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Topic:
Spam Free ToD - Decal update [Locked] |
Hazridi Posts: 411
Registered: 2001-3-15 13:24:12
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Date Posted:
1/1/00 12:02am
Subject:
Spam Free ToD - Decal update |
Considering we can now just invoke the command line parser so it's like you typed the text into it... we are probably not going to keep the billion of tell memlocs that aren't really necessary now.
IE, instead of sending a tell with Hooks->SendTellEx( "name", "message" ); you can use Hooks->InvokeChatCommand( "/t name, message" );
-----signature-----
Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
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Date Posted:
1/1/00 12:02am
Subject:
Spam Free ToD - Decal update |
cool by me...dont care how you get it done or by what methods...i ll just say thanks and move on.
-----signature-----
EvilKronik quester in AC!
I am Jack's... complete lack of surprise.
A lie is only a lie if you know the truth!
Kronik Dead Head Xbow in progress
"Bring me some Stout already, meat puppet!"
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Ascus Posts: 24
Registered:
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Date Posted:
1/1/00 12:02am
Subject:
Spam Free ToD - Decal update |
Hazridi posted:
Considering we can now just invoke the command line parser so it's like you typed the text into it... we are probably not going to keep the billion of tell memlocs that aren't really necessary now.
IE, instead of sending a tell with Hooks->SendTellEx( "name", "message" ); you can use Hooks->InvokeChatCommand( "/t name, message" );
Woot, I was waiting for that option. It opens up lots of options for plugins. My personal one will be one that allows you to Zoom in to a target by changing Field of View.
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Date Posted:
1/1/00 12:02am
Subject:
Spam Free ToD - Decal update |
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To keep from breaking some older plugins, wouldn't it make sense to keep Hooks->SendTellEx( "name", "message" );, which would then just make an internal call to Hooks->InvokeChatCommand( "/t name, message" ); ?
That would keep the calls to the client simpler, and yet not break old apps as much...
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-MK- Posts: 7
Registered:
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Date Posted:
1/1/00 12:02am
Subject:
Spam Free ToD - Decal update |
<<My personal one will be one that allows you to Zoom in to a target by changing Field of View.>>
This is not a flame. I'm just curious as to how that would be useful.
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Date Posted:
1/1/00 12:02am
Subject:
Spam Free ToD - Decal update |
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What effect do you think it will do with a persons ability to chat?
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Ascus Posts: 24
Registered:
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Date Posted:
1/1/00 12:02am
Subject:
Spam Free ToD - Decal update |
-MK- posted:
<<My personal one will be one that allows you to Zoom in to a target by changing Field of View.>>
This is not a flame. I'm just curious as to how that would be useful. 
I was thinking more like for fun (like a sniper scope for my bow). I would get a better look at the situation. Not all plugins have to be useful.
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Date Posted:
1/1/00 12:02am
Subject:
Spam Free ToD - Decal update |
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My opinion is that the majority of plugins are going to break. Dont waste time on backwards compatability. Just get it working the best that it can.
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Hazridi Posts: 411
Registered: 2001-3-15 13:24:12
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Date Posted:
1/1/00 12:02am
Subject:
Spam Free ToD - Decal update |
Yes, since everything is broken anyway there's no real point in keeping compatibility.
BTW, the /render fov option does not actually function as far as I know (in TD). AC sure looks weird at FOVs greater than 360 though (from back when I had the FOV memloc in pre-TD AC).
-----signature-----
Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
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Date Posted:
1/1/00 12:02am
Subject:
Spam Free ToD - Decal update |
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the old /render fov is now a direct slider control in the graphics menu
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