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Author Topic: Dominus replacing DAoC late next year? [Locked]
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Daminada posted:

At the end of the day theme doesn't matter, isn't about features and functionality. For those people who love the RvR concept in DAOC, they will love the same FvF concept in Dominus.



this is not true...

people that like racing, dont always like nascar, rally, or formula 1... often they'll like 1 or 2, but not all forms of racing...

there arent many scifi MMO's because most of them dont do so well the MMORPG market is made up of people mostly interested in strickly fantasy RPG while there are the few that like scifi, and the few that like scifi and fantasy... most people prefer there RPG to be fantasy.

 

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Daminada
Posts: 39
Registered: 2002-4-3 08:05:50
ArkadyTepes posted:

Daminada posted:

At the end of the day theme doesn't matter, isn't about features and functionality. For those people who love the RvR concept in DAOC, they will love the same FvF concept in Dominus.



this is not true...

people that like racing, dont always like nascar, rally, or formula 1... often they'll like 1 or 2, but not all forms of racing...

there arent many scifi MMO's because most of them dont do so well the MMORPG market is made up of people mostly interested in strickly fantasy RPG while there are the few that like scifi, and the few that like scifi and fantasy... most people prefer there RPG to be fantasy.



That's in real life, in video gaming though those nascar fans will play formula 1 games if they are bad ass. If this game is bad ass you will play it and you will like it.

 

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ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Daminada posted:

If this game is bad ass you will play it and you will like it.



this is completely incorrect, it can be as bad ass as it wants.. and i'll never play it... its just not a game concept that will ever interest me.

 

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Ysuro
Posts: 13
Registered: 2004-7-30 20:19:15
Chilliconcarvy posted:

Clicked on link, saw the word 'Arenas' then left!



Its going to be more like DAOC battle grounds then WOW Arena just an area where lower lvl faction players can kill each other

Anyways the crafting in the game is going to be insane.

 

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Just reuped trying to figure out what I am going to play
Pillowjunky
Posts: 45
Registered: 2008-6-13 06:30:13
Well, I'm usually one of those anti-science fiction nutjobs.


There is a fine line between casual and hardcore science fiction. I think EvE Online is a bit more on the hardcore side for me. Star wars is more casual (too bad the game is not fun). And by casual, I'm not talking about the gameplay. I'm simply referring to how much sci-fi literature and references are crammed into the content. I don't want it to go geeky type of star trek overboard. That would be a major turn off.


It's all about the gameplay for me. And from the looks of it, the are attempting to recapture DAoC gameplay. My biggest fear is the PvP world will be to big to support the niche audience the game will attract. I'd rather start off with a smaller pvp area, and if the population is big enough, then expand it.


Hopefully they avoid PvE mistakes like Trials of Atlantis. That would have made a wonderful expansion in World of Warcraft lol. It would have been a MUCH better expansion than Cataclysm. Unfortunately, it simply didn't work in a PvP oriented game.


Oh, and one other thing. To the guy complaining about graphics. You realize it's still early beta? They will upgrade the graphics engine.


And to keep some of you happy, I'm planning to return to DAoC until Dominus is released. I don't have access to my old account so I'll be forced to start fresh with a new account. I plan to purchase it this friday when I get paid. I'll be playing a Nightshade on whatever is the most popular server (assuming it's not that lame PvE one).
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Pillowjunky posted:

Star wars is more casual



star wars has always been a fantasy universe with scifi elements... its got swords and magic as its main focus... so starwars has always been sort of a bridge between fantasy and scifi.


Pillowjunky posted:

Hopefully they avoid PvE mistakes like Trials of Atlantis. That would have made a wonderful expansion in World of Warcraft lol. It would have been a MUCH better expansion than Cataclysm. Unfortunately, it simply didn't work in a PvP oriented game.



no, this is wrong... most of the current, die hard daoc players will probly agree with you that TOA was bad...

but in all reality... it wasnt.

TOA was the PEAK of subscriber levels and revenue for Mythic... it made the most money, had the most users, and more people bought TOA expansion then bought any of the other expansions...

it was a year after TOA, that the playerbase started to decline with catacombs, DR and LOTM... each new expansion after TOA drove the player numbers lower and lower.. and with each of those expansions they had next to no PVE content, and continualy nerf TOA's PVE content

DAoC is in the state it is in today, and is dead these days.. because of Mythic listening to much to the PVP crybabies, where they should have focused on providing more, new and exciting PVE content, more challenging PVE content, instead of nerfing it all...

providing a balance between gear rewards would have been good, have PVE loot effect mostly PVE, and have PVP loot merchants for BPs... that would have been good

but making daoc the easy mode joke of PVE it is today has killed the game... its PVE that brings in players its PVE that keeps players....

the PVE content of EQ is why EQ is still running, and still has more users then DAoC ... because EQ continues to put out PVE expansions to keep its playerbase happy.

pure or too heavy PVP focus'd games die out quickly, daoc only had as much success as its had because of the PVE content it had to sustain it, once they nerfed PVE the players starting leaving quickly, for other PVE games... like ... WOW.

even EvE Online, heavy PVP focus, death lurking around every corner, you can be killed ANYWHERE... relies completely on PVE players being in the game, without PVE, EVE falls apart.

because even with its extremely PVP focus, all the spaceships in the game and most of the items people use in the game... are player made through PVE and without that PVE there are no player space stations, and no spaceships to fly.

every MMO needs PVE without it, it wont live...

 

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Pillowjunky
Posts: 45
Registered: 2008-6-13 06:30:13
Ok, a better explanation is this.


I DO NOT HATE PVE!!!


I actually enjoy a bit of PvE, especially exploring cool new places. But to force PvE on people who want to mainly PvP is what destroyed DAoC when ToA came out. I left WoW for the same exact reason. I never understood why I was forced to PvE so I could get gear to wtfpwn people in PvP, but when I did a lot of PvP I was never able to wtfpwn PvE raid bosses.


And to claim the lack of PvE is why people left is absurd.


People left because of the marketing hype of new games. After all the years since WoW was first released, I finally learned a valuable lesson with MMORPG's. Just because the MMORPG is new doesn't necessarily mean it's better. SWTOR solidified that belief. I could have saved myself $200 dollars on an unecessary video card, heat sink, and game I didn't enjoy :-(


I will never buy a new MMORPG unless I have a free 14 day trial or join beta.
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Pillowjunky posted:

And to claim the lack of PvE is why people left is absurd.



again, this is completely wrong...

i loved camelot, i played it up untill the release of LOTM...

i bought LOTM, i went i cleared all of its PVE content in less then 4 hours...

i canceled my accounts that day.

most of the people i know that used to play DAoC those i knew while playing, those i have met sense i stopped playing...

all stopped playing for the same reason... lack of content... they had done the same content 4374373 times before and mythic stopped adding new content...

yes, forced PVE would drive away PVP players... but 90% of the MMO market share for players.. are PVE oriented... no PVP, so while forced PVE to PVP drives away PVP players, it brings in more PVE players... and PVE players are were the money is at.

you have to cater to the PVE players first, and PVP second if you want a successful game.

 

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Ysuro
Posts: 13
Registered: 2004-7-30 20:19:15
Never mind

 

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Just reuped trying to figure out what I am going to play
Pillowjunky
Posts: 45
Registered: 2008-6-13 06:30:13
We will see if your PvE argument holds true for SWTOR over the next couple of months. SWTOR is mostly a PvE story driven game with a bit of PvP on the side. Let's see if it can retain over 1.5 million subscribers 3 to 6 months from now. I'm bettting NO. If PvE was the main thing that mattered, then EQ2 would have been a massive success.


Notice the word WAR in warcraft?

Notice the word WARS in star wars?


Those two games were the most popular MMORPGs because people were expecting more PvP "WAR" between the two sides.


DAoC failed because people were forced to do ToA to compete in the frontiers. Combine that with a new and shiny MMORPG on the horizon.... people simply said enough is enough.


Right now, WoW is bleeding subscribers because people are fed up with the PvE treadmill. And you can also add the new shiny SWTOR as a factor. YOu make it sound like the average person exhausted all the PvE content and simply wanted to move on. That's highly unlikely unless you were a solid raider.


PvP done right the first time can add lots of replay value to a game. I think another reason people left DAoC shortly after ToA was the lack of "fun" PvP stuff. It can best be compared to doing the same PvE content over and over. Sometimes you need more than a "new frontiers" to keep people interested.


I do agree that PvE is easier to market than PvP. It's much "cooler" showing a large dragon with 40+ players trying to slay it.

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