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Author Topic: Spam Free ToD - Decal update [Locked]
Lonsgard
Posts: 15
Registered: 2002-1-5 17:02:38
Interesting read, for those who want to know what's going on - http://www.archgrove.co.uk/weblog/2005/08/08/reapplying-the-decal


(I am not Asriel)
Stephenking
Posts: 2
Registered:
Sir;


I thank you very much for that very interesting read. Hope to see more.
Bowdiddly
Posts: 35
Registered:
Quote:

Lonsgard posted on 8/8/05 3:25pm Interesting read, for those who want to know what's going on - http://www.archgrove.co.uk/weblog/2005/08/08/reapplying-the-decal


(I am not Asriel)



An absolute MUST read! Very well done, and I for one was blown away by the effort he took to bring us that update! I can understand alot better now, why it is taking so long, and the NEW work involved...


As to my previous comments...I was an asshat, and I apologize!
Shriva_al-Destroyer
Posts: 37
Registered: 2001-7-3 10:47:00
Bow, I agree!


You were an asshat.. j/k j/k ..lol


It really is an awesome read!

Anyone asking for info to decal i just show that page now..hehe

 

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vn_godoflife
Posts: 5
Registered:
it was indeed interesting :-)
Arch_Magi  3 stars
Title: The Lord of Chaos
Posts: 827
Registered: 2002-10-31 14:31:20
Yeah, recompile and pray that your TPA doesn't use alot of the functions they are ripping out. If so, rewrite and recompile.


Lonsgard
Posts: 15
Registered: 2002-1-5 17:02:38
http://www.archgrove.co.uk/weblog/2005/08/09/reapplying-the-decal-part-2


There is a second part to the article


(Again, I am not Asriel)
JonnJack
Title: Educator of the Unwashed Masses
Posts: 35
Registered: 2001-3-8 12:09:07
That SHOULD BE required reading for everyone before posting on this board.


Good work!!

 

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Zifadel
Posts: 3
Registered:
Do Darktide a huge favor.


Make it so that Spell and Player detect are no longer possible.


Thanks.
MT_Gouru  3 stars
Posts: 666
Registered:
Zifadel, we can do that. Of course, you would also no longer be able to detect any monsters, objects or loot. Sixth Sense, BS/2, Find It would be totally broken. Buffers no longer would know what objects are in your pack that need buffing. All of this (including spells and players) all come from the CreateObject packet. We stop that packet from getting to plugins, two things will happen. 1) All the legitimate plugins that use that packet will break and b) the 'bad' plugins will use their own packet sniffer to catch CreateObject.


We've explored 'conditionally' passing packets to the client (the first time we successfully broke admin alarms, this is how we did it), but it doesn't take long for this type of change to be worked around.


IMHO, a MUCH better way here would be for Turbine to take a stand. Ibn, srand and Zyrca all came out against admin alarms, even though it was not in the CoC, so we felt okay about breaking them. If the CoC would change to outlaw them, as well as more clearly explain what levels of automation are 'okay' and which are not, then we could start driving the plugins that break the CoC underground.

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