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Author Topic: Spam Free ToD - Decal update [Locked]
Ascus
Posts: 24
Registered:
controlled_chaos posted:

the old /render fov is now a direct slider control in the graphics menu



darn, I was looking forward to a auto-sniper scope.
Drakier  4 stars
Posts: 1,486
Registered:
what about ArrowCam?
Ascus
Posts: 24
Registered:
What are the chances of Arrow Cam working? With most of the memlocs gone, that plugin will likely be a casuallty


Plus I believe ArrowCam followed the arrow. A simple FOV change can occur prior to the shot.
Drakier  4 stars
Posts: 1,486
Registered:
Haz wrote ArrowCam. If he wanted it to work, believe me, it would work.
MT_Gouru  3 stars
Posts: 666
Registered:
We're getting closer, actually starting testing of memlocs.


I plan on testing SelectNextMob and CastSpell a LOT this weekend
LongJoey
Posts: 8
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"We're getting closer, actually starting testing of memlocs.


I plan on testing SelectNextMob and CastSpell a LOT this weekend "


I love you man
Ascus
Posts: 24
Registered:


**** Not so freindly reminder ***




Just finished cleaning the off-topic posts again. Please keep replies about the Status or changes to Decal and Decal Plugins changes as a result. Please do not post about other posters or innate comments that add nothing to the thread.


-- Ascus

johnywalker1
Posts: 1
Registered:
i would just like to say ty to all the devs and that i am looking forward to decal comming back keep up the great work guys
vn_godoflife
Posts: 5
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glad to see your making progress :-) hopefully your stress will soon be gone!!
Midnightrider3
Posts: 22
Registered:
Just wanted to say thanks to all of you working on decal to get it going.

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