Idealistgamer posted:
Reason 1. Catacombs features not able to stand up to anything in World of Warcraft back in 2004.
WOW was a shiny new MMO from industry giant Blizzard. There was nothing Mythic could have done in Catacombs that would helped at all with losing people to WOW.
Idealistgamer posted:
Reason 2. Selling out to EA
By the time they sold to EA the game was already in maintenance mode. It's not clear if DAOC would even have continued to stay alive without EA's money.
Idealistgamer posted:
Reason 3. Last expansion was in 2006.
More expansions would have helped bring back players for a little while after they came out, but there are far more significant factors keeping people from playing DAOC. As long as those factors remain, people who came back for expansions would leave again in a few months after they got bored of the new content.
Idealistgamer posted:
Reason 4. Making the minotaur a playable race and in all 3 realms at that.
Who really cares about that? I have a hard time believing that is a factor in any significant number of people quitting.
Idealistgamer posted:
Reason 5. Not giving the Mauler class to Midgard only to balance out the classes.
How would getting exclusive access to a crap class have helped Midgard? I've never really understood what the problem with having one fewer class is other than a fixation on numbers. Adding another class would just mean one more class getting excluded from groups in favor of warlocks and bonedancers.
Idealistgamer posted:
Reason 6. Wasting all that money and technology on Warhammer Online,
when all the utilities and features could have been put into an expansion for DAOC.
The money and technology wouldn't have been there if they hadn't done WAR. Spending the money on DAOC instead wasn't an option.
Idealistgamer posted:
Reason 7. The refusal for evolution and constant crying by the playerbase.
Yeah it's our fault for "crying" about Mythic's bad decisions like adding classes such as animists and warlocks, adding expansions like TOA, taking years to crack down on cheaters, continuing to pretend lag and ghosting don't exist, etc.
Idealistgamer posted:
Reason 8. Stuart Zissu, Producer, Dark Age of Camelot thinking the game can survive on RvR alone.
Thats why Warhammer Online died so fast. The PvE system was total crap.
It would have taking a year or more to hit max level by PvE alone.
When someone hears the term MMORPG, they think of PvE. The RvR/PvP is a bonus.
PvE makes the game last over all. The PvP/RvR just helps drive the engine.
Seriously? Aside from NF, they've spent almost all their effort since the game was released adding PvE content:
- epic mobs (Llyn Barfog, etc.)
- epic armor quests
- Darkness Falls
- dragon zones
- frontier dungeons
- Shrouded Isles
- Trials of Atlantis
- Catacombs
- Darkness Rising
- Labyrinth
- dragon campaign
- all the other campaigns and holiday events
How much more pve did you need???
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GW 2: Next!
DAOC [retired]: Meddyck R11 Cleric / Meddyck R11 Druid / Alysson R11 Minstrel / Alyssen R9 Eldritch
Other cancelled MMOs: WAR, SWTOR