Pillowjunky posted:
Star wars is more casual
star wars has always been a fantasy universe with scifi elements...

its got swords and magic as its main focus... so starwars has always been sort of a bridge between fantasy and scifi.
Pillowjunky posted:
Hopefully they avoid PvE mistakes like Trials of Atlantis. That would have made a wonderful expansion in World of Warcraft lol. It would have been a MUCH better expansion than Cataclysm. Unfortunately, it simply didn't work in a PvP oriented game.
no, this is wrong... most of the current, die hard daoc players will probly agree with you that TOA was bad...
but in all reality... it wasnt.
TOA was the PEAK of subscriber levels and revenue for Mythic... it made the most money, had the most users, and more people bought TOA expansion then bought any of the other expansions...
it was a year after TOA, that the playerbase started to decline with catacombs, DR and LOTM... each new expansion after TOA drove the player numbers lower and lower.. and with each of those expansions they had next to no PVE content, and continualy nerf TOA's PVE content
DAoC is in the state it is in today, and is dead these days.. because of Mythic listening to much to the PVP crybabies, where they should have focused on providing more, new and exciting PVE content, more challenging PVE content, instead of nerfing it all...
providing a balance between gear rewards would have been good, have PVE loot effect mostly PVE, and have PVP loot merchants for BPs... that would have been good
but making daoc the easy mode joke of PVE it is today has killed the game... its PVE that brings in players its PVE that keeps players....
the PVE content of EQ is why EQ is still running, and still has more users then DAoC ... because EQ continues to put out PVE expansions to keep its playerbase happy.
pure or too heavy PVP focus'd games die out quickly, daoc only had as much success as its had because of the PVE content it had to sustain it, once they nerfed PVE the players starting leaving quickly, for other PVE games... like ... WOW.
even EvE Online, heavy PVP focus, death lurking around every corner, you can be killed ANYWHERE... relies completely on PVE players being in the game, without PVE, EVE falls apart.
because even with its extremely PVP focus, all the spaceships in the game and most of the items people use in the game... are player made through PVE and without that PVE there are no player space stations, and no spaceships to fly.
every MMO needs PVE without it, it wont live...
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