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Author Topic: 8 things that have and continue to dmg DAOC. [Locked]
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Meddyck24 posted:

How much more pve did you need???



more, always more... thats the point ... PVE needs to be a constant evolution, change, and it needs to remain challenging and fun...

Bioware has nerfed everything in camelot into easymode, the pve is boring, and no fun because there is no challenge, no sense of acomplishment...

back in the day leveling was hard, so getting to 50 you felt pride in what you achieved, now its over in a flash and any idiot can do it...

back in the day it took a long time, and a huge investment to get crafting skills, so crafters were more rare, it was something someone could do and actualy make money off of to cover the investment cost... now its usualy easier just to run your crafting skills up then it is to find a crafter willing to do work for you.

the dragons were hard to kill, df was tough to get to the bottom of, Legion was Hard... the SI dragons were hard, sisi/tg/galla were epic and required lots of people...

these things were fun because of teh challenge, these things were fun because of the community effort involved, these things made the community band together, work together, become friends together...

now, give me a Reaver, Ice Wizard, Earth Theurg, and a cleric... and i'll walk thru 99% of the games content by myself... i know because before i quit playing thats what i was doing, 4 accounts, 1 man.... owning all the content... by myself... theres no community there, theres no bonding, no sense of acomplishment, doing it by myself it was a hollow victory...

without new and evolving content people get bored doing the same thing over and over again... without hard and challenging content people dont have fun.

EA Bioware - Mythic, have completely destroyed any challenge or fun involved in PvE, and the game has severely suffered because of it.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Meddyck24 posted:

Idealistgamer posted:

Reason 8. Stuart Zissu, Producer, Dark Age of Camelot thinking the game can survive on RvR alone.

Thats why Warhammer Online died so fast. The PvE system was total crap.

It would have taking a year or more to hit max level by PvE alone.

When someone hears the term MMORPG, they think of PvE. The RvR/PvP is a bonus.

PvE makes the game last over all. The PvP/RvR just helps drive the engine.



Seriously? Aside from NF, they've spent almost all their effort since the game was released adding PvE content:


- epic mobs (Llyn Barfog, etc.)

- epic armor quests

- Darkness Falls

- dragon zones

- frontier dungeons

- Shrouded Isles

- Trials of Atlantis

- Catacombs

- Darkness Rising

- Labyrinth

- dragon campaign

- all the other campaigns and holiday events


How much more pve did you need???

That is a bit of a red herring because while Mythic was adding PvE to DAoC they were also ruining the games PvE.


Games like DAoC need PvE added at regular intervals but the PvE must be good and it must not ruin the existing PvE. Most of the PvE that DAoC added had harmful elements. Also, most of the old world PvE had horrible problems that Mythic never addressed, instead they slapped out buggy PvE that added problems and exacerbated existing old world problems when Mythic should have been concentrating on fixing the old world PvE problems and fixing the old world bugs, etc. . . .


You can’t just throw things from the pantry into a cake mix and say it will feed more people because you added extra food to the recipe. Well you can do that but it is silly to expect the result to be what customers would like to pay for.


You can’t just bolt random car parts onto an engine and then expect the car to run better because it now has 100% more parts thrown on it.


Just saying that Mythic created a lot of PvE so “How much more pve did you need???” obfuscates the truth of what really took place.

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Sem:

Let's say the PvE expansions were better across the board. Also, Mythic created a vendor that sold every possible unique drop (non-transferable) from PvE for BPs. Lastly, XP granted for killing enemy players was incredibly huge.

Do you think that kind of "two track" system would have worked?

 

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Lacunar
Posts: 40
Registered: 2008-6-8 07:55:44
Really, old school DAoc PVE was great? When an experience death could cost you two or three hours of experience at level 49? When leveling SB was pure hell for so many people...

No thanks. I enjoyed getting 50, but I enjoy it a lot more in 2011 than I did in 2002.

 

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angrycybersurfer  1 star
Title: storyteller
Posts: 71
Registered: 2008-5-26 16:47:19
i think you couldn't be more wrong in everything you've said...


1) you complain the last expansion was 2006... yet you complain about what the expansion released to the player base?

2) you complain that EA bought and ruined the game.... but it seems at least on the surface to be improving the game?

3) you complain that PVE is the make or break in a mmo... but daocs pve has always sucked? yet we still play?

4) you complain about the catacombs expansion... but players were asking for more places to adventure?


and as far as class balances go... no one realm is super overpowered or underpowered... yes some classes have recieved too much love (assassins) and others not enough..

but the slam nerf finally arrived and went a long way towards balancing the game...


this game is always evolving... sometimes in ways we don't like... but evolving none the less... either embrace the best of what daoc has to offer, or find a different mmo..


and frankly warhammer failed for 3 reasons... 1) it was released before it was ready.. 2) theres only 2 factions.... 3) they made rvr like WoW's


imho the reasons daoc was being hurt are these..


#1) Toa <----- but this has been mostly addressed

#2) hacks/cheats/radar/rp farming <----- on going

#3) platfarmers <------ mostly addressed after the next patch


but the single biggest was releasing expansions!! players got tired of paying for each expansion and it reduced the player base after it became clear that you were at a disatvantage without having all the expansions (toa, dr and lotm being the worst)...


this has been addressed... all expansions are now free... and that brought the balance back to those who stayed

 

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Lurok1  1 star
Posts: 177
Registered: 2010-12-29 13:23:38
So cows as a playable race are killing the game? ROFL GTFO

It's not the fact the game is 10 years old or anything.


Mythic is doing a horrible job of marketing this game in its old age. It may be a budget issue but if they did things like make it f2p to level 24 put a commercial on cartoon network during the adult swim hours showcasing the games strength which is RVR combat it would do so much for this game. Killaloe and Thid would be jumping and allot of those guys and girls would start paying eventually and making 50's bot accounts the whole thing. There is NOTHING like DAoC RVR out there and there is nothing more addicting out there.

Sure you can go play a game with a newer graphics and more elite loot but those games just destroy their players real lives by giving them a huge carrot on a stick that leads them to no where. DAoC you can play for 2 months and have good gear for pvp and be somewhat competitive.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
poenadare posted:

Sem:


Let's say the PvE expansions were better across the board. Also, Mythic created a vendor that sold every possible unique drop (non-transferable) from PvE for BPs. Lastly, XP granted for killing enemy players was incredibly huge.


Do you think that kind of "two track" system would have worked?

Interesting. Yes, but perhaps not. It depends on the underlying rules that are used to define the system. A "two track" system could have been great.


One thing to consider, DAoC has a unique endgame that ties the PvP and PvE game together because even PvE centric players will PvP/RvR and many RvR/PvP centric players will PvE from time to time.


Alternate methods of obtaining gear is good. There should always be alternative methods for obtaining gear, but I am not so sure that just having a BP vendor is the alternative that would be best. Also, what is the alternative for the PvE players who find it extremely difficult to do things like daylong raids (cough TOA)? PvE BPs? There needs to be many alternatives that fit into different play styles. By alternative I do not mean easy mode, just alternative. Alternatives can be more difficult or time consuming, as long as an alternative exists.


As an alternate method for obtaining gear, rather than simply giving it away for BPs I would rather see the gear being offered for completing different goals in RvR. The game needs to be analyzed and actions by players that benefit the game need to be rewarded and actions that harm the game need to be put into the “no reward for that” list. Unfortunately Mythic never really seems to think much about what benefits or detriments a reward may have on the overall game.


Yes a "two track" system could work but it needs to be carefully balanced out. The two could easily be designed so that one mostly destroys the other. I do not think that you can take a balanced PvE system of experience and drops and then have a completely different leveling system in RvR (I.E. XP granted for killing enemy players was incredibly huge) with disproportionate rewards, which could make the PvE leveling system mostly pointless.

 

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ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Semi4 posted:

Yes a "two track" system could work but it needs to be carefully balanced out. The two could easily be designed so that one mostly destroys the other. I do not think that you can take a balanced PvE system of experience and drops and then have a completely different leveling system in RvR (I.E. XP granted for killing enemy players was incredibly huge) with disproportionate rewards, which could make the PvE leveling system mostly pointless.



that was one of the huge problems with warhammer...

it had a 2 track system, you could do pve to level, do quests, or the public quests...

but you got faster exp and better gear via pvp.....

so the PvE players felt like they were FORCED to pvp, in order to progress at the same rate as others...

so they definately need to be balanced out better then mythic was capable of doing

 

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Mordun
Posts: 13
Registered: 2002-12-30 12:50:51
This is funny several of the things brought up are reasons that my self and friends still play after 10 years.

Limited PVE. I can now have a new ton 50 and in great gear in a relativly short time. No huge grind in PVE or PVE to get decent gear. I dont have to run dungeons endlesly to hope I can get the drop I need. No grinding PVP trying to get high enough rank to get good gear.


Strong CC with immunities. This is one of the BEST features of the game. CC is important and game changing, but has good counters. Besides Mez CC has to be used more inteligently in DAOC. Even Mez is not just spammed by every one. Only a few clssses have it and even fewer that use it much. Other games CC is just used thoughtlesly when ever its up. there is no stratigy to it. its short durration and used mindlessly.


if this game had been about PVE it would have died completly long ago. There are a lot of games that do that and most of the dont make it. DAOC still has any players after 10 years because its the best PVP of its type period.

 

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ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Mordun posted:

This is funny several of the things brought up are reasons that my self and friends still play after 10 years.

Limited PVE. I can now have a new ton 50 and in great gear in a relativly short time. No huge grind in PVE or PVE to get decent gear. I dont have to run dungeons endlesly to hope I can get the drop I need. No grinding PVP trying to get high enough rank to get good gear.


Strong CC with immunities. This is one of the BEST features of the game. CC is important and game changing, but has good counters. Besides Mez CC has to be used more inteligently in DAOC. Even Mez is not just spammed by every one. Only a few clssses have it and even fewer that use it much. Other games CC is just used thoughtlesly when ever its up. there is no stratigy to it. its short durration and used mindlessly.


if this game had been about PVE it would have died completly long ago. There are a lot of games that do that and most of the dont make it. DAOC still has any players after 10 years because its the best PVP of its type period.



see but ALL the big successful MMOs are PVE, the oldest ones still running.. are PVE...

but ALL the big PVP MMOs are dead, or holding on with the very tips of there fingers to the edge (like daoc is today) ... most PVP based MMOs died in the first 6 months of launch...

daoc only lived this long because it used to have PVE, its greatest success and ability to attract new players in was while its PVE was still there, then they started listening too much to the whining crying RvR side of things, shifted focus from a game that had PVE and a great PVP concept, to focusing just on the PVP concept... and the more they nerfed PVE and the more they enhanced gains in PVP.... the more players left, except the very small amount of die hard fantasy PVP players

 

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