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Author Topic: Stun puke nuke [Locked]
Docmandu  1 star
Posts: 240
Registered: 2005-7-12 00:54:17
Vladasa posted:

why would you care about SNN in an 8man or zerg? Shouldn't you have heals?



Heals in a zerg... yeah like zergs are the epitome of perfect group setups.... and in a zerg it's not 1 caster that will tab-target the stunned target... it's most likely 20+ .. insta vaporize!
smakadopolis
Posts: 28
Registered: 2008-9-1 11:15:51
None. I've loved playin my theurry as little as I have. Having 2 forms of legitmate CC is friggin fantastic.
Not my fault people can't look past their stun rage to see the full on awesomeness of having mez and root
Toss in eldy disease, nearsight and stat debuffs...good lord id love life

 

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Divination  1 star
Posts: 91
Registered: 2002-5-23 14:31:58
Stun, Nuke, Puke is proof that little to no testing went into damage output and class balance.


Lets see:


You get CCed and then hit for 500-900 damage. You now have to /purge and /face the enemy. By the time you do this, another spell is already on the way and possibly has already landed. You now are one shot away from death and trying to close on the enemy, but fail.


Total garbage. Total failure of logic.

 

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smakadopolis
Posts: 28
Registered: 2008-9-1 11:15:51
Or you could perf, then land CD, and commence run-throughs if said caster purges in an attempt to CC, or simply hover over purge in anticipation.
If that goes sour(caster mocs, etc), just vanish and repeat, right?
Cause killing casters is tough on an assassin
This is a very general statement (and there's no testing or balance involved), but odds are you're going to run into a fight and have to counter someone's actions with your own actions. Maybe you should re-evaluate how you're playing, or what you could've done better, instead of coming here crying imbalance.

 

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DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
Divination posted:

You get CCed and then hit for 500-900 damage. You now have to /purge and /face the enemy. By the time you do this, another spell is already on the way and possibly has already landed. You now are one shot away from death and trying to close on the enemy, but fail.


Get good.

 

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Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Docmandu posted:

Vladasa posted:

why would you care about SNN in an 8man or zerg? Shouldn't you have heals?



Heals in a zerg... yeah like zergs are the epitome of perfect group setups.... and in a zerg it's not 1 caster that will tab-target the stunned target... it's most likely 20+ .. insta vaporize!



Then let's be honest, does it really matter if you're stunned or not in that situation you just listed?
Having 20 Elds/Chanters/Bains/Ments/Anis stun then nuke me is the same as having 20 Wizards/theurgs/Cabs/Tics/Sorcs nuking me which is also the same as 20 RMs/SMs/WLs/BDs nuking. One way or another you're dying, and don't even think of saying "At least with one you could run," because that's totally playing into a scenario where one caster sees you, stuns you and then 3-4 seconds later all start nuking... with that number of casters on a keep wall (lets say) poking your head out is a death sentence no matter what.

And if you're zerging, and you don't have a single healer in your group, you deserve to donate realm points to simple techniques like SNN.

 

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Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Divination posted:

Stun, Nuke, Puke is proof that little to no testing went into damage output and class balance.

Lets see:

You get CCed and then hit for 500-900 damage. You now have to /purge and /face the enemy. By the time you do this, another spell is already on the way and possibly has already landed. You now are one shot away from death and trying to close on the enemy, but fail.

Total garbage. Total failure of logic.

.

Don't you play an awful stealther? One way or another
1) shouldn't you be stealthed when dealing with casters?
2) You get CC'd then you have generally 1.5-2 seconds to react... if you take that long to hit purge and face, you deserve to donate.
3) EVERY person in this game should have a ranged interrupt, if you don't, that's your bad and again you deserve to donate RPs.

 

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Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
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http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide
Docmandu  1 star
Posts: 240
Registered: 2005-7-12 00:54:17
Vladasa posted:

Having 20 Elds/Chanters/Bains/Ments/Anis stun then nuk



Must have missed the patch notes saying they added stun to bains and anis!

And yes it's entirely different facing 20 RMs/Wizzies.. since they wont all synchro cast on you.. but when you stand still in range for 6-7 seconds (ie when stunned).. you sure as hell will die.
PasswordLLOTH  3 stars
Title: i can haz title
Posts: 517
Registered: 2007-6-13 17:45:05
Vladasa posted:

if you take that long to hit purge and face, you deserve to donate


at worst you should be panning around as soon as you see the stun animation, at best you would already be panning. why would you face the enemy?

 

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Marhai
Posts: 9
Registered: 2009-10-3 03:43:05
You know I lubs you Doc but...

Stun in an 8 man is not as useful as a root; unless you're mopping up at the end of the fight and then it should be game over either way.
Stun in a zerg makes so little difference it's not worth casting. It's all about dps for the highest number of realm points.
Stun in a small man can be useful for smacking down someone - root can be useful for isolating someone to deal with later.
Stun in a keep fight is great as it allows for dps before someone ducks back to cover (unlike root).
Stun in a solo fight where both people are spec'd for solo is no better or worse than root. I'd expect both to be purged by anyone that has a clue (though solo casters purging roots would be daft). While stun allows you some dps time (if not purged) root allows you to get some distance and do whatever it is you rooted for (break LoS for heals - kite - check your emails).

As I hate zergs and keep fights I probably am more anti stun than some but I feel that all things being equal it's as balanced as root is even if the fights I preferred would have favoured roots.

I'm not going to diss your playstyle as I've played with you and think you're solid. In a zerg if you're dying to stun you'd have died anyway - stuns just frustrating because you can do anything. However, if you'd been mezzed for 30 seconds with no purge (like you've not used for stun) and then nuked out of the picture after others had been cleaned up would it be any better?

Can't remember then stats on these new RA's but I remember stuns from healers and clerics on my det5 hero lasting no more than 2 seconds. ST roots and mezzes were slightly more annoying and worth purging in 8 mans (dependant on the situation).

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