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Author Topic: Virindi Tank plugin now available: a combat macro designed for ACM players [Locked]
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
VTank 0.3.1.18 posted to the bundle. Changes:

-Navigation 'follow' mode now follows around corners like vfollower.
-Fester and Broadside of a Barn added to possible debuffs.
-'W' column in the monsters list renamed to 'A' to prevent confusion. Behavior is unchanged.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Cyberkiller1234
Posts: 27
Registered: 2007-12-18 14:59:43
I guess my biggest issue with the navigation is instead of looting and running back, it loots then starts attacking and can get dragged around a lot.

Like if attack radius is 5 and loot radius is 8, it goes out to radius 8 to loot, but now has spawns within 5 radius and starts attacking them without first going back to it's original spot. This can cause a lot of issues with getting dragged far away from the original spot or getting stuck.

With lifetank I could set a sticky spot, where it would loot, run back to the spot, start attacking again.
agnari  4 stars
Posts: 1,134
Registered: 2000-10-10 19:35:28
well ok, not to be mean or anything if lt was so great go back to it.


this is A not Ucm


set a route with ONE point if you want d amn sticky.

 

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Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
Cyberkiller1234
Posts: 27
Registered: 2007-12-18 14:59:43
agnari posted:

well ok, not to be mean or anything if lt was so great go back to it.

this is A not Ucm

set a route with ONE point if you want d amn sticky.



Thanks for verifying this is an ACM plugin.

I do set a route with one point. But what happens is, he kills, walks out a little to loot then attacks mobs in new attack radius since he moved to loot the first one, then he kills that moves up to loot, then attacks mob in new attack radius, etc etc etc. The problem is after looting instead of moving back to waypoint it keeps trying to kill mobs.
migrax  1 star
Posts: 55
Registered:
agnari posted:

So let me see if I have this straight: Use the buggy yet major release, even though it doesn't work? We're not going to give you access to the one that works or tell you where to get it because it might be buggy?


YOU don't have it straight, i'm no more invovled then you are.


THE blundled version is available on her dl page at the top. if you don't want to use the other bundled plugins turn them off once installed via Decal Agent plugin listing.


YOU had to scroll past the bundled version way down the page to get to the link to the classic vtank dl. my i suggest you clean your glasses before jumping all over folks



Sorry, been away for a bit doing Christmas stuff.


Agnari... take a deep breath, wasn't laying any kind of blame on your's or anyone else's doorstep. But in your vexation you did manage to answer my question as to where to acquire the updated client. Thanks. You have to excuse me if I don't read through 500+ messages... the cogs turn somewhat slowly at my age...


Virindi... do you see yourself including two handed weapons/skills any time soon?


I have installed the 0.3.1.18 client... the fact that you haven't done so thus far indicates to me that it is a somewhat tall order. I don't use macroes as a rule, but after a few hours in EO with my archer I am beginning to see the adavantages of avoiding all the button pressing, entrusting that to a plugin just may have some benefit and Lifetank slows down and crashes after an hour or two on my workstation. I have a twohander I'd like to raise a bit but if I have to do it all manually I think I may give up.


Was hoping for tongue in cheek, not prodding the hemmorhoids.


migrax
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
migrax posted:

Virindi... do you see yourself including two handed weapons/skills any time soon?

I have installed the 0.3.1.18 client...



The bundle edition of VTank has had support for 2handed combat since approximately 5 hours after 2handed combat was introduced. Have you tried using what you have now?

The one thing that is not yet fixed is that 2handed weapons are not auto-added to a profile when it is set as default (an exception occurs). Other than that, there should be no issues.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Jaytlas
Posts: 25
Registered: 2004-7-14 23:09:55
Thanks for the wonderful plug in!

My wish list would be:

Add a customizable attack profile for each Mob.
Right now you just have debuff customization.
I'd like to be able to set the default spell to attack the mob.
What would be really slick is if this could be rule based on range.
So, if mob is at range greater than 60 yards use volley. less than 60 yards use bolt.
It would also be VERY important to be able to specify spells like Tusker Fist and wall spells.

 

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O'No - Leafcull
There will be sunshine after rain, laughter after pain, things have always been this way... So why worry now? - Mark Knopfler
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
You realize, right, that you can already set the element each monster is attacked with on the monsters panel?

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
agnari  4 stars
Posts: 1,134
Registered: 2000-10-10 19:35:28
So, if mob is at range greater than 60 yards use volley. less than 60 yards use bolt.

It would also be VERY important to be able to specify spells like Tusker Fist and wall spells.


already handled very well by the A part of A CM, you know Attended.

 

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Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Well, ACM doesn't necessarily mean that you are spending a lot of effort controlling your character. ACM simply means you are ready to respond to envoy messages.

Walls, though, take a bit of effort to aim. They are also ineffective at short range. It is the kind of thing that is somewhat difficult to set up a macro to do intelligently (though not impossible).

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com

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