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Author Topic: Patch Notes - 1.109 INC! [Locked]
Smallcl
Posts: 22
Registered: 2011-4-8 15:47:42
do people /page on this board?
Tarmaniel
Posts: 36
Registered: 2010-4-29 16:59:53
CrzyHawk posted:

The taipan should land before the stun wears off, so cobra will fire.



Well, yes, but they're unstunned so they can easily block/parry/evade it.
CrzyHawk  2 stars
Posts: 250
Registered: 2002-2-14 07:53:08
Tarmaniel posted:

CrzyHawk posted:

The taipan should land before the stun wears off, so cobra will fire.



Well, yes, but they're unstunned so they can easily block/parry/evade it.



Does +duration help the duration of the stun? I've heard both, so I don't know.

 

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GardianAngel  2 stars
Posts: 333
Registered: 2003-7-29 21:47:48
Duration doesn't help anymore.

 

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Aswakhtor  1 star
Posts: 135
Registered: 2005-1-18 16:44:43
time to play reaver again after the patch and show kids how it's done

 

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Belkiolle  1 star
Posts: 144
Registered: 2004-1-14 12:02:15
LilBr33zy posted:

Belkiolle posted:

Paladins don't kill anything in a 9 second Slam.



maybe your paladin doesnt. o.0



How many paladins kill something in a 9 second Slam? It might happen rarely with some good crits on a hybrid paladin. If the paladin is specced sword and board it's not going to happen.


Zyzyg posted:

Belkiolle posted:

Paladins don't kill anything in a 9 second Slam.



Then it doesn't matter since they won't miss it right? I mean if they weren't killing anything in 9 seconds anyway.



Slam isn't only for killing. It's also time to heal, time to cast disease, buff shear, etc. There's no situation in which a 9 second Slam on a paladin is overpowered.

 

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oldtimerdoac
Posts: 1
Registered:
I'm with the side of leaving it alone for the pallies. Most of these arguments seem like they are from a solo pally point of view.


I play my pally as the "set up guy" for others in my group to mow down, or protecting healers/casters for them to get away from melee or stealther attacks.


No real reason to nerf it for palladins really, in my opinion.


Now scouts...I can understand the argument to some extent. Hereitcs...meh ok that's fine to nerf it for them they have other tricks to use...Reavers..I say leave it for them...


How about reducing the stun duration on the hib casters then at the same time?


Dunno random thoughts about it...
CrzyHawk  2 stars
Posts: 250
Registered: 2002-2-14 07:53:08
I'm of the opinion of nerf it on heavy tanks too. Nobody needs an anytime 9 second stun.

 

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Aerendar/Aziza - Tristan, retired
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Channce_Rocks
Posts: 14
Registered: 2008-5-22 08:44:58
DoorknobMLF posted:

I don't even play this game anymore. But I just had to come in and say ROFL to all the scouts out there. And. you all deserve it. Still a 5 second stun will be useful for your class, hopefully not OP.


Plus I wonder if this makes melee rangers a little better again?



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Belkiolle  1 star
Posts: 144
Registered: 2004-1-14 12:02:15
oldtimerdoac posted:

I'm with the side of leaving it alone for the pallies. Most of these arguments seem like they are from a solo pally point of view.



That's because most paladins in groups are two hand specced and the nerf doesn't affect them. It only really hurts the solo/small man paladin at this point in the game.

 

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