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Author Topic: Stun puke nuke [Locked]
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Docmandu posted:

Must have missed the patch notes saying they added stun to bains and anis!

And yes it's entirely different facing 20 RMs/Wizzies.. since they wont all synchro cast on you.. but when you stand still in range for 6-7 seconds (ie when stunned).. you sure as hell will die.



Your hate of stun has missed my point. I wasn't saying bains and anis; I was saying all the casters for each realm...

And once again, if you're standing in the open-open and someone manages to stun you in front of everyone. You should be donating realm points anyways.

 

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Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide
Docmandu  1 star
Posts: 240
Registered: 2005-7-12 00:54:17
Vladasa posted:

Your hate of stun has missed my point. I wasn't saying bains and anis; I was saying all the casters for each realm...



Anything for a +1


Vladasa posted:

And once again, if you're standing in the open-open and someone manages to stun you in front of everyone. You should be donating realm points anyways.



So a mid/alb shouldn't try and kill anyone from the opposing zerg?! or anyone humping a tower/keep?! Since if you get in 1500 range, you will get stun nuke nuked.
Docmandu  1 star
Posts: 240
Registered: 2005-7-12 00:54:17
Marhai posted:

Stun in an 8 man is not as useful as a root; unless you're mopping up at the end of the fight and then it should be game over either way.



Agree.. never claimed it is useful in 8man... hence why it would make sense to swap the spell for root..


Marhai posted:

Stun in a zerg makes so little difference it's not worth casting. It's all about dps for the highest number of realm points.



It's a killer in a zerg... if you stun anybody in 1500 range in front of a zerg.. he won't last the 6-7 seconds for the stun to wear off.. so unless he purges or has a healer that is ST healing the guy.. he will die.
Any other spell/nuke you can try and move out of range.. so you'll only have to deal with 2-3 nukes hitting you.


Marhai posted:

Stun in a small man can be useful for smacking down someone - root can be useful for isolating someone to deal with later.



Think most will prefer to have the root here.


Marhai posted:

Stun in a keep fight is great as it allows for dps before someone ducks back to cover (unlike root).



Same as in a zerg... except that getting out of LoS in a keep is faster than in the open.. so it's even more of an issue here... 6-7s of nukage versus 1-2 nukes on you.


Marhai posted:

Stun in a solo fight where both people are spec'd for solo is no better or worse than root. I'd expect both to be purged by anyone that has a clue (though solo casters purging roots would be daft). While stun allows you some dps time (if not purged) root allows you to get some distance and do whatever it is you rooted for (break LoS for heals - kite - check your emails).



Solo it isn't an issue.. since your RAs will be setup to handle it.


Marhai posted:

I'm not going to diss your playstyle as I've played with you and think you're solid. In a zerg if you're dying to stun you'd have died anyway - stuns just frustrating because you can do anything. However, if you'd been mezzed for 30 seconds with no purge (like you've not used for stun) and then nuked out of the picture after others had been cleaned up would it be any better?



It's not that hard to get out of range if you're not stunned in a zerg... even mezz isn't much of an issue, since that breaks on first damage.. and since you won't be the only one mezzed, you'll have a chance... it's seldom that you find people picking off mezzed targets 1 by 1 in a zerg.. what usually happens is that an AOE class breaks mezz anyway ... unless ofcourse a hib stun nuker selects you as his target, then ofcourse you're dead.


Marhai posted:

Can't remember then stats on these new RA's but I remember stuns from healers and clerics on my det5 hero lasting no more than 2 seconds. ST roots and mezzes were slightly more annoying and worth purging in 8 mans (dependant on the situation).



It's not about DET9 (new RAs) stoicism tanks or 8v8.. since there the stun is but a frame-skip in the animation.
Tarmaniel
Posts: 36
Registered: 2010-4-29 16:59:53
Vladasa posted:

3) EVERY person in this game should have a ranged interrupt, if you don't, that's your bad and again you deserve to donate RPs.



Uhm, no. Celerity charges > ranged interrupt and using the former generally precludes getting the latter from an item if you class does not already have a ranged interrupt.
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Docmandu posted:

So a mid/alb shouldn't try and kill anyone from the opposing zerg?! or anyone humping a tower/keep?! Since if you get in 1500 range, you will get stun nuke nuked.



>.> this is why I rake in realm points during keep/tower defense/offences. Instead of using LoS and keep view points: people just jump out in front to kill the "opposing" zerg rofl.

I've been enjoying all these hibs playing around. One trick ponies that have been donating me realm points. (as well as playing my mentalist and getting free rps from SNN lol).

 

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Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide
Jocke-Percival  1 star
Posts: 218
Registered: 2005-10-8 09:47:32
Divination posted:

Stun, Nuke, Puke is proof that little to no testing went into damage output and class balance.

Lets see:

You get CCed and then hit for 500-900 damage. You now have to /purge and /face the enemy. By the time you do this, another spell is already on the way and possibly has already landed. You now are one shot away from death and trying to close on the enemy, but fail.

Total garbage. Total failure of logic.



I heard resists where good in this game.
Telankaa
Posts: 18
Registered: 2009-11-22 21:17:42
Docmandu posted:

Telankaa posted:

Vladasa posted:

Docmandu posted:



Strange.. but mid/alb casters can actually kill people without "hard" CC on the same class that is doing the DPS... go figure!



All casters have a HARD CC, Roots and Mezes (With 2 alb casters gaining both as well as the SM).


I don't see why you have such a hard time with Stun Nuke Nuke, it's a very simplistic way of killing people... on my Mentalist I only kill really weak players with stun nuke nuke... the better ones I have to work to kill.

 

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Telankaa rr7L4 Warden
Pelkii rr4L8 Bard
Riathen 39 Molvik Bard
Pellza 39 Molvik VW
Treekicker  1 star
Posts: 53
Registered: 2004-10-4 13:12:52
Vyxar posted:

Docmandu posted:

Vladasa posted:

I will respectively disagree with you on the Warlock Issue.
I have a harder time on my Mentalist then I have on my Warlock, big time... Even with my stun and gun... also my high delve nuke and same type damage debuff.



Warlock that catches me with my pants down, I at least have a chance to run the other way... hib caster just fries my nutz unless I have purge up. (unless I'm on my merc, in which case, I laugh at the silly hib trying to stun nuke nuke a det9 stoicism tank, which is like.. all of em)



Usually whines about stun/nuke can just be dismissed with a '2003 is calling..' reference but this follow-up post is quite fascinating in an evolutionary/anthropological game view because it clearly demonstrates how the absolute worst players in the game are long time players who simply lack the brain power to adapt.

1. Purge 5(3) is on a 5 minute timer (READ less than det9(5)). Spend the points if your play style is such that you don't/won't have a heal for the ~6 seconds you'll be stunned.

2. Getting caught with your pants down is on you it's just a nice way of saying you played poorly. And if you can manage to repeatedly get caught with your pants down in 2x in < 5 minutes then DAOC might not be the game for you. Might I suggest..





Kinda hard to argue against that kind of logic

 

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Soljur
wtf
Treekicker  1 star
Posts: 53
Registered: 2004-10-4 13:12:52
Divination posted:

Stun, Nuke, Puke is proof that little to no testing went into damage output and class balance.

Lets see:

You get CCed and then hit for 500-900 damage. You now have to /purge and /face the enemy. By the time you do this, another spell is already on the way and possibly has already landed. You now are one shot away from death and trying to close on the enemy, but fail.

Total garbage. Total failure of logic.



Stun nuking was designed and implemented years before DAoC's current mechanics we're ever even contemplated, let alone a reality.

 

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Soljur
wtf
lordholl
Posts: 1
Registered: 2005-2-13 19:56:22
[moderated for personal attack and profanity]

 

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