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Topic:
Spam Free ToD - Decal update [Locked] |
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Date Posted:
1/1/00 12:01am
Subject:
Spam Free ToD - Decal update |
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HIya me again,
Maybe im being silly here but, has anyone from the Decal Team Spoken to Turbine at all about maybe getting some help with the codes you are all trying to find?
I know at One time there was talk from Turbine about working with the Decal Team to make things run smoother.
Just a suggestion.
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Date Posted:
1/1/00 12:01am
Subject:
Spam Free ToD - Decal update |
From what I recall from the last time this was brought up, Turbine doesn't 'look' at the code (or use it/it's results) the same way as decal does. I think of it this way, the two groups look at the code but one see's apples and one oranges (even tho it's the same fruit).
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Date Posted:
1/1/00 12:01am
Subject:
Spam Free ToD - Decal update |
Oh, and FWIW, Turbine has chatted with the decal people before, but due to legal restrictions they don't actively help decal in any way. And even if they decided to help with decal, they would be of little assistance, since decal deals with decompiled code and graphic injection--turbine has access to the source code, and so they have little use for decompilers and the like
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Date Posted:
1/1/00 12:01am
Subject:
Spam Free ToD - Decal update |
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We have received help which I assume will continue. Realize however their FIRST duty is bug fixes and August patch.
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Date Posted:
1/1/00 12:01am
Subject:
Spam Free ToD - Decal update |
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HIya me again,
Sorry I didnt mean to sound like i was trying to interfere, It was just something I remembered, I have full respect and admiration for both Turbine and yourselves.
With my limited knowledge of computers and programming Im still under the impression you guys are all magicains and not RL people.
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JonnJack Title: Educator of the Unwashed Masses
Posts: 35
Registered: 2001-3-8 12:09:07
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Date Posted:
1/1/00 12:01am
Subject:
Spam Free ToD - Decal update |
Quote: Madgic posted on 8/2/05 12:49am HIya me again,
Sorry I didnt mean to sound like i was trying to interfere, It was just something I remembered, I have full respect and admiration for both Turbine and yourselves.
With my limited knowledge of computers and programming Im still under the impression you guys are all magicains and not RL people.
Trust me, sometimes I have to remember the same thing. You get so used to Decal being there, month after month after month....
and then.... we're cut off  , and not through any fault of the Decal Devs, but we expect them to pull off a miracle and tend to get more than a little impatient and snappy when it's not 'fixed' immediately, when from the sounds of things, we're looking at an extensive research/re-write/test/re-test type situation.
Props and all that respect stuff for the Decal Devs!!
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No, really... trust me on this... you WON'T understand.... It's an ACF kind of thing...
In my day, we didn't have self-esteem, we had self-respect, and no more of it than we had earned. ~Jane Haddam
http://jonnjack.wordpress.com/ <<--- My Blog
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-MK- Posts: 7
Registered:
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Date Posted:
1/1/00 12:01am
Subject:
Spam Free ToD - Decal update |
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<<I'd support a no graphics mode UST... especially if I could leave in the graphics event handling as dead code.>>
That would be great. If the lack of any one plug-in has reduced my playtime since ToD went live, it's U.S.T.(with loot tracking/IDing being second). It's such a huge annoyance to salvage without it.
BTW I did vote for U.S.T. it the "What plug-in do you miss most?" poll. It was under tinkering plug-ins I think.
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ryasun1 Title: The Truth Seeker
Posts: 32
Registered: 2003-6-24 19:51:29
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Date Posted:
1/1/00 12:01am
Subject:
Spam Free ToD - Decal update |
I miss my buffbot
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De Oppresso Liber
http://www.wef.net/fotr/
Baccie tells you shhh don't make me get my Ginzu's
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Date Posted:
1/1/00 12:01am
Subject:
Spam Free ToD - Decal update |
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Have you considered using a DX overlay plane for the graphics?
I would have thought that this would allow you to use the old Decal DX6 rendering to the overlay plane in 5551 format (or whatever it was using) and let the graphics hardware merge the two images together.
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The_Korrigan Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
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Date Posted:
1/1/00 12:01am
Subject:
Spam Free ToD - Decal update |
Quote: vn_eotha posted on 8/2/05 7:42am Have you considered using a DX overlay plane for the graphics?
I would have thought that this would allow you to use the old Decal DX6 rendering to the overlay plane in 5551 format (or whatever it was using) and let the graphics hardware merge the two images together.
Another solution I thought about a bit would be a full screen overlay, which would allow Decal windows to be dragged on the whole screen, and not only in the 3D window. But the AC:TD client already eats quite a lot graphic memory, and I'm not sure this would be good for the general game performance.
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SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
LOTRO: Lifetime account, playing very casually.
WoW: Both accounts canceled for now.
GW2: Future Warrior.
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