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Author Topic: "directed gameplay" and the DK starter zone.... did Blizz miss the picture? [Locked]
-Mithan-  4 stars
Title: VNBoard Admin
Posts: 1,287
Registered: 2000-3-1 11:53:15
Auenwing posted:

Mithan, thanks for responding. I understand your viewpoint and agree that "CHOICE" feels like the thing that's needed.


Having a dynamic quest line that affects you later by the choices made earlier would be wonderful from a story-telling/RPG character growth perspective. And somehow I can't see Blizzard adding that without issues. They seem to be focused on end-game. You never know though. If it's successful in other games, we could see it incorporated.



It wont happen now, but it may for the next expansion in 2012. Who knows.

 

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I survived to the end and got nothing out of it, but hey.
--Syrus--  3 stars
Posts: 536
Registered: 2003-12-2 15:51:47
It would require some serious thought put into it, especially when deciding if certain npc's live or die. Or if you could decide to save a town from an attack, or let it burn.

I think the phasing that they are using now is just testing out what it is truly capable of, I'm hoping and guessing that there will be more finesse in future application of it.

 

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Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
Broken_Kayfabe  1 star
Posts: 248
Registered: 2002-2-16 01:05:01
--Syrus-- posted:

It would be cool as you say if it was a little bit more like a choose your own adventure novel



I think the fact mmorpgs are devolving to "choose your own adventure", considering the wide range of rpg and crpg they actually have access to, is the most revealing thing at all.

And people actually think this is a good thing. Do they even LIKE rpgs?

What a waste of the genre.

 

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Thanks, but it's been fun
Five more minutes then I'm done!
I've been saying that to myself since
...yesterday.
- from "Has anybody seen my corpse". Man Everquest rocked back in the day...
Skek
Posts: 16
Registered: 2003-7-31 06:09:55
I'm not a fan of the directed gameplay approach. To me it feels like I go into a tunnel at 80 and pop out the other end at 85. I'd much prefer some variety and choice of path to take.
Miss_Alot
Posts: 1
Registered:
I do not like any kind of gated questing. I can understand having to do something for keys, etc. but they have all but done away with that.

I was stuck in Hyjal for awhile because of the jousting questline. I was not able to complete it because I suck at those kind of quests (old eyes and senior moments).

I decided to backtrack and do the Deer Me quest and it opened up the road south and boy was I happy because I thought it was either do the Wave One, Two.. etc. or log out and forget the game.

My biggest complaint is the npcs doing the quests for me The most disappointing one was the Battle for Undercity.
It was such a fantastic storyline and quest but at the end I hadn't really DONE anything and it spoiled the immersion for me.

Now they have leaned towards fight areas with npc's helping on every turn and I feel that they should be paying me to help them. Don't get me wrong because they do a fantastic job of avatar/sequence/sync but in my opinion it is overdone.

Oh and yes, I think the gated quest system is very much overdone.
Okra
Posts: 16
Registered: 2002-8-21 10:36:21
I was not able to complete....because I suck at those kind of quests (old eyes and senior moments).
============
hear! hear! there's a few quests that switches into arcade mode.
blizzard has to understand that not everyone have normal hand/eye coordination.
Malachi256  1 star
Posts: 158
Registered: 2002-11-12 17:33:28
WoW has always been a theme-park game (emphasis on fun experience, as opposed to choice which is emphasized in sandbox games), and these new story questlines are just an improvement on that theme. It's what WoW does best, so why not improve on it.

Also, (as I heard mentioned by another poster) this is all a pre-emptive move against SW:ToR.

 

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Explorer / Soloer+Small groups / Some PvP
MMOin' since UO beta, still waiting for UO 2.0 done right
The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
One interesting and nice side effect of the phasing is that it's very inefficient to mine/herb in an area you haven't completed yet, completely screwing the gold farmers. I love that side effect. The more we screw those account thieves, the happier I am.

 

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SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
LOTRO: Lifetime account, playing very casually.
WoW: Both accounts canceled for now.
GW2: Future Warrior.
Shenron_  3 stars
Posts: 543
Registered: 2002-12-8 21:34:16
i HATE it. i don't like being forced to do long boring quest chains just to enter or leave a zone. i want to be able to go and come as i please. its so stupid the way it is now.
--Syrus--  3 stars
Posts: 536
Registered: 2003-12-2 15:51:47
Shenron_ posted:

i HATE it. i don't like being forced to do long boring quest chains just to enter or leave a zone. i want to be able to go and come as i please. its so stupid the way it is now.



Well you don't HAVE to do the quests..

 

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Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-

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