/highest WS of the three assassins and still retain creeping death with the fotm high DW spec (which the other two cannot) and best of all join in the collective moan that is the infiltrator class to somehow convince yourself that your actually playing 'hard mode'.
Best of all, you get a mentor that requests stuff like IP, AP and dodger in his reports, proving that it's important to laugh when inside the reality distortion field.
TRUE once out the door. But once you step in the yard you'll wish you made a ns/sb  .
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elric_1977 Posts: 82
Registered: 2010-1-17 04:48:05
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Date Posted:
1/1/00 12:00am
Subject:
What is the point to playing an infiltrator now? |
LilmammatruDagger posted:
elric_1977 posted:
A good reason to play an inf is you can roll out the door with high DW/highest WS of the three assassins and still retain creeping death with the fotm high DW spec (which the other two cannot) and best of all join in the collective moan that is the infiltrator class to somehow convince yourself that your actually playing 'hard mode'.
Best of all, you get a mentor that requests stuff like IP, AP and dodger in his reports, proving that it's important to laugh when inside the reality distortion field.
TRUE once out the door. But once you step in the yard you'll wish you made a ns/sb  .
Nonsense
The 'gap' between an inf and the other assassins, is nowhere near the gap between a ranger and the other archers, nor even the gap between what alb stealth groups bring to the table compared to hib or even mid.
-----signature-----
Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.
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Tarmaniel Posts: 36
Registered: 2010-4-29 16:59:53
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Date Posted:
1/1/00 12:00am
Subject:
What is the point to playing an infiltrator now? |
Vladasa posted:
_Tarel_ posted:
If both players have same skill level the scout should lose to a hunter every time. How do you see the fight going that you will win this fight Mooshaka?
I see 60% block rate potentially winning this fight?
The hunter has the lightning spear which is pretty much 20% chance to kill you whenever it hits. If he gets off a runthrough/backstun you're dead, end of story.
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GrendelRex Posts: 156
Registered: 2004-2-29 09:00:36
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Date Posted:
1/1/00 12:00am
Subject:
What is the point to playing an infiltrator now? |
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" First off slightly lacking is a understatement."
I have not played in some time and have not played an assassin in much longer but I doubt it's much of an understatement after many years of listing to these kind of whines. In a comparison of each assassin I doubt they are that bad off vs. the other two. Now fighting other classes yes I can see a distinct advantage in certain situations for either the SB(faster kills) or NS(more utility).
Second this is not about who I can group with because if it is, you are basicly saying that the albion assasin class needs to be in a group to be effective.
Learn to read. I'll say it again, the problem is that when an Inf is in a stealth group(which by far is the norm) they have an advantage over the other realms stealth groups. By boosting Infs this advantage could be made even greater.
While mid and hib assasin's can be effective solo or in groups.
Can be just as effective in a less effective group.
If you find this balanced then you have no idea what you are talking about or you don't know the meaning of balance. And if you can sit there with a straight face an say if you had 1 choice of the three classes to make, a infl would be your top choice. You are lieing , foolish, or both.
No, I really liked NS's from the get go, from what I've read of the changes they've received it would suit my playstlye even more. However, I wouldn't have a problem playing an Inf, other than the distaste I've always had for playing Alb.
This is what I posted before on this subject-- I don't want my infl to be stronger than a ns or a sb just equal, and they are not even close to that. And for some reason you don't want that, wonder why?
Who said I didn't want that? I said it could have negative consequences, the situation is not bad enough to have them screw up things once more with some sort of fix. There's no reason to wonder anything, I don't play and I'm starting to doubt I ever will again.
Why would anyone even play a infl with all the things that are given to a sb or ns. Lets name a few because I think you failed to mention them!
SB- 1. More hp. I can't remember how much more they get but it's hardly that big of a deal compared to an Inf. It never worried me as an NS with just as much less than an Inf as an SB has over one and I didn't find it a huge advantage as an SB.
2. 2hand dmg. Great for perfs but only bad assassins get perfed by other assassins in 1on1's, other than that 2H damage isn't that great of an advantage even with maxxed out swing speeds, I'd rather be hitting twice each swing and having tha chance of two procs over one.
3. ability to use crush dmg. Big whoop, so they get a 5% damage boost.
4. oh and a side stun. Ok, give it to Infs, that's not a big deal since they don't need it in groups anyway.
NS- 1. 2 dots 1 from posion and a another given just for leveling up.
2. a castable dd given just for leveling up.
3. a insta dd again given just for leveling up. 1 to 3 is all one thing, no point in breaking it up. However I have not played with the recent boosts to it so I don't know how much more effective it is.
4 oh and a side stun. See above.
I've heard you can roll Celts now but you fail to mention that for 8 years NS's had the lowest con and str races of all assassins and I'll assume that most of those you're going to face are still going to be either Luri's or Elves. To be effective blades users they have to invest heavily in aug str and for a long long time blades weapons were superior to most pierce weapon choices.
INF- 1. 500 extra spec points and every rr after 5 loses importance more and more.
2. blank.
3. zip.
4. nadda.
So Infs actually fit into Albions middle of the road then? Mids have better melee and Hibs better magic. infs also get access to friar bots(unless they've nerfed that) and while bots really shouldn't be counted in class balancing in reality it has a big effect.
And lets not leave out the 2-chain evade stun that all three of use get. And we all know how much people will evade 1 of them so its no guarantee both will land. So after seeing this And you want to make one of the three. Why would anyone in there right mind make a infl?
Because 90% of stealthers zerg....er group and Alb has the best stealth groups?
This does not look like balance unless you are a ns/sb!
As I said, they are probably slightly lacking, but after 8 years of listening to these kind of whines it's rarely as bad as it's made out to be. Another problem is most stealthers these days only think of the stealth war, I personally didn't partake in it that often and played the class as it was meant to be played, as that became harder and harder to do I quit and never went back even when it was made easier.
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Mooshaka Posts: 124
Registered: 2008-9-27 09:04:20
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Date Posted:
1/1/00 12:00am
Subject:
What is the point to playing an infiltrator now? |
_Tarel_ posted:
Vladasa posted:
_Tarel_ posted:
If both players have same skill level the scout should lose to a hunter every time. How do you see the fight going that you will win this fight Mooshaka?
I see 60% block rate potentially winning this fight?
I have played this in my head a few times and from my own fights on both and vs. Do not see the scout winning this with the block even that good. The dogs on a 2min timer and with that much blocking Not seeing it block from behind when a hunter gets scout out of position. I cant see anyone dumb enough to let the scout kite backwards with shield out without stopping to shoot while pets on him.
Maybe im seeing this fight wrong?
You're seeing the fight wrong. A well played hybrid scout will rarely have to use toys to win against most hunters since you can easily get rid of the pet immediately.
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heavysin Posts: 19
Registered: 2010-11-26 21:23:54
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Date Posted:
1/1/00 12:00am
Subject:
What is the point to playing an infiltrator now? |
RANGERS ARE TERRIBLE, WHERES THE RANGER LOVE
INFIS ARE EASYMODE!
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-There will be no enforcement of the usual Honour in Combat polices.
If you have an Honour in Combat issue with another player, you have PvP tools at youre disposal to take care of it.
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