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Topic:
Patch Notes - 1.109 INC! [Locked] |
Smallcl Posts: 22
Registered: 2011-4-8 15:47:42
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
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do people /page on this board?
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Tarmaniel Posts: 36
Registered: 2010-4-29 16:59:53
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
CrzyHawk posted:
The taipan should land before the stun wears off, so cobra will fire.
Well, yes, but they're unstunned so they can easily block/parry/evade it.
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CrzyHawk Posts: 250
Registered: 2002-2-14 07:53:08
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
Tarmaniel posted:
CrzyHawk posted:
The taipan should land before the stun wears off, so cobra will fire.
Well, yes, but they're unstunned so they can easily block/parry/evade it.
Does +duration help the duration of the stun? I've heard both, so I don't know.
-----signature-----
Jaziza - Tristan, Dragon Knight;
Tricksyn - Akatsuki
Aerendar/Aziza - Tristan, retired
Solve a man's problems with violence, help him for a day.
Teach a man to solve his problems with violence, help him for a lifetime. - Belkar, OOTS
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
Duration doesn't help anymore.
-----signature-----
Gardian Angel 50 Paladin
Gardina 50 Warrior
K 73% A 60% S 47% E 27% Ywain?
Hammer 50 Thane
Louden 50 Skald
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Aswakhtor Posts: 135
Registered: 2005-1-18 16:44:43
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
time to play reaver again after the patch and show kids how it's done
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Belkiolle Posts: 144
Registered: 2004-1-14 12:02:15
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
LilBr33zy posted:
Belkiolle posted:
Paladins don't kill anything in a 9 second Slam.
maybe your paladin doesnt. o.0
How many paladins kill something in a 9 second Slam? It might happen rarely with some good crits on a hybrid paladin. If the paladin is specced sword and board it's not going to happen.
Zyzyg posted:
Belkiolle posted:
Paladins don't kill anything in a 9 second Slam.
Then it doesn't matter since they won't miss it right? I mean if they weren't killing anything in 9 seconds anyway.
Slam isn't only for killing. It's also time to heal, time to cast disease, buff shear, etc. There's no situation in which a 9 second Slam on a paladin is overpowered.
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Currently maintaining BelkUI among others
http://www.filefront.com/user/Belkiolle
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
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I'm with the side of leaving it alone for the pallies. Most of these arguments seem like they are from a solo pally point of view.
I play my pally as the "set up guy" for others in my group to mow down, or protecting healers/casters for them to get away from melee or stealther attacks.
No real reason to nerf it for palladins really, in my opinion.
Now scouts...I can understand the argument to some extent. Hereitcs...meh ok that's fine to nerf it for them they have other tricks to use...Reavers..I say leave it for them...
How about reducing the stun duration on the hib casters then at the same time?
Dunno random thoughts about it...
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CrzyHawk Posts: 250
Registered: 2002-2-14 07:53:08
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
I'm of the opinion of nerf it on heavy tanks too. Nobody needs an anytime 9 second stun.
-----signature-----
Jaziza - Tristan, Dragon Knight;
Tricksyn - Akatsuki
Aerendar/Aziza - Tristan, retired
Solve a man's problems with violence, help him for a day.
Teach a man to solve his problems with violence, help him for a lifetime. - Belkar, OOTS
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Date Posted:
1/1/00 12:02am
Subject:
Patch Notes - 1.109 INC! |
DoorknobMLF posted:
I don't even play this game anymore. But I just had to come in and say ROFL to all the scouts out there. And. you all deserve it. Still a 5 second stun will be useful for your class, hopefully not OP.
Plus I wonder if this makes melee rangers a little better again?
It pleases me that you now have this false sense of security or belief that you have gained some sort of immunity to my wrath. Adapt, Improvise, Overcome...be afraid, be very afraid.
-----signature-----
Im staying this time til the doors close
Hibs - Deleted
Mids - Deleted
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Belkiolle Posts: 144
Registered: 2004-1-14 12:02:15
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Date Posted:
1/1/00 12:02am
Subject:
Patch Notes - 1.109 INC! |
oldtimerdoac posted:
I'm with the side of leaving it alone for the pallies. Most of these arguments seem like they are from a solo pally point of view.
That's because most paladins in groups are two hand specced and the nerf doesn't affect them. It only really hurts the solo/small man paladin at this point in the game.
-----signature-----
Currently maintaining BelkUI among others
http://www.filefront.com/user/Belkiolle
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