Morgash posted:
CrzyHawk posted:
I still say this is aimed at hybrids.
Care to explain the rationale for that statement?
I genuinely would like to know why you think that.
Sure. First of all, I should clarify that I believe this patch is directed primarily at soloers, not grouping because it really has a very low impact on group dynamics for both slam AND for DW defense penetration. Group players will adapt with back stuns and side stuns. Their hotbar will be slightly more cluttered because the one style fits all slam will be reduced in effectiveness, but the functional difrferences between 7-8 and 9 second stuns is minimal. If a shield user is using their shield for defense in a group fight...well something has gone very wrong in most circumstances, so defense penetration isn't a huge issue.
So, if group fights will not be severely impacted, that leaves solo playstyles as the ones being targeted in this patch.
Scouts are rarely solo, and this patch has very little impact on the non-solo scout. They still can easily side stun to get the PB PB PB goodness, while protecting their boyfriends.
Heavy tanks get to keep slam, so they are excepted...they are only running into defense penetration, but I'd like to point out that parry is untouched...an ability that scouts to not have, and hybrids won't have much of, because they are all in for slam and their hybrid magic lines.
As for hybrids, I see quite a few of them solo, particularly reavers, thanes and valks. 9 sec slam makes them able to get off some impressive burst dps, just like the taipan-cobra chain, or slam +2h from valks, or slam +storm calling nukes from thanes, then turtle and hide behind the shield again....wait out immunity timer and repeat.
I hear about reavers killing multiple stealthers at a time...this patch will change such things. now, the same kind of spike damage will be possible, but more tricky because the player will have to side stun to get 8 seconds (and the opener of a 2 part chain, assuming 8 second side stun) or accept one less positional chain with a 7 second stun, off block, unless the player wants to make the investment in 50 shield..which has it's own drawbacks.
Furthermore, their survivability will be down because DWers will be able to penetrate defenses easier; they'll be hit more by light tanks, assassins and melee rangers. I'm unsure about savages, it seems to be open to debate as to whether their dynamics will cut into defenses or not and I don't pretend to have an educated or otherwise guess. Vs Heavy tanks, they'll still be facing 9 sec slam +2h spike dps in most cases, and still impressive defense because parry is not cut into at all.
All in all, it seems like the playing field will be more even as far as solos go, except for scouts. Scouts get screwed hard, but I think they are mostly bystanders.
EDIT: Additional evidence that scouts are not being specifically targeted can be found in the fact that the Heavies are getting to keep their slam. If it was specifically a scout and shield nerf, they would only nerf slam on scouts, and put in the DW penalty. The fact that hybrids are very clearly left in there (with their large shields for blocking more attackers) must rationally indicate that they are intended targets, and it's one reason why basing stun duration on shield size imo would not work: That change would not impact what I believe to be the intended targets.
Scouts will definitely need something, because what is happening to them is not fair. As I said in another thread though, there simply aren't that many true solo scouts to get upset about this change. Hundreds of players will be benefitting from this patch, and I am willing to guess there are TRULY less then 20 solo scouts who will be getting screwed over by this, and probably at least half of them also play a class that will be benefitting as an alt. It would be nice to see something thrown in for scouts in this patch, but I think it's going to have to go live to truly assess the level of impact before they can look at taking corrective action.
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