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Author Topic: 8 things that have and continue to dmg DAOC. [Locked]
Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
Reason 1. Catacombs features not able to stand up to anything in World of Warcraft back in 2004.


Reason 2. Selling out to EA


Reason 3. Last expansion was in 2006.


Reason 4. Making the minotaur a playable race and in all 3 realms at that.


Reason 5. Not giving the Mauler class to Midgard only to balance out the classes.


Reason 6. Wasting all that money and technology on Warhammer Online,

when all the utilities and features could have been put into an expansion for DAOC.


Reason 7. The refusal for evolution and constant crying by the playerbase.


Reason 8. Stuart Zissu, Producer, Dark Age of Camelot thinking the game can survive on RvR alone.

Thats why Warhammer Online died so fast. The PvE system was total crap.

It would have taking a year or more to hit max level by PvE alone.

When someone hears the term MMORPG, they think of PvE. The RvR/PvP is a bonus.

PvE makes the game last over all. The PvP/RvR just helps drive the engine.

 

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EuphoricAnguish  1 star
Posts: 79
Registered: 2003-7-14 16:18:15

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Yeah.


I didn't like it one bit... and no.


2007 - A Dragon's Revenge. But besides that, yeah.


A shortcut to simplify things. I thought it was a tiny bit cheesey, but hardly worthy your assertion that it still damages DAoC.


Nope.


Duh.


SOP for teh interwebs. Move along, nothing to see here.


I remember rabidly pushing for the RvR emphasis along with scads of other players long before the elven-haired Zissu rocketed to stardom. Most of us admit we were wrong. Yes, you are correct PvE is the name of the game and RvR has to feed off of that. Hopefully one day this will change. Maybe Wrath of Heroes will prove it can be done. Wouldn't that be a kick in the balls!

 

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DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
what a pointless thread but thank you pointing out a bunch of things that happened in the past and have nothing to do with the game now.

DAOC is still a lot of fun, just the way it is. The only suggestion I can make is start to focus the upcoming patches on class balance, and then think about some way to add some new and interesting things to RvR, and change a bit from the current way of just roaming or zerging in the frontiers.

 

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angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
NF, buff bots, toa, goofy expansion classes, incompetence.
poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
angryranger posted:

NF, buff bots, toa, goofy expansion classes, incompetence.

Bzzzt! Sorry, that's not 8 things.

 

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Ravynmagi  4 stars
Title: Moderator
Posts: 1,098
Registered: 2001-12-23 17:10:17
Most of the list isn't really anything I want to respond to. But I do have an opinion about number 2.

Let me preface this by saying I blame EA for ruining Ultima Online. The things that happened to that game after EA took over Origin... wow.

But I do think DAOC being online right now is completely thanks to EA. Mythic had already shifted it's attention and resources to Warhammer before EA bought them. Mythic was running out of money and without help Warhammer would have definitely been an even bigger disaster. I can't imagine any possible way that Mythic, Warhammer, and DAOC could still exist today if EA didn't buy Mythic.
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Most of the list has nothing to do with the success or failure of DAoC as a game. While there is a huge list of things Mythic did to harm DAoC, you do not list them here. Only one thing on your list actually contributed to the death of the game. The other things you list had almost no bearing on the long term health of the game.


Only #8 is a good point and “thinking the game can survive on RvR alone.” is something that was so detrimental it did help to kill the game. The other things on the list neither helped nor harmed the game.


Idealistgamer posted:

Reason 1. Catacombs features not able to stand up to anything in World of Warcraft back in 2004.


[colorurple] This is silly. The game began dieing about 9-12 months after launch and TOA drove huge spikes in the lid of the coffin.


Also, the concept that DAoC was competing against WoW is mostly faulty. While it is true that games do compete, it often is not direct competition because many players keep accounts open at more than one game. All a game needs to be is NOT F%*#$*G FRUSTRATING and have some fun and it is a huge plus if (like DAoC's endgame) it has some unique hook.


So while WoW is in competition with DAoC, in other ways it is not in direct competition because many WoW players also hold accounts with other games as long as the other game is more fun than it is frustrating.


DAoC never needed to beat WoW and DAoC never needed Catacombs to be better than WoW. What DAoC needed was to NOT FRUSTRATE ITS CUSTOMERS, and in that Mythic failed miserably.


DAoC is unique with its endgame. All Mythic needed to do was to eliminate some of the PvE frustration, eliminate the bugs, not promote the use of a bot, update the UI, provide mail, give players stacking pots without being caught lying about how it could not be coded, give players a personal mount within the first year after launch, fix the dungeon LOS problems, ensure that expansions did not make old world areas obsolete, get rid of /level the moment they knew it harmed the game rather than waiting more than half a decade, not promote Min/Max in an attempt to force players to purchase expansions, etc. . . . and DAoC would have more than a million subs . . even with WoW having 10 million if Mythic (MJ) had not been psychotic then DAoC would have more than a million subs today.

[/color]


Reason 2. Selling out to EA


[colorurple] This had nothing to do with the downfall of DAoC. . . absolutely nothing. If not for EAs money DAoC would be in the dustbin today.


The only fault that can be put on EA is that EA was oblivious to MJs psychosis and EA left MJ in charge when it should have been obvious that EAs first action should have been to get rid of MJ.[/color]


Reason 3. Last expansion was in 2006.


[colorurple] Games do need expansions but, each expansion that Mythic came out with caused as much harm to the game as it gave as benefit. Some expansions caused more harm than good. As Mythic had long ago killed off the PvE in DAoC, any expansions after 2006 would have been pointless so your point is pointless. [/color]


Reason 4. Making the minotaur a playable race and in all 3 realms at that.


[colorurple]This had nothing to do with what killed the game. Many games have shown that identical classes in opposing realms does not cause harm to a game. While there are things that Mythic did that caused harm to the game, there is proof in other games that this item is not as detrimental as you want to believe it is.[/color]


Reason 5. Not giving the Mauler class to Midgard only to balance out the classes.


[colorurple] Again, it has been shown in other games that what you think was detrimental actually should not have caused any harm.[/color]


Reason 6. Wasting all that money and technology on Warhammer Online,

when all the utilities and features could have been put into an expansion for DAOC.


[colorurple]Only in a round about way is there some strange bit of truth in this point.


MJ’s ineptitude lead to the wasteful spending and wasteful management on Imperator (Limperator) and the wasteful spending (wasteful management) continued on to WarHammer to the point that Mythic did not even have enough money to finish WH and had to sell to EA so that EA could fund WH.


MJ had been cannibalizing DAoC to keep WH going and it is true that the cannibalization did harm DAoC but based on MJ’s psychotic handling of DAoC up to that point, even if MJ had billions and billions it would have made no difference because if MJ had spent more money on DAoC, history shows that all the changes and things he would have had coded for DAoC would have driven DAoC farther into the ground.


So, while there is a small bit of truth to what you say in this point, the point is still pointless.[/color]


Reason 7. The refusal for evolution and constant crying by the playerbase.


[colorurple]This is an old and failed item. Players do not code and they never have. Mythic codes. Any wacko comment by a player that happened to become code, no player coded it. Mythic thought it over, discussed it, coded it, tested it, decided it was good and then put it in the game. Any psychotic thing that got into the game, Mythic put it there.


Also, there is ample proof though the responses to the TL reports, and through other things, that Mythic never much cared what players wanted.


With a few exceptions, any time some player request ended up being later put into the game, it was coincidental and had nothing to do with Mythic even listening. (exceptions do not invalidate a general rule).

[/color]


Reason 8. Stuart Zissu, Producer, Dark Age of Camelot thinking the game can survive on RvR alone.


Thats why Warhammer Online died so fast. The PvE system was total crap.

It would have taking a year or more to hit max level by PvE alone.


When someone hears the term MMORPG, they think of PvE. The RvR/PvP is a bonus.

PvE makes the game last over all. The PvP/RvR just helps drive the engine.


[colorurple] A very good point. [/color]

 

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TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
Idealistgamer posted:

Reason 1. Catacombs features not able to stand up to anything in World of Warcraft back in 2004.

Reason 2. Selling out to EA

Reason 3. Last expansion was in 2006.

Reason 4. Making the minotaur a playable race and in all 3 realms at that.

Reason 5. Not giving the Mauler class to Midgard only to balance out the classes.

Reason 6. Wasting all that money and technology on Warhammer Online,
when all the utilities and features could have been put into an expansion for DAOC.

Reason 7. The refusal for evolution and constant crying by the playerbase.

Reason 8. Stuart Zissu, Producer, Dark Age of Camelot thinking the game can survive on RvR alone.
Thats why Warhammer Online died so fast. The PvE system was total crap.
It would have taking a year or more to hit max level by PvE alone.
When someone hears the term MMORPG, they think of PvE. The RvR/PvP is a bonus.
PvE makes the game last over all. The PvP/RvR just helps drive the engine.



1. Catacombs character models look way better than anything WoW has, even now.

2. EA didn't buy mythic for DAoC, they bought it for WAR

3. Agreed

4. Minotaur shares a name and common body structure, their stories are completely different and have their own look and feel. This would be like saying Frostalfs are Svartalfs, or Empyreans are Elves. Just because you didn't delve enough into the story doesn't make it a failure on their part. I don't understand your hatred for this race.

5. So Mids have one more class....big whoop, no one plays maulers anyways.

6. WAR probably turned a profit, albeit small...very small, but they probably broke even if nothing else. Plus they had EA helping fund it, so it wasn't just DAoC sub money going to it. If you really want to make an argument about wasted money, I'll refer to Imperator. A piece of trash Mark Jacobs Ok'd and didn't turn a penny. They tried to use some of the content for DAoC, which if you can remember the sound changes they made, and failed miserably. Imperator was the true money pitfall of DAoC.

7. Every MMO has a crying playerbase. You've joined it.

8. DAoC used to take a year to get a lvl 50 for casual players back in the day, sir. I find it essential for games to slow the progress of gamers, and make them work for an achievement. In DAoC's case, this would be to hit lvl 50, get black or equally expensive dyes, epic, maybe even get your hands on platinum piece! It also helps build a community where people actually help each other out because alone, they can do far less. Then they changed their design (I'm gonna guess Mark Jacobs doing) and making the characters much more powerful. Solo, an red or orange was something to be feared. Now no player fears any mob, save a few epic encounters.

 

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Veteran DAoCer
Survivor of Guinevere
Mostly known as "Card"
kxsleeper  1 star
Title: Solution Seeker
Posts: 216
Registered: 2004-6-5 10:31:36
1-nf boat ride
2-laby
3-df needs to be more important
4-player crafted iteams need to be more important
5-housing explorer...
6-amount of water in nf
7-lag
8-no option of a fresh start on a fresh pre toa server
8.1-no char copy's to mordred
8.2-toa
8.3-too much cc

 

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