VaultNetwork.netVault Network Boards
Author Topic: Incoming class changes! ... not so great [Locked]
Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
SlyLoK posted:

Blizzard cant win.. First the game was getting to easy. Now it seems the game might offer a challenge and people dont like it.



I think we need to be careful not to confuse "challenge" with class changes that have left the classes worse off (not enjoyable) in the name of 'fun'.


Challenge at a group level, going through instances, I'm excited! For the moment, it IS fun! For the first time EVER in WoW, I am actually enjoying instances more as a leveling technique than ever in 6 years. I am not, however, playing a priest anymore. When I need to heal, I'm using a druid. Also taking my DK and pally through and have not found any issues there that limit me to a one-button-pushing playstyle, either in tank or DPS mode.


Speaking for my guild, we enjoying doing instances with us at or just below level with just 4 of us. We will probably enjoy our new "5-man raiding" (as one of my guildmates dubbed them) when we hit heroics.


It's about what appears to be a total lack of understanding on the developer's part about what exactly constitutes "fun" as a class, and specifically for many, as a healer (priest).


If they end up tweaking the mage into more of an old-school "glass cannon" concept of caster, well, I will test that and see whether it's "fun" or if they have limited anything there.


PS: and yes, it's an MMO, the dev is never gonna have all of the customers happy at any one time. ESPECIALLY WoW, which has so many diverse playstyles.

 

-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
Foojo posted:

It was laughably easy.

Pray tell, why do you think this was?

 

-----signature-----
WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
Festus_Stundagin  1 star
Posts: 135
Registered: 2002-7-15 14:31:51
Cawlin posted:

slythetove posted:

I honestly believe Activision is rushing the development.

--Sly



Probably correct. WoW's QA efforts were already pretty weak.

However, MMO subscribers have set the bar for this because we don't demand better.



The hell we don't. Those of us who do get ridiculed as trolls for pointing out glaring issues.

 

-----signature-----
Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
Festus_Stundagin posted:

Cawlin posted:

slythetove posted:

I honestly believe Activision is rushing the development.

--Sly



Probably correct. WoW's QA efforts were already pretty weak.

However, MMO subscribers have set the bar for this because we don't demand better.



The hell we don't. Those of us who do get ridiculed as trolls for pointing out glaring issues.



But its always the same four morons calling us trolls, and we've been laughing at them for years.

That's what makes VN such a diamond in the rough, they provide the much needed comedy relief during boring workdays and such

 

-----signature-----
I liek cheese
Pirates > Ninjas
.....................................
Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
Blizzard posted:

For example, the Retribution mastery, Hand of Light, is fun, but it doesn’t contribute enough damage. To make it contribute enough damage, the proc would need a very high chance, which then can cause paladins to devalue other sources of Holy Power. Instead, we are redesigning Retribution mastery to add a percentage of the damage of Templar’s Verdict, Crusader Strike, and Divine Storm as Holy damage (which also plays better with Inqusition).

This, I like.

I'm interested in seeing how they try to clarify "healing in PVE is pretty much working as intended."

 

-----signature-----
WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
Trigeminal  2 stars
Title: Drill, Fill, Bill
Posts: 365
Registered: 2002-3-17 20:10:56
Almost done downloading Rift beta updates... oh wait... this was a thread about how warcraft sucks. My bad.

 

-----signature-----
PvPing since 1975
kyrv  2 stars
Title: Lord Logicus
Posts: 263
Registered: 2002-1-31 13:09:58
Quote:

We also want to make sure the epic PvP gear isn’t too easy for just anyone to obtain, given that the PvE endgame content is more challenging than it was in Lich King. We don’t want the player base to just migrate to the most efficient epic delivery mechanism; we want you to participate in what you find most enjoyable.



No you don't.


You want them in raids and/or arenas.


As the kids say, bad liar is bad.

 

-----signature-----
CO, LOTRO, RoM, PWI, CoH
Dragon Age
Sociop  2 stars
Posts: 264
Registered: 2009-12-8 15:10:16
Auenwing posted:

SlyLoK posted:

Blizzard cant win.. First the game was getting to easy. Now it seems the game might offer a challenge and people dont like it.



I think we need to be careful not to confuse "challenge" with class changes that have left the classes worse off (not enjoyable) in the name of 'fun'.


Challenge at a group level, going through instances, I'm excited! For the moment, it IS fun! For the first time EVER in WoW, I am actually enjoying instances more as a leveling technique than ever in 6 years. I am not, however, playing a priest anymore. When I need to heal, I'm using a druid. Also taking my DK and pally through and have not found any issues there that limit me to a one-button-pushing playstyle, either in tank or DPS mode.


Speaking for my guild, we enjoying doing instances with us at or just below level with just 4 of us. We will probably enjoy our new "5-man raiding" (as one of my guildmates dubbed them) when we hit heroics.


It's about what appears to be a total lack of understanding on the developer's part about what exactly constitutes "fun" as a class, and specifically for many, as a healer (priest).


If they end up tweaking the mage into more of an old-school "glass cannon" concept of caster, well, I will test that and see whether it's "fun" or if they have limited anything there.


PS: and yes, it's an MMO, the dev is never gonna have all of the customers happy at any one time. ESPECIALLY WoW, which has so many diverse playstyles.



True but they seem too consistently, at least since BC was released, have far more unhappy than happy and that is never a good thing.
Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
Sociop posted:

Auenwing posted:

PS: and yes, it's an MMO, the dev is never gonna have all of the customers happy at any one time. ESPECIALLY WoW, which has so many diverse playstyles.



True but they seem too consistently, at least since BC was released, have far more unhappy than happy and that is never a good thing.



Well, if they are following the EQ model of new subscribers = attrition, which they apparently basically indicated they were planning to do (see: Cataclysms), then they will be fine.


Trigeminal posted:

Almost done downloading Rift beta updates... oh wait... this was a thread about how warcraft sucks. My bad.



LOL! You go, er, guy!


Ugh_Lancelot posted:

I'm interested in seeing how they try to clarify "healing in PVE is pretty much working as intended."



/closes eyes


/has painful flashback to DAoC Catacombs expansion and posting on VN Board I never want to hear "working as intended" again.


/continues suspicions from pre-Cataclysms-leaked-info-timeframe that ex-Mythic employees were working at Blizz....

 

-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
PallyDog  3 stars
Title: WoW Vault Staff
Teh Pyckles!

Posts: 991
Registered: 2003-3-4 07:09:21
Quote:

Threat seems to be in a good place -- good tanks don’t have much of a problem, but they can’t “phone it in” either.



Bologne. Absolute bologne. Threat freakign sucks, I am spec'd and glyphed ofr it and I have to fight for it every step of the way. When I use RD on my healer two times in a row, and BoP him and he's still go agro from a mob I've taunted....there's a problem. When you've nerfed HoR and mobs resist RD repeatedly....how is threat in a good place? When I consistently have to salv DPS and repeatedly taunt taunt taunt (which gets resists about 40% of the time) how is threat in a good place? Oh wait, maybe I'm not a good tank? Aahh the disclaimer! And seems to be in a good place. Can't forget the keyword.


Yeah, I'm holding judgement for now. Sometiems it's a bunch fos moke with little fire...sometimes.... And totally revamping classes doesn't always = fun. /sigh

 

-----signature-----
"Pallys are simply self healing rocks." - IndridCole

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.