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Author Topic: Spam Free ToD - Decal update [Locked]
LirSetie_we
Posts: 19
Registered:
lol too good!! Gouru!


*the dreams of today, may become the reality of tomorrow*
UnDecimus  1 star
Posts: 65
Registered:
/me hands Gouru a nice cold freshly made White Russian.
Legiondel_Superman
Posts: 5
Registered:
To all those who respected the Decal devs and the rules set forth on this thread, thank you.


For everyone else, repeat offenders from this point forward are probably going to be receiving some "time outs" from VNBoards.
Krackcode  1 star
Title: Protectorate
Posts: 127
Registered: 2000-10-25 21:14:19
Thanks decal devs.


A few questions if I may...


Was my link for the dx dev's kit helpful at all?


I knew it was a shot in the dark, but having been in a supervisory postion over hundreds of people; I know sometimes even the most simplistic solution can be overlooked.


Also, is it not possible for Turbine to compile the memlocs under a constant algorithym?


It seems to me that the compilation process is a bit dated and could better serve the community if the compilation process took a more logical route. I realize that Turbine "sees" the code differently, but is not in the best interests of the AC community for Turbine to share a recompiled version of codes specifically for the decal dev team [under an NDA, with rights to work exclusively with the code within the decal window]?


I for one suggest that it's high time for Turbine devs and the Decal Devs to have a sit down and seriiuosly discuss the future of not only Asheron's Call but Decal as well. I forsee great things should the teams put their heads together and hammer some things out.


Anyways, like I said before, thanks.


/e tips one back for you guys.

 

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Corbin420
Posts: 1
Registered:
First off, Decal rocks. However, just thought about the amount and time that it would require someone to do everything that ToD has brought to the game,( yes, I know Turbine has said that they would like to see Decal working again, aka Support ) Turbine wrote the code in a way to allow for said people to enjoy the game w/o Decal. Or the Decal Dev's are being nice to those that dont use it... It's not a debate and I'm not looking for confirmation either way, was just a thought...LOL
LordBelthazar
Posts: 1
Registered:
Gouru and to the rest of the Decal Dev's,


I would like to thank you guys for taking the time out of ur day to work on getting Decal back up and running..


Now plz just ignore the children of the boards because I have read alot of post that Gouru and Drak have made about Decal and they are in my words "children" and don't know anything else but to try and start trouble on the boards if they aren't in game doing it


P.S. Gouru I sent you a pm so plz read and reply


thank you
Bivitar_Hawkens
Posts: 4
Registered: 2002-2-5 06:31:30
I've said it a few times... Thanks for improving the hobby and the Herculean effort to help the majority of silent players while enduring the minority of people that are little more than noise.


I’d like the no graphics release, even if it delays a full-up version a bit. There are great many things we can do with that functionality (support, buffs, IDs, etc).


Not being a programmer, have you considered doing the information display and plugin controls as separate windows outside of the game and to manipulate them and run AC in windowed mode? (Sorry if the was posted above and I missed it)

 

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Bivitar Hawkens
AC:MT Meginjarder Monarch Emeritus
LOTRO: Gladden
Strikefast
Posts: 14
Registered: 2003-1-6 16:54:35
Thanks Gouru.


I chuckled at your post.


I think you need a pointy stick to poke those who need poking!


/e gets Gouru a cold one and a pack of his favorite munchies.

 

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The Original "Black Sheep Squad" – Formed 2000
Everyone else is just pretending.
ryasun1
Title: The Truth Seeker
Posts: 32
Registered: 2003-6-24 19:51:29
Thanks for all your hard work.


I am having major withdrawal symptoms though

 

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Ascus
Posts: 24
Registered:
Thanks for the optomistic words in the sticky, Hazridi.

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