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Author Topic: "directed gameplay" and the DK starter zone.... did Blizz miss the picture? [Locked]
GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
The_Korrigan posted:

One interesting and nice side effect of the phasing is that it's very inefficient to mine/herb in an area you haven't completed yet, completely screwing the gold farmers. I love that side effect. The more we screw those account thieves, the happier I am.



Agree 100% with this.

 

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Gidgiddoni  1 star
Title: LGM Wordsmith
Posts: 58
Registered: 2001-10-11 12:09:27
I have two major problems with this new "system" Blizzard is using.

1. It's very easy to get off-track in a quest chain and not realize you missed something. I was running my first toon through Mount Hyjal and one guy sends me to another and on and on and I finally get to a spot where ... there is no other quest indicated. I look at achievements and I am on something like 76 of 115 (or however many quests there are). WTF?

So I start backtracking, and I notice there is an achievement for bouncing on the trampoline. I had seen this just by happenstance when mining in the area. I go back there and see a guy lit up with a quest to save the bears in the trees. And that sets me on another line. But there was NO quest telling you to go to this guy ... he is just tucked up in a corner and if you don't start when he offers you dead end.

2. The lack of much in the way of random choices means this is going to get boring fast if you like ALTs.

By comparison ... I was working on my 58ish warrior just before the expansion hit. At 60 I took him to Outlands. As you go from 60-62 there are tons of different options for quests ... Zangarmarsh, or Terrokar Forest ... and you only need to do a small portion of the quests and you level out and move on. Just a whole lot of options.

In Cataclysm there just don't seem to be that many options, and many of the options are hidden by phases.

 

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Shenron_  3 stars
Posts: 543
Registered: 2002-12-8 21:34:16
--Syrus-- posted:

Shenron_ posted:

i HATE it. i don't like being forced to do long boring quest chains just to enter or leave a zone. i want to be able to go and come as i please. its so stupid the way it is now.



Well you don't HAVE to do the quests..



i mean like how you can't enter deepholm/tol borad without doing quests....can't leave dk starter zone, worgen/goblin zones, etc. without doing a ton of quests...things like the water mount in vashjir being almost a necessity to even navigate that zone, but gotta do all those quests to get it...all the dumb cutscenes and scenes you can't skip during quests
-Mythril-  1 star
Title: International Man of Mythery
Posts: 118
Registered: 2001-1-6 20:42:31
Gidgiddoni posted:

I have two major problems with this new "system" Blizzard is using.

1. It's very easy to get off-track in a quest chain and not realize you missed something. I was running my first toon through Mount Hyjal and one guy sends me to another and on and on and I finally get to a spot where ... there is no other quest indicated. I look at achievements and I am on something like 76 of 115 (or however many quests there are). WTF?

So I start backtracking, and I notice there is an achievement for bouncing on the trampoline. I had seen this just by happenstance when mining in the area. I go back there and see a guy lit up with a quest to save the bears in the trees. And that sets me on another line. But there was NO quest telling you to go to this guy ... he is just tucked up in a corner and if you don't start when he offers you dead end.



yes there is. Female centaur type in the quest zone just to the SE sends you there.

 

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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
Shenron_ posted:

--Syrus-- posted:

Shenron_ posted:

i HATE it. i don't like being forced to do long boring quest chains just to enter or leave a zone. i want to be able to go and come as i please. its so stupid the way it is now.



Well you don't HAVE to do the quests..



i mean like how you can't enter deepholm/tol borad without doing quests....can't leave dk starter zone, worgen/goblin zones, etc. without doing a ton of quests...things like the water mount in vashjir being almost a necessity to even navigate that zone, but gotta do all those quests to get it...all the dumb cutscenes and scenes you can't skip during quests



And yes this post ^^^ is why I asked. Does it feel overdone?


Unfortunately for all the artwork guys, on my 2nd alt, I've taken to hitting the escape key for those cutscenes.


I can't come back and complain about lack of story telling now, can I?


Somebody in another thread mentioned camera problems and disconnects with them, my guildmate is having the same problem. He's rather annoyed.


For now (kind of first impression) I DO have the feeling I'm in a railcar, hurtling down the track towards the end-game drop at the end of the line, instead of out exploring a vast new continent the way TBC and Lich King were laid out. I think it's a more-focused tunnel-vision kind of feeling because the zones I've been in so far feel condensed and crowded. Somebody else called it a cattle-chute. That's a good description for how it feels. Don't know if familiarity with the quests/zones will ease that feeling later as I get a better understanding of whether there are options I'm not just not aware of at the moment.

 

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Stonemane2
Posts: 15
Registered:
I may be in the minority here, but I actually like the phasing aspect of the game. It feels like MY actions are having an impact on the game, rather than being the 1 millionth person to find Mankrik's wife. I think its cool that you can be defending a settlement in one phase, then helping it rebuild in another.

Now this does also create the feeling of being "cattle herded" as some are saying, but to me - the positives slightly outweigh the negatives in this case.
The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
An example... in Hyjal, you are driven along a path you aren't forced to follow. You can do any of the shrines in any order you want. The quest givers just give you one path so idiots who can't read or explore are able to find their way.

Otherwise, if you really don't like the direction of the game... there are other crappy MMORPGs to play beside this good one, help yourself

EDIT: I also 200% agree with both Stonemane2 and also Mithan.

 

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SunnyDelight
Title: Jerk
Posts: 19
Registered: 2003-2-26 08:25:28
The_Korrigan posted:

An example... in Hyjal, you are driven along a path you aren't forced to follow. You can do any of the shrines in any order you want. The quest givers just give you one path so idiots who can't read or explore are able to find their way.

Otherwise, if you really don't like the direction of the game... there are other crappy MMORPGs to play beside this good one, help yourself

EDIT: I also 200% agree with both Stonemane2 and also Mithan.



Agreed

 

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PallyDog  3 stars
Title: WoW Vault Staff
Teh Pyckles!

Posts: 991
Registered: 2003-3-4 07:09:21
I like it. I always enjoyed the questlines that had a story to them better than "go kill 10 troggs and get some cheesy gloves that aren't as good as that one pair that dropped off the 5th trogg"

 

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PallyDog  3 stars
Title: WoW Vault Staff
Teh Pyckles!

Posts: 991
Registered: 2003-3-4 07:09:21
Gidgiddoni posted:

I have two major problems with this new "system" Blizzard is using.


1. It's very easy to get off-track in a quest chain and not realize you missed something. I was running my first toon through Mount Hyjal and one guy sends me to another and on and on and I finally get to a spot where ... there is no other quest indicated. I look at achievements and I am on something like 76 of 115 (or however many quests there are). WTF?



So I start backtracking, and I notice there is an achievement for bouncing on the trampoline. I had seen this just by happenstance when mining in the area. I go back there and see a guy lit up with a quest to save the bears in the trees. And that sets me on another line. But there was NO quest telling you to go to this guy ... he is just tucked up in a corner and if you don't start when he offers you dead end.


2. The lack of much in the way of random choices means this is going to get boring fast if you like ALTs.


By comparison ... I was working on my 58ish warrior just before the expansion hit. At 60 I took him to Outlands. As you go from 60-62 there are tons of different options for quests ... Zangarmarsh, or Terrokar Forest ... and you only need to do a small portion of the quests and you level out and move on. Just a whole lot of options.


In Cataclysm there just don't seem to be that many options, and many of the options are hidden by phases.



Actually there is. It's very easy to miss though. I had the same problem. There is a quest that sends you to/thru the trampoline area, the problem is the quest doesn't open until you save the furry little animals. I think Blizzard thoguht the "priority" numbers on quest tracking would take care of that. And do the Bounce! achieve before finishing The Belssing of Aessina or w/e it is where Normodu give the Heart of hte Forest ot deliver. Once you phase you can't complete the achieve. I'ts bugged.

 

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