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Author Topic: 8 things that have and continue to dmg DAOC. [Locked]
EuphoricAnguish  1 star
Posts: 79
Registered: 2003-7-14 16:18:15
kxsleeper posted:

5-housing explorer...



Because the days of having to sit for hours spamming items in cities or run to every single house to look for something interesting were so much better.

 

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kxsleeper  1 star
Title: Solution Seeker
Posts: 216
Registered: 2004-6-5 10:31:36
EuphoricAnguish posted:

kxsleeper posted:

5-housing explorer...



Because the days of having to sit for hours spamming items in cities or run to every single house to look for something interesting were so much better.



I didn't have a problem with that,at least when I seen an iteam,I could buy it,it wasn't falsely dispalyed...

 

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PowPowParn  2 stars
Posts: 374
Registered: 2005-6-12 19:11:48
cc makes daoc a great pvp game, this far in, if you dont run at least purge 3, than thats on you.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
PowPowParn posted:

cc makes daoc a great pvp game, this far in, if you dont run at least purge 3, than thats on you.

I always thought it was the unique three realm RvR that makes DAoC’s RvR/PvP great.


I do not believe that Kxsleeper was discussing purge but rather the heavy roll that cc has taken in the game. You are correct that it is on the player who does not have purge (or purge 3) but that point has little bearing on the subject of “too much cc” in DAoC, too little cc in DAoC or just right cc in DAoC.


Kxsleeper said “too much cc”, not that the game should not have cc. I agree with kxsleeper that there is too much cc. The game should be more of a rolling brawl, not bash the statue. cc is far too important in today’s game.

 

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Dramasydle
Title: Outlaw Immortal
Posts: 27
Registered: 2007-7-13 12:20:20
Total fail of a thread since everyone knows that 8 man Elitists killed DAoC in 2005.

 

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PowPowParn  2 stars
Posts: 374
Registered: 2005-6-12 19:11:48
said pvp not rvr

2 totally different beasts

 

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Meddyck24  1 star
Posts: 223
Registered: 2010-11-5 10:58:36
Idealistgamer posted:

Reason 1. Catacombs features not able to stand up to anything in World of Warcraft back in 2004.



WOW was a shiny new MMO from industry giant Blizzard. There was nothing Mythic could have done in Catacombs that would helped at all with losing people to WOW.


Idealistgamer posted:

Reason 2. Selling out to EA



By the time they sold to EA the game was already in maintenance mode. It's not clear if DAOC would even have continued to stay alive without EA's money.


Idealistgamer posted:

Reason 3. Last expansion was in 2006.



More expansions would have helped bring back players for a little while after they came out, but there are far more significant factors keeping people from playing DAOC. As long as those factors remain, people who came back for expansions would leave again in a few months after they got bored of the new content.


Idealistgamer posted:

Reason 4. Making the minotaur a playable race and in all 3 realms at that.



Who really cares about that? I have a hard time believing that is a factor in any significant number of people quitting.


Idealistgamer posted:

Reason 5. Not giving the Mauler class to Midgard only to balance out the classes.



How would getting exclusive access to a crap class have helped Midgard? I've never really understood what the problem with having one fewer class is other than a fixation on numbers. Adding another class would just mean one more class getting excluded from groups in favor of warlocks and bonedancers.


Idealistgamer posted:

Reason 6. Wasting all that money and technology on Warhammer Online,
when all the utilities and features could have been put into an expansion for DAOC.



The money and technology wouldn't have been there if they hadn't done WAR. Spending the money on DAOC instead wasn't an option.


Idealistgamer posted:

Reason 7. The refusal for evolution and constant crying by the playerbase.



Yeah it's our fault for "crying" about Mythic's bad decisions like adding classes such as animists and warlocks, adding expansions like TOA, taking years to crack down on cheaters, continuing to pretend lag and ghosting don't exist, etc.


Idealistgamer posted:

Reason 8. Stuart Zissu, Producer, Dark Age of Camelot thinking the game can survive on RvR alone.
Thats why Warhammer Online died so fast. The PvE system was total crap.
It would have taking a year or more to hit max level by PvE alone.
When someone hears the term MMORPG, they think of PvE. The RvR/PvP is a bonus.
PvE makes the game last over all. The PvP/RvR just helps drive the engine.



Seriously? Aside from NF, they've spent almost all their effort since the game was released adding PvE content:

- epic mobs (Llyn Barfog, etc.)
- epic armor quests
- Darkness Falls
- dragon zones
- frontier dungeons
- Shrouded Isles
- Trials of Atlantis
- Catacombs
- Darkness Rising
- Labyrinth
- dragon campaign
- all the other campaigns and holiday events

How much more pve did you need???

 

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Soazak  1 star
Posts: 152
Registered: 2002-2-8 06:46:03
daoc waas dead long before EA, MJ was a bit of a tool. I don't think the Mino race has had any impact on the game.. DAoC has never had any pvp, it's always survived on rvr. Midgard has never really needed much in terms of help, the Mauler would not have fixed the areas that Mid does fall short in.

Cba to type any more, I think OP is high.

 

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Werppa
Posts: 21
Registered: 2008-2-18 08:59:04
Eh, so DAoC was damaged because mids didn't get Mauler (the best class ever to hit RvR of course...) and WAR failed just because it concentrated too much on RvR (not because WAR's RvR was just plain bad)?

 

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Murha, Cadaryn, Velho
Lystic
Posts: 5
Registered: 2003-3-1 01:07:22
I've played daoc from release like many others. I've quit and come back like many others as well. I've leveled and geared almost every class like many others as well. I've quit and come back about 3 or 4 times like many others. Being a mostly solo player myself.. the absolute main reason I left and said f%$( it was because I couldn't compete with players with better gear than me. I'm talking no talent involved. I lost my last daoc 1v1(I know its an rvr game) to another player of the same basic class(stealther) spamming 1 style against me while I was using everyone ability I had. I didn't have the time to run raids or pay out for the gear he had so I lost.... every time.

I don't pay anyone to waist my time. Why should I pay someone the same as everyone else to have profanity gear because I work for a living and don't have 18 hours a day to farm profanity to be competitive?

DAOC was and will always be the greatest PVP game I have ever played, but I will never play it again. I just read the boards occasionally the see whats new and what I'm not missing.

 

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