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Author Topic: Ml10 tank cloak change. Like, dislike, don't care? [Locked]
Kahzee  1 star
Posts: 246
Registered: 2009-8-26 11:17:54
Vyxar posted:

I understand what you are saying in terms of it's potential/power but to be clear ML10 cloak is not an ability. It's a /use.

Casters don't really get weapon procs and so in general gear based stuff is already slanted against them.

The closest /use thing casters have had zo which affects everyone and got nerfed too.
ofc there was briefly the pictish thing which also nerfed.



the problem is daoc is very catered to casters already

 

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dryedmeats
Posts: 9
Registered: 2006-6-9 15:05:20
They didint remove be cause of casters , they did it because douchers using it to homo down stealthers without any fear of reprisal or vanish.
So yeah they dont need it.

 

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Tseliot_Kay
Posts: 7
Registered: 2005-2-4 15:12:47
Kahzee posted:

Vyxar posted:

I understand what you are saying in terms of it's potential/power but to be clear ML10 cloak is not an ability. It's a /use.

Casters don't really get weapon procs and so in general gear based stuff is already slanted against them.

The closest /use thing casters have had zo which affects everyone and got nerfed too.
ofc there was briefly the pictish thing which also nerfed.



the problem is daoc WAS very catered to casters already



Fixed that for you. If this were 2004 I would agree with you but the buffs melee classes have gotten in the meantime far outweigh anything casters have gotten for a LONG time.

 

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jojobonojo  1 star
Posts: 78
Registered: 2002-12-20 19:19:26
dryedmeats posted:

They didint remove be cause of casters , they did it because douchers using it to homo down stealthers without any fear of reprisal or vanish.
So yeah they dont need it.



Speaking of homo.

 

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Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
Kahzee posted:

Vyxar posted:

I understand what you are saying in terms of it's potential/power but to be clear ML10 cloak is not an ability. It's a /use.

Casters don't really get weapon procs and so in general gear based stuff is already slanted against them.

The closest /use thing casters have had zo which affects everyone and got nerfed too.
ofc there was briefly the pictish thing which also nerfed.



the problem is daoc is very catered to casters already



Not really. Tanks are usually better head to head. So much so that the game ends up getting kinda messed up in fact because casters are so incredibly weak solo.

Full groups do better with casters because of the population and the terrain. You put 2 groups out where you have even numbers and some kind of neutral terrain and tanks are going to do extremely well in general.

Ability wise though the biggest thing would be if they got rid of/modified speedwarp mechanics. So of all the things in the patch the mentalists getting free speedwarp makes me the saddest because it probably means they aren't even considering changing them. Between those and everything being so centered around towers/keeps (guards) or having to deal with pets or weird terrain advantages like water that you can't find reliable action as a tank group so people are more inclined to run (and get better results) with casters.

 

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Sniperrusx
Posts: 6
Registered: 2003-1-29 17:23:13
If you think this was a positive change you must be bad, like really bad.

 

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Dignify
Posts: 40
Registered: 2011-9-11 13:44:33
Sniperrusx posted:

If you think this was a positive change you must be bad, like really bad.



Hrmm, seems like quite a leap from point A to point B...

 

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ragnok321
Posts: 8
Registered: 2003-10-9 20:29:42
tank trains were way more fun

 

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larael
Posts: 47
Registered: 2002-10-29 05:31:32
I personally dislike this change because the balance pendulum has swung too far towards casters over the last few (well 5) years.

 

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carnesaur  1 star
Title: The Hero
Posts: 81
Registered: 2004-8-30 14:52:02
It wasn't over powered. if you got silenced, you kited for 5 seconds. until it was down

It wasn't imbalanced either. it was a good counter to classes that had shutdown abilities.


if a scout was going to zephyr me and run, id drop combat silence him then finish him


in groups if we went for a theurg, i'd silence it while running to it to stop its rr5 from stopping me


if clumsy was going to rr5 and call for help, id silence him and drop his ass before anyone could come


if i was solo and was fighting a cleric a minst and a caster, i could use it on the cleric to stop it from instancing it self back to health.


if i fought a skald valk duo and the skald gets healed, id silence the valk to give me a few more seconds
if the valk died, id silence the skald before he could sos and wilson.


it was the perfect ability to counter, counter-attacks.
tell me how any of those above scenarios seem unfair.
In every one of those, I'm stopping some BS happening to me by giving BS first.
except you only get 1 per toon every 15 mins, as opposed to some classes whos cheese tricks number in the 2s,3s, or sometimes 4s.

 

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