| Author |
Topic:
Patch Notes - 1.109 INC! [Locked] |
Tarmaniel Posts: 36
Registered: 2010-4-29 16:59:53
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Date Posted:
1/1/00 12:00am
Subject:
Patch Notes - 1.109 INC! |
Phlei posted:
Tarm:
I was making 10k/hour on my Thane starting from RR1 with no exploits. Ranged damage helps but I call BS on the 1k/hour.
I can make 5k/hour on a bad night on my rr3/ml4/cl4 Savage.
You do this while solo? If you're surfing the zerg sure you can get that but going out solo? There is no fucking way you can consistently make 5k/hour on a class without speed or stealth.
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Phlei Posts: 214
Registered: 2008-12-10 18:38:51
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Date Posted:
1/1/00 12:00am
Subject:
Patch Notes - 1.109 INC! |
Tarmaniel posted:
Phlei posted:
Tarm:
I was making 10k/hour on my Thane starting from RR1 with no exploits. Ranged damage helps but I call BS on the 1k/hour.
I can make 5k/hour on a bad night on my rr3/ml4/cl4 Savage.
You do this while solo? If you're surfing the zerg sure you can get that but going out solo? There is no fucking way you can consistently make 5k/hour on a class without speed or stealth.
Since we're talking about wall exploits the assumption is that this is in the Lab.
And yes, I've made over 15k/hour on good nights.
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Zoia Posts: 3
Registered: 2003-9-11 05:10:03
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Date Posted:
1/1/00 12:00am
Subject:
Patch Notes - 1.109 INC! |
Zyzyg posted:
Excellent patch notes.
- Slam change is years overdue.
- Wall exploit long overdue also. (They should make it so that you die and are ported to your capital city as well).
- Nice to see some benefit of dual wielding again.
Only thing left, fix evade to work against arrows again.
That would be sweet! Not so sure archers would like it, but my zerker sure would(if i played).
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Phlei Posts: 214
Registered: 2008-12-10 18:38:51
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Date Posted:
1/1/00 12:00am
Subject:
Patch Notes - 1.109 INC! |
Zoia posted:
Zyzyg posted:
Excellent patch notes.
- Slam change is years overdue.
- Wall exploit long overdue also. (They should make it so that you die and are ported to your capital city as well).
- Nice to see some benefit of dual wielding again.
Only thing left, fix evade to work against arrows again.
That would be sweet! Not so sure archers would like it, but my zerker sure would(if i played). 
/agree
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Zyzyg Title: Geniuss Extraordinaire
Posts: 109
Registered: 2002-12-30 23:35:23
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
Docmandu posted:
Fail to see what they keep the slam duration on the heavy tanks and not do it the other way round, ie give the hybrids the full duration slam but cut the heavy's one down to 5s.. makes the hybrids have a purpose in a full group and let's face it.. it's the heavies that diss out the most DPS during that slam duration.
Guess you haven't ever fought a Reaver who slams you then just lifetaps the health right back with that wicked DD. You act like Hybrids don't have anything other than weapon/shield.
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LilBr33zy Posts: 3
Registered: 2007-12-26 01:08:17
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
Belkiolle posted:
Paladins don't kill anything in a 9 second Slam.
maybe your paladin doesnt. o.0
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 Killing something solo on a reaver is about as impressive as swinsky dinging rr12 - Inkkog
"BTW defies wont add on a solo fight unless enemies add." - Misteye
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PowPowParn Posts: 374
Registered: 2005-6-12 19:11:48
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
_skreWball_ posted:
PowPowParn posted:
so i guess im going to modify my reaver spec again
41 soul 44 flex 35? shield rest parry how much would that leave? im on a profanity netbook without charplanner!
Honestly having only 5 secs, actually roughly 4 by the time you even get to the side I wouldn't bother with the 44 style anymore.
Otherwise you have to spec 50 in shield and that will gimp the piss out of SR.
or i go 35 like i said, get high parry and land the side stun which is 8 secs and more than enough for 3 cobra chains will celerity...
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Tarmaniel Posts: 36
Registered: 2010-4-29 16:59:53
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
PowPowParn posted:
_skreWball_ posted:
PowPowParn posted:
so i guess im going to modify my reaver spec again
41 soul 44 flex 35? shield rest parry how much would that leave? im on a profanity netbook without charplanner!
Honestly having only 5 secs, actually roughly 4 by the time you even get to the side I wouldn't bother with the 44 style anymore.
Otherwise you have to spec 50 in shield and that will gimp the piss out of SR.
or i go 35 like i said, get high parry and land the side stun which is 8 secs and more than enough for 3 cobra chains will celerity...
No, it's not.
Shield stun - 0 sec
Taipan 1 - 1.5 sec
Cobra 1 - 3.0 sec
Taipan 2 - 4.5 sec
Cobra 2 - 6.0 sec
Taipan 3 - 7.5 sec
Cobra 3 - 9.0 sec
With Slam you can get in 3, with side stun, you can't.
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CrzyHawk Posts: 250
Registered: 2002-2-14 07:53:08
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
Tarmaniel posted:
PowPowParn posted:
_skreWball_ posted:
PowPowParn posted:
so i guess im going to modify my reaver spec again
41 soul 44 flex 35? shield rest parry how much would that leave? im on a profanity netbook without charplanner!
Honestly having only 5 secs, actually roughly 4 by the time you even get to the side I wouldn't bother with the 44 style anymore.
Otherwise you have to spec 50 in shield and that will gimp the piss out of SR.
or i go 35 like i said, get high parry and land the side stun which is 8 secs and more than enough for 3 cobra chains will celerity...
No, it's not.
Shield stun - 0 sec
Taipan 1 - 1.5 sec
Cobra 1 - 3.0 sec
Taipan 2 - 4.5 sec
Cobra 2 - 6.0 sec
Taipan 3 - 7.5 sec
Cobra 3 - 9.0 sec
With Slam you can get in 3, with side stun, you can't.
The taipan should land before the stun wears off, so cobra will fire.
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Docmandu Posts: 240
Registered: 2005-7-12 00:54:17
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Date Posted:
1/1/00 12:01am
Subject:
Patch Notes - 1.109 INC! |
Zyzyg posted:
Docmandu posted:
Fail to see what they keep the slam duration on the heavy tanks and not do it the other way round, ie give the hybrids the full duration slam but cut the heavy's one down to 5s.. makes the hybrids have a purpose in a full group and let's face it.. it's the heavies that diss out the most DPS during that slam duration.
Guess you haven't ever fought a Reaver who slams you then just lifetaps the health right back with that wicked DD. You act like Hybrids don't have anything other than weapon/shield.
Just don't go to labby or an agramon bridge and you'll never see a reaver.. it's a 1 trick 1v1 pony..
You didn't see reavers in a normal group before this patch, and the patch surely hasn't done anything to make them more group oriented.. before the patch, groupability armsman >>> reaver... after patch armsman >>>>> reaver.
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