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Author Topic: "directed gameplay" and the DK starter zone.... did Blizz miss the picture? [Locked]
Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
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Posts: 1,001
Registered: 2002-6-28 03:39:29
They also need to put activity in areas that are not "phased in". I should not be able to fly ahead in a zone, and see no npcs or enemies. Then when I return after completing a quest, the whole thing is populated. Sometimes this fits, but most of the time, it does not.

 

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JzeroVN  1 star
Posts: 90
Registered: 2001-3-16 19:00:46
I think they over did it a little but overall it's still better than just more of what they had.

 

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airtotem
Posts: 4
Registered:
The way you describe the DK starter zone Auenwing, is exactly how I feel. I love it because it's so well done, an it tells a great story. However I never dreamed that this would be the standard. And I'm not sure what to think about it.
One of the things I always loved about WoW, was that Azeroth felt like a real world. I could go anywhere i wanted, and do anything I wanted. (Ok not really, if I'm lvl 5. But I know that things are where they are, if you know what I mean). Too much phasing, to me it takes a little bit away from that.
But I also agree that it's cool and that the questing is lots of fun.
I'm torn. It is a very good point that you bring up. Right now my fear of phasing is greater than my liking of it. But as you say, one should wait a while and try it out some more. I hope I will learn to like it. Maybe it's just a matter of getting used to it. I hope so.
GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
While I enjoyed the DK staring quests, they served a purpose...

That purpose was to gear your character, and give you your talent points appropriate for your level, rather than just turn you loose scott free with a "noob" level 58 ish toon.

 

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The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
For those who don't like this, and I like it, you won't like SW:TOR either...

 

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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
Sprawl-zero1eye- posted:

They also need to put activity in areas that are not "phased in". I should not be able to fly ahead in a zone, and see no npcs or enemies. Then when I return after completing a quest, the whole thing is populated. Sometimes this fits, but most of the time, it does not.



I agree with your comments on balance and definitely this.


It feels... inconsistent. I think either you should see the zone with mobs or have it be "obscurred" somehow. I don't know. It breaks immersion. Yes, I used the "immersion" word.

 

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Broken_Kayfabe  1 star
Posts: 248
Registered: 2002-2-16 01:05:01
"Directed gameplay" is the worst thing to ever happen to mmorpgs. It's the sort of thing that is thought up by someone who doesn't actually LIKE the first m in mmorpg.

Eventually someone will remember that the real potential in mmorpgs is the ability of the players (plural, and intentionally so) to make their own story. In the meantime we are stuck with a half assed singleplayer/non massive multiplayer experience utterly dependent on the carrot (waffle? haha!) addiction strategy to hold its players.


The_Korrigan posted:

For those who don't like this, and I like it, you won't like SW:TOR either...



I suspect this is 100% correct.

 

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-Mithan-  4 stars
Title: VNBoard Admin
Posts: 1,287
Registered: 2000-3-1 11:53:15
Auenwing posted:

Mithan, were you part of Beta? (I can't keep track now). How much have you seen so far? I hear what you're saying about purpose.


Do you think they have the balance of directed gameplay right? I think there's a lot to be said for storylines unfolding via phases, some folks love it and others (like my husband) are irritated by the "constant" phasing.


I'm not trying to start arguments out here, just wondering if Blizz swung the pendulum too far with the latest "whizzy" technology and genuinely curious about how folks are feeling about the game so far.


And Syrus, I think you have a point. I know it's too early for me to tell, I'll reserve judgement for 4-5 alts in.

Yes I was in the beta.Â


The quests are far better than they have ever been. They draw the player in more, they are more fun, they have more story arch purpose, etc, etc.


Linearity is a draw back to the design method Blizzard has taken, however the next evolutionary step in this is to add CHOICE.


I would like to see them offer branching quest lines in the future where you can select alternate paths or even alternate conclusions. So say they ask you to save some person, well you would be able to say "screw that" and then there would be some consequences later on for that action. Games like Oblivion/Fallout do this and it works reasonably well, and I would like to see it in WoW in the future.


However overall, I am very happy with the quest style they have added.


Now instead of running around to random quest hubs that have aboslutly no purpose, I can at least do it for some overall story arch purpose.Â


Syrus complains "I dont know if I will like it after 4 or 5 alts". Ask him if he liked the old world stuff after 4 or 5 alts any better, chances are he liked it even less. I know I did.

 

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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
Mithan, thanks for responding. I understand your viewpoint and agree that "CHOICE" feels like the thing that's needed.


Having a dynamic quest line that affects you later by the choices made earlier would be wonderful from a story-telling/RPG character growth perspective. And somehow I can't see Blizzard adding that without issues. They seem to be focused on end-game. You never know though. If it's successful in other games, we could see it incorporated.

 

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--Syrus--  3 stars
Posts: 536
Registered: 2003-12-2 15:51:47
Little bit of a misquote there Mithan.

Anyway I didn't mean to make it seem like I was unhappy with the current system. I actually said in another post that I like how it feels like you are actually progressing a story line and not just doing random chores for people.

It would be cool as you say if it was a little bit more like a choose your own adventure novel, and I think that Blizzard is laying the ground work for something like that in the future if they desire.

 

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