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Author Topic: "directed gameplay" and the DK starter zone.... did Blizz miss the picture? [Locked]
Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
Do you think Blizzard heard all the comments about how wonderful the DK starter zone was and misconstrued that as the players wanted linear questing, phases and an inability to leave the zone until all quests are done?


Totally missing the fact that what made the DK starter zone so amazing was the epic feel of the quests because it was filling in the lore on the backstory of the DKs? That when you walked out, the story line continued in your major city until you talked to either Thrall or the King of SW?


What are your thoughts?

 

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-Mithan-  4 stars
Title: VNBoard Admin
Posts: 1,287
Registered: 2000-3-1 11:53:15
My thoughts? I like where they went with this. It adds purpose to the game and it makes you feel like you are actually doing something. Plus, I find the quests far more interesting.Â


I hated the old scatter gun approach.

 

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--Syrus--  3 stars
Posts: 536
Registered: 2003-12-2 15:51:47
They are certainly following a trend. All these gimmicky quests, that I do like, but it seems like they have got the message that is all we want.


I've been throwing harpoons, making bubbles, riding sharks, riding turtles ect ect. Sure these have been a lot of fun, but I am hoping this doesn't force them to continue to stream line things as much as they have been.


I do enjoy the streamlined content to an extent, but for how many characters I don't know.

 

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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
Mithan, were you part of Beta? (I can't keep track now). How much have you seen so far? I hear what you're saying about purpose.


Do you think they have the balance of directed gameplay right? I think there's a lot to be said for storylines unfolding via phases, some folks love it and others (like my husband) are irritated by the "constant" phasing.


I'm not trying to start arguments out here, just wondering if Blizz swung the pendulum too far with the latest "whizzy" technology and genuinely curious about how folks are feeling about the game so far.


And Syrus, I think you have a point. I know it's too early for me to tell, I'll reserve judgement for 4-5 alts in.

 

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TepavCom  1 star
Title: PLOWG
Posts: 82
Registered: 2008-4-25 17:07:03
I do love the new Worgen starter area. I also like all the phasing and directed gameplay in the two new L80 "starter" zones so far, but I do also think there should be a balance. Maybe something along the lines of a "main story line" quest set of chains, and others in the area that are open to you whenever you want to do them (as long as you are the right level) and enough of them you can always skip the "forced serial" and scatter them around. They swung a bit too far with this expansion, though definitely in the right direction. Overall I do applaud the change, but think it could have a bit more balance for playstyles.

 

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Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
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Posts: 1,001
Registered: 2002-6-28 03:39:29
I want a mix. I like how LotrO does it with epic storylines in every area, and side quests to pass the time. There is a balance.

Of course LotrO has other problems, but that is neither here or there.

 

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TruthyID  1 star
Posts: 189
Registered: 2010-7-7 12:52:20
Auenwing posted:

Mithan, were you part of Beta? (I can't keep track now). How much have you seen so far? I hear what you're saying about purpose.

Do you think they have the balance of directed gameplay right? I think there's a lot to be said for storylines unfolding via phases, some folks love it and others (like my husband) are irritated by the "constant" phasing.

I'm not trying to start arguments out here, just wondering if Blizz swung the pendulum too far with the latest "whizzy" technology and genuinely curious about how folks are feeling about the game so far.

And Syrus, I think you have a point. I know it's too early for me to tell, I'll reserve judgement for 4-5 alts in.



I was a little surprised where they chose not to use phasing considering how overused it was in some places. For instance the new ring of blood type quest is a total mess. It will allow multiple groups to start a boss and once, which will often interfere with other groups or just flat out bug the whole thing and lock everyone out. If ever there was a place that could use some phasing it was the crucible of carnage or w/e.

I was also surprised by the sheer volume of cutscenes in Uldum. During one quest chain in particular you get a cutscene every couple minutes. You'd think the guys making that zone got paid by the cutscene.
IndridCole  1 star
Posts: 223
Registered: 2009-1-7 16:24:59
Auenwing posted:

Do you think Blizzard heard all the comments about how wonderful the DK starter zone was and misconstrued that as the players wanted linear questing, phases and an inability to leave the zone until all quests are done?


Totally missing the fact that what made the DK starter zone so amazing was the epic feel of the quests because it was filling in the lore on the backstory of the DKs? That when you walked out, the story line continued in your major city until you talked to either Thrall or the King of SW?


What are your thoughts?

Yeah the DK starter zone has always been great. To which are you refering to?

 

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Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
See second post: did they go too far with phasing, et al, do you think they need more balance between directed (main quest lines) and scattered/side quests or do you think it's fine?

 

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There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
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Elmador_MoK  1 star
Title: Voice of Mostly-Reason
Posts: 166
Registered: 2002-6-26 14:35:20
Sprawl-zero1eye- posted:

I want a mix. I like how LotrO does it with epic storylines in every area, and side quests to pass the time. There is a balance.

Of course LotrO has other problems, but that is neither here or there.



This is my take also. I like how zones culminate in an epic story usually now, and how zones have a better meta-story, but even the side-quests being locked into that linear progression is not very satisfying to me. Give us some more freedom with questing than it is now, but not the old school 20 quests in your log, see you next week NPC hub.

 

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