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Topic:
> Click here to see how much dex YOU need! :P [Locked] |
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Date Posted:
1/1/00 12:03am
Subject:
> Click here to see how much dex YOU need! :P |
Omega1717 posted:
Can someone explain to me why Jocke is the only one trolling this thread, and ironically the only one in it who's not currently playing the game?
Interesting tests. I'd love to see if melee formulas net similar results, as well.
Becuse i am prob the only one that was here and played a caster/healing type when the original tests where done. Most "new casters" aka Archers that is in here now have never seen any testing being done in the past and belive that Castspeed calculations have changed (with no warning from mythic) becuse the game is old but at the same time belive everything else stayed the same.
Specially after seeing tests made with 25 casts.
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Date Posted:
1/1/00 12:03am
Subject:
> Click here to see how much dex YOU need! :P |
TuscanSpeed posted:
Jocke-Percival posted:
eh, so what? when this belife was popular the game was new, now it is 9y later and aparantly the coding have changed.
After 9 years you'd be retarded to believe coding hasn't changed. Double that as there is hard evidence Mythic has mucked up code in the past. Calculations as complex as melee and casting calculations can be directly affected by other code changes in the game.
Runspeed was never coded to be affected by any stat. They would have to manually add this code to allow this to happen. No changes to other sections of code would magically cause a stat to start affecting runspeed (or if there was such a change, there'd be a whole lot more affected to the tune of entire game breakage).
I know what you're trying to get across and you chose a REALLY bad example.
/feeds trolls
//makes them easier to behead
And who said they did not change it so it affect runspeed? as everyone keeps saying, the game is old and coding have aparantly changed without Mythic saying anything about it. So run off and test runspeed for a few hours with diff Qui values, or we will never know.
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slajzer Posts: 196
Registered: 2006-9-22 14:59:56
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Date Posted:
1/1/00 12:03am
Subject:
> Click here to see how much dex YOU need! :P |
Would someone please just lock this thread already?
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Date Posted:
1/1/00 12:03am
Subject:
> Click here to see how much dex YOU need! :P |
Jocke-Percival posted:
And who said they did not change it so it affect runspeed? as everyone keeps saying, the game is old and coding have aparantly changed without Mythic saying anything about it. So run off and test runspeed for a few hours with diff Qui values, or we will never know.
Actually, Mythic has changed things in the past without noting it. So there's history there. And I do believe the OP was that something odd was going on with a sample size in most cases of 100 casts. This has been corroborated by others.
You on the other hand have offered nothing current to refute anything and only point to old data that to be honest I found rather flawed when it was first cited. This is compounded by the fact that since you admit to not playing, you wouldn't know whether it has or hasn't anyway.
It's sad really.
Edit: And it's funny that you keep citing lag as a possible throw off in all this. Like you believe internet speeds have dropped and lag has increased so much in the last 6 years that it makes a real difference.
-----signature-----
Prohibition goes beyond the bounds of reason in that it attempts to control a man's appetite by legislation and makes a
crime out of things that are not crimes.
Abraham Lincoln 1840
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Sezyrrith Posts: 257
Registered: 2003-7-13 05:04:05
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Date Posted:
1/1/00 12:03am
Subject:
> Click here to see how much dex YOU need! :P |
TuscanSpeed posted:
Jocke-Percival posted:
eh, so what? when this belife was popular the game was new, now it is 9y later and aparantly the coding have changed.
After 9 years you'd be retarded to believe coding hasn't changed. Double that as there is hard evidence Mythic has mucked up code in the past. Calculations as complex as melee and casting calculations can be directly affected by other code changes in the game.
Runspeed was never coded to be affected by any stat. They would have to manually add this code to allow this to happen. No changes to other sections of code would magically cause a stat to start affecting runspeed (or if there was such a change, there'd be a whole lot more affected to the tune of entire game breakage).
I know what you're trying to get across and you chose a REALLY bad example.
/feeds trolls
//makes them easier to behead
Actually, the original Prima guide stated that run speed WAS affected by quickness. I'd imagine it probably was at some point in alpha or early beta stages.
I remember reading that guide while installing back in April of 04, and thinking 'man, I'm gonna make something with a lot of quickness so I can chase people down!'...doesn't take long to see that my kobold SB ran the same speed as the troll zerker in my group. I think I stopped listening to anything that guide said after that, and only used it for spell levels...
-----signature-----
E- 80% K- 60% S- 40% A- 20%
"That thing you burnt up isn't important to me. It's the fluid catalytic cracking unit. It made shoes for orphans. Nice job breaking it, hero."
http://tinyurl.com/Sezy-1
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Date Posted:
1/1/00 12:03am
Subject:
> Click here to see how much dex YOU need! :P |
TuscanSpeed posted:
Jocke-Percival posted:
And who said they did not change it so it affect runspeed? as everyone keeps saying, the game is old and coding have aparantly changed without Mythic saying anything about it. So run off and test runspeed for a few hours with diff Qui values, or we will never know.
Actually, Mythic has changed things in the past without noting it. So there's history there. And I do believe the OP was that something odd was going on with a sample size in most cases of 100 casts. This has been corroborated by others.
You on the other hand have offered nothing current to refute anything and only point to old data that to be honest I found rather flawed when it was first cited. This is compounded by the fact that since you admit to not playing, you wouldn't know whether it has or hasn't anyway.
It's sad really.
Edit: And it's funny that you keep citing lag as a possible throw off in all this. Like you believe internet speeds have dropped and lag has increased so much in the last 6 years that it makes a real difference.
Name 1 game breaking change they did without telling us. A change that affected half or more of all the classes in the game on this level. Doing a change like this wiothout telling anyone would be a massive fail as it would fuck ppl up (wich it has not becuse nothing have changed)
The test results have actually not been that good, becuse when other tests it (go to his imba thread on ywain) you see that most that test it also get DIFFERENT numbers than the OP in this thread.
They all sound like Intelligent design or Feminist scientists "Okey we want it to be THIS now lets work the numbers so it fits". As you can see From other ppls testing is that Diff spells with the same castspeed have diff timers (lol wtf?) and now they try and justify their shitty testing with hidden numbers and the like to make it fit the awesome theory that the OP came up with.
I actually offered a casting calculator made back then in one of the threads.
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Runnerout Posts: 3
Registered: 2009-7-16 06:22:00
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Date Posted:
1/1/00 12:03am
Subject:
> Click here to see how much dex YOU need! :P |
Jocke-Percival posted:
TuscanSpeed posted:
Jocke-Percival posted:
And who said they did not change it so it affect runspeed? as everyone keeps saying, the game is old and coding have aparantly changed without Mythic saying anything about it. So run off and test runspeed for a few hours with diff Qui values, or we will never know.
Actually, Mythic has changed things in the past without noting it. So there's history there. And I do believe the OP was that something odd was going on with a sample size in most cases of 100 casts. This has been corroborated by others.
You on the other hand have offered nothing current to refute anything and only point to old data that to be honest I found rather flawed when it was first cited. This is compounded by the fact that since you admit to not playing, you wouldn't know whether it has or hasn't anyway.
It's sad really.
Edit: And it's funny that you keep citing lag as a possible throw off in all this. Like you believe internet speeds have dropped and lag has increased so much in the last 6 years that it makes a real difference.
Name 1 game breaking change they did without telling us. A change that affected half or more of all the classes in the game on this level. Doing a change like this wiothout telling anyone would be a massive fail as it would fuck ppl up (wich it has not becuse nothing have changed)
The test results have actually not been that good, becuse when other tests it (go to his imba thread on ywain) you see that most that test it also get DIFFERENT numbers than the OP in this thread.
They all sound like Intelligent design or Feminist scientists "Okey we want it to be THIS now lets work the numbers so it fits". As you can see From other ppls testing is that Diff spells with the same castspeed have diff timers (lol wtf?) and now they try and justify their shitty testing with hidden numbers and the like to make it fit the awesome theory that the OP came up with.
I actually offered a casting calculator made back then in one of the threads.
You simply flammed in all treads, without testing nothing, like a relogious sheep that is sure that the truth is an evangelic dogma frozen in the stone.
More then 20 ppl tested casting speed after Slaj test and AS I CAN SCIENTALLY REPORT (not dogmatly), he is right with his test.
All other your posts, words etc are simply blind mind flames.
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Date Posted:
1/1/00 12:03am
Subject:
> Click here to see how much dex YOU need! :P |
Runnerout posted:
Jocke-Percival posted:
TuscanSpeed posted:
Jocke-Percival posted:
And who said they did not change it so it affect runspeed? as everyone keeps saying, the game is old and coding have aparantly changed without Mythic saying anything about it. So run off and test runspeed for a few hours with diff Qui values, or we will never know.
Actually, Mythic has changed things in the past without noting it. So there's history there. And I do believe the OP was that something odd was going on with a sample size in most cases of 100 casts. This has been corroborated by others.
You on the other hand have offered nothing current to refute anything and only point to old data that to be honest I found rather flawed when it was first cited. This is compounded by the fact that since you admit to not playing, you wouldn't know whether it has or hasn't anyway.
It's sad really.
Edit: And it's funny that you keep citing lag as a possible throw off in all this. Like you believe internet speeds have dropped and lag has increased so much in the last 6 years that it makes a real difference.
Name 1 game breaking change they did without telling us. A change that affected half or more of all the classes in the game on this level. Doing a change like this wiothout telling anyone would be a massive fail as it would fuck ppl up (wich it has not becuse nothing have changed)
The test results have actually not been that good, becuse when other tests it (go to his imba thread on ywain) you see that most that test it also get DIFFERENT numbers than the OP in this thread.
They all sound like Intelligent design or Feminist scientists "Okey we want it to be THIS now lets work the numbers so it fits". As you can see From other ppls testing is that Diff spells with the same castspeed have diff timers (lol wtf?) and now they try and justify their shitty testing with hidden numbers and the like to make it fit the awesome theory that the OP came up with.
I actually offered a casting calculator made back then in one of the threads.
You simply flammed in all treads, without testing nothing, like a relogious sheep that is sure that the truth is an evangelic dogma frozen in the stone.
More then 20 ppl tested casting speed after Slaj test and AS I CAN SCIENTALLY REPORT (not dogmatly), he is right with his test.
All other your posts, words etc are simply blind mind flames.
Please show me the tests that shows that more than 386dex actually increse castspeed on spells. (no random lagg with 0.1s and a sample of 25x4 casts is not enough). Please do show me 20 ppl that did get the same numbers as the OP.
What i saw was ppl getting totaly diff numbers than the OP all over the place and talk about "spells with the same cast speed have diff dex values" lolwut?
EDIT: Gona be fun to see the results tbh as the hardcap for spells is at 40% of the original delve (for all spells and the increse in speed is % based with dex) And that my friend caps at 386dex.
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Date Posted:
1/1/00 12:03am
Subject:
> Click here to see how much dex YOU need! :P |
Jocke-Percival posted:
Name 1 game breaking change they did without telling us. A change that affected half or more of all the classes in the game on this level. Doing a change like this wiothout telling anyone would be a massive fail as it would fuck ppl up (wich it has not becuse nothing have changed)
The one that sticks out to me was the Block calculation change. While they did in fact patch note it, how badly that one change broke high level PvE encounters was not communicated ahead of time to the playerbase. That was a huge cluster....
(not that is what you meant, but I don't feel like digging)
Jocke-Percival posted:
The test results have actually not been that good, becuse when other tests it (go to his imba thread on ywain) you see that most that test it also get DIFFERENT numbers than the OP in this thread.
They all sound like Intelligent design or Feminist scientists "Okey we want it to be THIS now lets work the numbers so it fits". As you can see From other ppls testing is that Diff spells with the same castspeed have diff timers (lol wtf?) and now they try and justify their shitty testing with hidden numbers and the like to make it fit the awesome theory that the OP came up with.
I actually offered a casting calculator made back then in one of the threads.
/reads Ywain threads
//notices you're the only dissident there too
Mythic has a horrible coding history. This all makes perfect sense given that.
-----signature-----
Prohibition goes beyond the bounds of reason in that it attempts to control a man's appetite by legislation and makes a
crime out of things that are not crimes.
Abraham Lincoln 1840
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Date Posted:
1/1/00 12:03am
Subject:
> Click here to see how much dex YOU need! :P |
Jocke-Percival posted:
EDIT: Gona be fun to see the results tbh as the hardcap for spells is at 40% of the original delve (for all spells and the increse in speed is % based with dex) And that my friend caps at 386dex.
[citation needed]
-----signature-----
Prohibition goes beyond the bounds of reason in that it attempts to control a man's appetite by legislation and makes a
crime out of things that are not crimes.
Abraham Lincoln 1840
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