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Author Topic: Spam Free ToD - Decal update [Locked]
Hazridi  2 stars
Posts: 411
Registered: 2001-3-15 13:24:12
Considering we can now just invoke the command line parser so it's like you typed the text into it... we are probably not going to keep the billion of tell memlocs that aren't really necessary now.


IE, instead of sending a tell with Hooks->SendTellEx( "name", "message" ); you can use Hooks->InvokeChatCommand( "/t name, message" );

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
kronikjames  1 star
Posts: 167
Registered: 2004-9-4 15:30:23
cool by me...dont care how you get it done or by what methods...i ll just say thanks and move on.

 

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EvilKronik quester in AC!
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Kronik Dead Head Xbow in progress
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Ascus
Posts: 24
Registered:
Hazridi posted:

Considering we can now just invoke the command line parser so it's like you typed the text into it... we are probably not going to keep the billion of tell memlocs that aren't really necessary now.


IE, instead of sending a tell with Hooks->SendTellEx( "name", "message" ); you can use Hooks->InvokeChatCommand( "/t name, message" );



Woot, I was waiting for that option. It opens up lots of options for plugins. My personal one will be one that allows you to Zoom in to a target by changing Field of View.
MagusOfAtlan
Posts: 20
Registered:
To keep from breaking some older plugins, wouldn't it make sense to keep Hooks->SendTellEx( "name", "message" );, which would then just make an internal call to Hooks->InvokeChatCommand( "/t name, message" ); ?


That would keep the calls to the client simpler, and yet not break old apps as much...
-MK-
Posts: 7
Registered:
<<My personal one will be one that allows you to Zoom in to a target by changing Field of View.>>


This is not a flame. I'm just curious as to how that would be useful.
HumaOfLegends
Posts: 1
Registered:
What effect do you think it will do with a persons ability to chat?
Ascus
Posts: 24
Registered:
-MK- posted:

<<My personal one will be one that allows you to Zoom in to a target by changing Field of View.>>


This is not a flame. I'm just curious as to how that would be useful.



I was thinking more like for fun (like a sniper scope for my bow). I would get a better look at the situation. Not all plugins have to be useful.
ElgarL  2 stars
Posts: 332
Registered:
My opinion is that the majority of plugins are going to break. Dont waste time on backwards compatability. Just get it working the best that it can.
Hazridi  2 stars
Posts: 411
Registered: 2001-3-15 13:24:12
Yes, since everything is broken anyway there's no real point in keeping compatibility.


BTW, the /render fov option does not actually function as far as I know (in TD). AC sure looks weird at FOVs greater than 360 though (from back when I had the FOV memloc in pre-TD AC).

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
controlled_chaos
Posts: 1
Registered:
the old /render fov is now a direct slider control in the graphics menu

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